Super Smash Bros. 6/Spyro

Spyro is the main protagonist of the titular video game series and appears as a third-party newcomer in Super Smash Bros. 5.

Attributes
Spyro can run at a speed slightly above average, and jump quite high in the air, albeit only twice. Like Peach, Spyro can hover in the air if the jump button is held down, and freely move horizontally. Unlike Peach, Spyro gradually loses altitude as he hovers, but he can hold the hover indefinitely and resume the hover at any point. Spyro can also swap his Elemental attacks with his Down Special.

Moveset

 * Neutral Combo - Elemental Breath: Spyro lets out a blast of flames, earth, ice or electricity depending on Down Special.
 * Side Tilt: Same as Neutral Combo.
 * Up Tilt: Spyro springs up onto two legs, piercing with his horns.
 * Down Tilt: Spyro flicks his tail forward. This attack is weak, but immediate.
 * Dash Attack: Spyro lunges forwards with his horns and quickly brings them upwards, sending the opponent straight up in the air.
 * Side Smash: Spyro charges up, then does a nasty headbutt.
 * Up Smash: Spyro leaps into the air and attacks with a backflip. Both his horns and tail have hitboxes, although the tail isn't as strong as his horns.
 * Down Smash: Spyro blows flame while spinning on the spot around him, fires an Earth Blast ahead of himself then quickly turns around to fire a second blast, or blows ice directly downward, sending a long blast of ice forward and backwards. Depends on Down Special.
 * Neutral Aerial: Spyro lets out a blast of flames, earth, ice or electricity similar to Neutral Combo and Side Tilt mid-air.
 * Forward Aerial: Spyro performs a frontflip. It has a wide hitbox, but only a sweetspot on his horns will cause a meteor smash.
 * Back Aerial: Spyro wags his tail in a frenzied motion, ending with a precise stab backwards.
 * Up Aerial: Spyro claps his wings together above him.
 * Down Aerial - Horn Dive: Spyro flips upside-down and launches himself downwards to the ground head-first.
 * Grab: Spyro latches onto the opponent with his jaws.
 * Pummel: Spyro attacks with a blast of Elemental Breath from his nostrils, obviously corresponding to the currently equipped element. Since Spyro is only breathing through his nostrils, the breath is only one third as strong.
 * Forward Throw: Spyro propels his opponent forward with a blast of Elemental Breath, which is only slightly weaker than usual.
 * Back Throw: Spyro performs a backflip with his opponent still in jaws, slamming them into the ground behind him.
 * Up Throw: Spyro flips his opponent into the air with his horns.
 * Down Throw: Spyro flies into the air with his opponent and knocks them to the ground with all four feet.
 * Neutral Special - Elemental Bomb: Spyro shoots a elemental bomb, which depends on Down Special. A Fire Bomb releases a shockwave, when hit a opponent or the ground. A Earth Bomb is much heavier and powerful than the Fire Bomb. A Ice Bomb is lighter than the Fire Bomb, and freezes the opponent for 3 seconds. And a Electric Bomb erupts into a sphere of electricity which deals multiple times.
 * Custom 1 - Elemental Pellets: These pellets are smaller and faster than the bombs, and do not have a limit on their use. Pellets are much weaker than bombs and will disappear on contact, without exploding.
 * Custom 2 - Timed Bombs: These bombs will not go off on contact. Instead, they explode after a set time, which is different for each element. Electricity Bombs explode fastest, followed by Ice, Fire, and Earth. The bombs are buffed only in damage.
 * Side Special - Charge: Spyro runs forwards with his horns pointing directly ahead. Any opponent he runs into will receive a fixed knockback diagonally upwards. He can jump while charging, but not as high as usual.
 * Custom 1 - Supercharge: This move takes a couple of seconds to wind up, during which time Spyro leaves himself open to attack. However, if it hits an opponent, it will deal massive damage and knockback.
 * Custom 2 - Elemental Charge: This charge is slightly weaker than default, but changes properties depending on the equipped element. Fire Charge does more damage, Earth Charge deals more knockback, Electricity Charge paralyzes the opponent, and Ice Charge is the fastest charge.
 * Up Special - Fairy Lift: Three fairies carry Spyro upwards. Spyro can control his horizontal movement, but his vertical momentum is fixed. Works similar to Duck Hunt's Duck Jump.
 * Custom 1 - Whirlwind (Thermal): A Whirlwind is summoned to lift Spyro higher than the Fairy Lift, but Spyro cannot move left or right until he reaches the top. Also, the Whirlwind will remain active for a few seconds after Spyro reaches the top, and other fighters who are lifted by it will not be rendered helpless.
 * Custom 2 - Hurricane: This Whirlwind variant damages fighters, including Spyro, and doesn't lift him higher than the Whirlwind does. However, Spyro will not be rendered helpless after exiting the Hurricane. Obviously, Spyro cannot use this move again unless he touches the ground.
 * Down Special - Elemental Swap: This move changes the element that Spyro is utilizing, indicated by the icon above his head in the HUD. This move is executed identically to Shulk's Monado Arts.
 * Custom 1 - Charge Swap: After landing on the desired element, Spyro can continue to hold down the Special button to charge up his first attack with said element. He leaves himself vulnerable while charging. If he is hit during this charging phase, he reverts to the previous element and the charge is lost.
 * Custom 2 - Explosive Swap: This move summons an explosion themed around the new element, but has a very long cooldown.
 * Final Smash - Golden Orb: The Professor will toss Spyro a shimmering golden orb, which grants Spyro the dual blessings of unrestrained flight, unlimited Element Bombs and invincibility. This is quite similar to Yoshi's Super Dragon. Unlike Yoshi, however, Spyro can fire his bombs in any direction with the Attack button, and the effect is determined by the element Spyro has equipped, which can still be changed even in this form by pressing the Special button:
 * Golden Fire Bombs are shot at a fantastic speed, dealing much more damage than regular Fire Bombs, and they even have a wider blast radius!
 * Golden Earth Bombs will summon spikes of rock thrice as strong and thrice as large as the regular Earth Bombs.
 * Golden Ice Bombs emit the same size shockwave as the Golden Fire Bombs, and direct hits will effectively immobilize fighters until they're hit again.
 * Golden Electric Bombs home in on fighters and even pass through walls! They don't receive as much of a buff as the other bombs in terms of damage, though.

Taunts

 * Up: Spyro does an angry face emerges and he stares at the screen with cold eyes.
 * Side: Sparx flies around as Spyro watches him similar to Link's Side Taunt.
 * Down: A steam blows out of Spyro's nose, while he prepares to charge.

Idle Poses

 * Spyro scratches his head with his claw.
 * Spyro flaps his wings and watches behind him.

Cheer

 * Spyro! Spyro! Spyro! Spyro!

On-Screen Appearance

 * Spyro lands on the stage, spreading his wings and smirks.

Victory Poses
Victory Theme: https://www.youtube.com/watch?v=LPOnak-ozjw (Title Theme - Spyro the Dragon)
 * Spyro does a salto in the air and smiles while flying.
 * Spyro sits down and grins as he winks at the screen while Sparx spins around him.
 * A Ninja Rhynoc tries to pick up a Dragon Egg and Spyro rushes in and headbutts him away.

Losing Pose

 * Spyro claps with his claws, covering his face with his wings.

Event Matches

 * The Battle of the Creatures: Sonic, Crash, and Spyro have decided to battle each other! Crash can only hope that he will win this!
 * The True Final Battle: This ends here and it ends now!
 * Crash 'n' Burn: Crash and Spyro are causing so much trouble! Who's going to stop them?

Trophy Description
Spyro has a trophy that is awarded each time Classic mode is completed with him on any difficulty.

Spyro
''Some may have a low opinion about Spyro at a passing glance. But what he lacks in age, he more than makes up for in heart. The young dragon has saved the Dragon Realms more times than he can count. Feisty and eager to fight, Spyro comes off as arrogant at times. But he has the skills to back up his claims. But even his shills alone aren't enough to face the forces of evil. Spyro has gained very close friends in Spike, Ember, and Hunter. With all of them being dragons or having dragon-like abilities, they will provide a huge advantage against the forces of evil. The dragons have reawakened.''
 * Spyro the Dragon (PS1, 1998)
 * Spyro: A Hero's Tail (PS2, 1999)

Spyro (Alt.)
In progress...
 * Spyro 2: Ripto's Rage (PS1, 1999)
 * Spyro: Year of the Dragon (GCN, 2004)

Costumes

 * Purple skin
 * Pink skin
 * Yellow skin
 * Black skin
 * Blue skin
 * Red skin
 * Green skin
 * White skin

Trivia

 * Sparx will always follow Spyro. He changes his color while Spyro is taking damage similar to Spyro games.
 * 0% - Yellow
 * 20% - Blue
 * 60% - Green
 * 100% - Disappears completely