Speed Punks 2: Overdrive

Speed Punks 2: Overdrive (Europe: Speed Freaks 2) is a fanonical kart racing game by FunCom and the sequel to Speed Punks.

Gameplay
Speed Punks 2: Overdrive plays like the original game, only with standard steering less sluggish as a means to reduce reliance on Power Skidding. In addition, there is a new gameplay feature; "Overdrive Mode", where if a player picks up a special "Overdrive Boost Token", his/her kart transforms into an alternate form that allows the driver to use an ultra-powerful boost that not only provides a very high increase in speed, but also allows him/her to plow through opposing drivers. To balance things out, there are new power-ups that can be used to counter any opponent that uses Overdrive Mode, and making them revert back to their normal capabilities in a race.

Power-Ups/Items Listings
As with the original game, you can have three of the same type of power-up on hand.
 * Basic Missile: A dumbfire rocket flying in a straight path. Can be fired backwards.
 * Triple Basic Missile: A three-way version of the Basic Missile that makes for a better chance of hitting an opposing racer. Can also be fired backwards.
 * Homing Missile: Self-explanatory. Cannot be fired backwards. If an opponent fires one, you can perform a brief Power Skid at the right timing to dodge it.
 * Slime: Deploys a puddle of slippery sludge.
 * Bomb: A cartoonish bomb with a red ring around it that indicates the danger zone. If you hold down the power-up button after deploying a bomb, it can become a remote-detonate explosive. Press the power-up button again to detonate the bomb. This time in SP2:O, any remote bomb you set up can be visible on the map until you detonate it.
 * Machine Gun: Has eight rounds ready to be fired at any opposing driver to slow them down. Four rounds are usually enough to stun an opponent. Can be fired backwards.
 * Invisibility: The Invisibilty power-up allows the user to temporarily become invisible and invincible to all offensive power-ups. Also allows the user to steal Speed Boost power from opposing drivers.
 * Tire Pop: This power-up allows the user to make his/her opponents' tires to inflate before violently popping. If an opponent uses it, press the acceleration button rapidly to counter it.
 * Shockwave: A rainbow-colored arc of electric energy traveling down the path of the track, and zapping those unfortunate enough to be in it. It also empties out the boost guage. To avoid this power-up, get to the side of the track!
 * Speed Boost Tokens: Those hexagonal coins with the lightning bolt symbol on them have returned, serving the same purpose as in the original game; fill up the speed boost guage by one bar with each token collected at a time.
 * Max Boost Token: A yellow token that instantly fills up the entire boost guage when collected. Found on the track or in an item box.
 * Overdrive Boost Token: When activated using the boost button, your kart transforms into Overdrive Mode, which enhances its speed enough to allow the driver to plow through his/her opponents. Rarer than the Max Boost Token. It is a glowing red in coloration.
 * AOHM (Anti-Overdrive Homing Missile): An ultra-high-speed homing missile that can be used to knock an opponent out of Overdrive Mode. Can be fired backwards.
 * AOSW (Anti-Overdrive ShockWave): A stronger, faster-moving variant of the Shockwave power-up. Not only does it shock you out of Overdrive Mode, it also temporarily disables your boost guage, so that you cannot pick up any tokens.
 * AOMG (Anti-Overdrive Machine Gun): A power-up usable in Overdrive Mode only. If you and an opponent are both in Overdrive Mode, you can use this power-up to disable the latter's Overdrive Mode with a flurry of high-caliber bullets.
 * AOS (Anti-Overdrive Slime): Deploys a more potent version of the Slime, and it can cause an Overdrive Mode'ing driver to slow down enough to revert back to normal.

Character Listings
No information yet!