Sonic & Sega All-Stars Warzone/Toejam & Earl

ToeJam and Earl are main protagonists of the ToeJam & Earl series and both are DLC team character.

General
ToeJam is a red alien and one of the protagonist of the ToeJam and Earl series. He speaks with street slang, likes basketball, and a great rapper (nicknamed TJ). Earl is ToeJam's pal and co-pilot who is kind of clumsy and not that bright. Earl mostly listens to ToeJam or Latisha instead of thinking on his own. In the beginning of the game, ToeJam and Earl's Righteous Rapmaster Rocketship crash-lands on Earth and is blown into several pieces. As the duo travel the strange planet, they come across humans that get in the way of their quest. While they were on Earth they collected presents and other items while collecting the ship parts. Traveling up elevators, swimming in water, and avoiding pitfalls, ToeJam and Earl got their rocket parts and headed back to Funk-O-Tron (but with hitch hikers...)

Attributes
ToeJam is a lightweight character whose fairly agile, but also weak. Earl, however, is a heavyweight who can take lots of abuse and deliver powerful attacks, but at a cost of moving rather slow. The two work together as a team, and will always cover each other's back. ToeJam fights enemies from behind Earl, and Earl does vice-versa. Earl is the only one in the duo to throw, with ToeJam only assisting for the pummel move. If Earl is KO'd first, ToeJam can grab and pummel, but cannot throw. Another catch is that ToeJam and Earl do not share the same lifebar the same way The Ice Climbers did in Smash Bros. If the leader is KO'd (say ToeJam), the other Funkotronian (say Earl) will resume fighting, but a life will be lost. If all the lives are used up and either ToeJam or Earl is left stranded on the battlefield, they will vanish.

ToeJam and Earl's Normal Moves

 * TBA

Neutral Special: Trap-O-Matic Jars

 * ToeJam and Earl toss two jars at their opponent. If only one makes contact, it'll only deal minor damage. But if both make contact, the opponent will become trapped inside the jar and anyone can grab and throw them. However, after they've been thrown, the jar breaks and the opponent is freed. However, there is a rare occurrence that ToeJam and Earl will throw Super Jars. The Super Jar only requires to make contact once to trap the player, and can be grabbed and tossed up to three times before breaking.

Side Special: Rocket Skates

 * ToeJam and Earl start to zip across the arena ridiculously fast using a pair of Rocket Skates. By pressing B + Side repeatedly, The Rocket Skates go faster and do more damage if made contact. To stop The Rocket Skates, simply hit down.

Up Special: Wing Present

 * ToeJam and Earl open a present and now wield a pair of Icarus Wings. Depending on which wings they have will determine how many times they can flap to safety. A Normal Set of Icarus Wings allows 4 flaps, Double-Time Wings allow 8 flaps, and Triple-Time Wings allow 12 flaps.

Down Special: Bubble Shield

 * For 5 seconds, ToeJam and Earl are immune to damage. Also, bumping into The Bubble Shield will push the opponent back (although it won't hurt them) and any projectile attack will restore health.

All-Star Move: Laugh Blaster

 * A Funky Voice will sing out, "HERE COMES FUUUUUNK!", as ToeJam and Earl ride atop The Laugh Blaster. This machine shoots concentrated funk energy, but is too powerful for non-Funkotronians to handle so it leaves them helplessly on their back laughing. For each second the opponent is left cracking up, 1% percent damage is dealt. The Laugh Blaster has unlimited ammo and can shoot as many times as you want to, but after 20 seconds, it'll malfunction and blow up. But as a consolation prize, if either ToeJam or Earl had been KO'd previously, they will return to the battlefield!

Trivia

 * TBA