Sonic & Sega All-Stars Warzone/Opa-Opa

Opa-Opa is the main protagonist of the Fantasy Zone series. He appears as a unlockable character in Sonic & Sega All-Stars Warzone.

General
Opa-Opa is a sentient spacecraft from the Fantasy Zone series. Fantasy Zone is an arcade game released by Sega in 1986. He stars in the games Fantasy Zone and Fantasy Zone 2: The Tears of Opa-Opa. He has a brother named Upa-Upa who is the leader of the Fantasy Zone defense squad, and O-Papa, his daddy. In the space year 6216 (1422 in the original Arcade version), the Fantasy Zone was cast in panic at the collapse of the interplanetary monetary system. The Space Guild reveals the plans of the planet Menon, whose forces are stealing the other planets' currencies to fund a huge fortress in the Fantasy Zone. Opa-Opa is sent to the Menon system after they stole supplies from other systems. It is revealed that Opa-Opa's father is the leader of Menon.

Attributes
In the game, Opa-Opa is a living vehicle-esque character with not that many close range options. But where he excelled at is good aerial combat and a variety of ranged attacks based on weapons throughout the entire Fantasy Zone franchise. He is rather slow on ground (with the exception of a great dash) and not as nimble, which is a fatal flaw for this high flying machine. He also has a special ability where he can float momentarily just by holding the Jump button as another way of recovery.

Opa-Opa's Normal Moves

 * Neutral Combo: Opa-Opa kicks forward before dealing a headbutt followed by a continuous slapping with his wings.
 * Side Attack: Opa-Opa does a heavy slap with his wing.
 * Up Attack: Opa-Opa does an overhead swing with his right wing.
 * Down Attack: Opa-Opa does a short ranged crouch kick with not enough power.
 * Dash Attack: Opa-Opa launches forward before flopping onto the ground due to his forced attack.
 * Heavy Forward Attack: Opa-Opa fires a short ranged red blast that travels a short distance. It is much more powerful when charged.
 * Heavy Up Attack: Opa-Opa points his nose upwards before firing a Wide Beam with decent range.
 * Heavy Down Attack: Opa-Opa faces forward as his wings grow (Reference to Big Wings), swinging them both downwards to both sides of him.
 * Neutral Aerial: Opa-Opa performs a shuttle loop in midair.
 * Forward Aerial: Opa-Opa rapid fires a series of weak blasts.
 * Back Aerial: Opa-Opa swings his wings backwards with his feet held forward.
 * Up Aerial: Opa-Opa kicks his feet upwards with his body upside down.
 * Down Aerial: Opa-Opa does a downwards spiral towards the ground. If he hits it, his body will be stuck briefly before he flips back to his feet.
 * Grab: Opa-Opa reaches out with his right wing as if it were a hand to grab his foe.
 * Pummel: Opa-Opa kicks the opponent with his right leg.
 * Forward Throw: Opa-Opa tosses the foe forward before rapid firing with weak shots.
 * Backward Throw: Opa-Opa hurls the foe backwards before shooting a Fire Bomb at them.
 * Upward Throw: Opa-Opa flies into the air with the foe before dropped down hard with a slam, which cause them to fly upwards from the aftermath.
 * Downward Throw: Opa-Opa holds the foe in place with his right foot before shooting a powerful laser blast at them.

Neutral Special: Beam Shot
Blue: Uncharged basic shots
 * Opa-Opa begins charging a special blast within the guns in his body. He can walk around slowly while its being charged and even jump for extra measure. The color of the energy within his guns dictates how strong the shot will be and what type it is.

Green: Mildly charged rapid fire shots

Yellow: Several spread shots

Red: A powerful shot that deals severe damage.

Side Special: Jet Booster

 * Opa-Opa briefly charges the appropriately named Jet Boosters that appear from his back before it launches him forward. Like the Neutral Special, this can be charged to help for great vertical recovery and a heavy hitting attack depending on how long it's held. But holding it too long, would lead for him into overheating (which can slowly damage him) and making it likely for him to shoot himself too far.

Up Special: Flight

 * Opa-Opa spread his wings and rise into the air in a flash. Because this is more focused on straight forward flight, he can really hurt anyone in this state and he would automatically be gliding into the air. In this state, he can dive or rise freely in free fly mode. But having too sharp movements (like rising too high) would lead him into a helpless state for falling.

Down Special: Bomb Lay

 * Opa-Opa would lay a small rocket shaped bomb onto the ground that explodes upon contact or flashes red. He can at least lay multiple ones due to the appropriately named Twin Bombs. He can even kick the bombs to cover more ground when dealing with a frantic opponent.

All-Star Move: Parts Shop
Choosing the Heavy Bomb allows him to drop a 16-Ton weight from the sky to crush his foes. This is easily the deadliest weapon and guarantees a KO if they receive high damage.
 * Opa-Opa raises his wing into the air for the iconic red Parts Shop to decent where he is. The song "Don't Stop" from Super Fantasy Zone plays within the duration of the entire All-Star Move. He can choose between a variety of three different weapons to help combat his foe for a short amount of time. Overall, the All-Star Move lasts for at least 10-15 seconds if you choose the latter two weapons.

Choosing the Turbo Engine allows him to fly around erratically at a high speeds to ram his opponents. But being careful is the key to this weapon since it could lead to you flying off screen for an easy defeated.

Picking the Ultra Bomb, allows him to fly around slowly and drop powerful blue bombs that explode when they hit opponents or hit the ground.

Trivia

 * TBA