Super Smash Bros. 6/Rayman

Rayman is the main protagonist of the titular video game series and appears as a third-party newcomer in Super Smash Bros. 5.

Attributes
Rayman is one of the most balanced characters in the game; his high jump, speed, and power makes him a force to reckon with on the battlefield. His variety of quirky specials can greatly influence the outcome of the battle. Rayman's tilts and aerials are have minimal startup and ending lag and can lead into incredibly efficient combos. Rayman's forward smash is the longest-reaching forward smash in the game, with Corrin being next. Rayman's up smash's windbox can end a lightweight character's stock early. Rayman's unique grab can create odd situations on the battlefield, specifically in team battles. All of Rayman's odd specials can be an extreme nuisance to the opponents. All-in-all, Rayman's character has unique combos and specials that can greatly influence a battle.

Moveset

 * Neutral Combo: Rayman jabs with his right fist, then his left fist, and then finishes it off with a powerful punch.
 * Side Tilt: Rayman opens his right hand up wide and slaps forwards.
 * Up Tilt: Rayman performs a quick uppercut with his fist.
 * Down Tilt: Rayman performs a sweeping kick downwards.
 * Dash Attack: Rayman spins his body around with his fists stretched outward.
 * Side Smash - Fist Throw: Rayman performs his signature fist throw. One of the fastest and strongest smashes in the game and is the most long-ranged forward smash. When throwed, the fist projectile returns to Rayman after the distance which depends on charge.
 * Up Smash: Rayman charges his fist, then does a powerful uppercut.
 * Down Smash: Rayman slams the ground with heavy force, attacking at both sides.
 * Neutral Aerial: Rayman hits with his fists in the front while kicking with his legs in the back.
 * Forward Aerial: Rayman performs a quick kick with his right foot.
 * Back Aerial: Rayman performs a quick kick with his left foot.
 * Up Aerial: Rayman's right foot enlarges and kicks upwards.
 * Down Aerial: Rayman enlarges his right fist and performs a stall-then-fall. Effective meteor smash with a clean hit.
 * Grab: Rayman grabs the opponent with both hands.
 * Pummel: Rayman kicks the grabbed opponent.
 * Forward Throw: Rayman spins the opponent around and then releases them on the second spin forwards.
 * Back Throw: A slightly weaker version of the forward throw, albeit with higher knockback.
 * Up Throw: Rayman slams the player on the ground and then throws the opponent upwards.
 * Down Throw: Rayman slams the player on the ground. At maximum Lockjaw length, the opponent can be buried.
 * Neutral Special - Energy Shot: Rayman shoots a energy ball projectile that can be fired off rapidly, or charged for a more powerful attack. Ricochets off walls twice before exploding on the third impact. Can be absorbed by Bucket/PSI Magnet, can be reflected.
 * Custom 1 - Vortex: Rayman fires a tornado instead of energy shots, these can be charged but can't be fired as rapidly. Has less range and power, but can trip up opponents.
 * Custom 2 - Heavy Metal Fist: Not a projectile, Rayman can toss out two of his fists (now with spikes on it) quickly, or charge up for one powerful punch. Functionally similar to his Side Smash. Cannot be absorbed, cannot be reflected.
 * Side Special - Telescopic Fist: Rayman will toss out a long ranged command grab. On the ground, Rayman will grapple enemies back towards him, allowing him to use any of his throws or pummel. In the air, Rayman will toss enemies downwards, but the grab has shorter range. Can be angled.
 * Custom 1 - Lockjaw: Rayman tosses out a Lockjaw that will latch onto an enemy and cause continuous electrical damage until they shake it off. Pressing the button again will reel enemies back in, and Rayman will send them off with a kick. The initial launch of the Lockjaw can be angled slightly.
 * Custom 2 - Shock Rocket: Rather than grabbing, Rayman will fire the Shock Rocket, which will always do the same amount of damage. Rayman will stand in place during this move, like Snake's Nikita, however it can only be angled up or down, and can't be turned around, though the angles are sharp and can change continuously. If the rocket doesn't meet a target, it will sputter out and fall after a set distance, with a weaker explosion.
 * Up Special - Helicopter Hair: Rayman spins his iconic mop of hair to gain upwards momentum. Rayman has high control and can keep hovering downward with the move, similar to Peach's parasol. He won't be left helpless after using the move, and can even fire projectiles while hovering. His hair has a minor damaging hitbox.
 * Custom 1 - Throttle Copter: Rayman dons the helmet from Rayman 3 for a quick burst, this gives him the highest vertical distance and damage, but after hovering for a short while, Rayman will become helpless.
 * Custom 2 - Flying Ring: A Purple Lum appears and Rayman swings from it for horizontal distance. Rayman can use his helicopter hair out of it to slow his descent, but he won't gain any height. Does no damage.
 * Down Special - Plum Drop: Rayman spawns a plum that will bounce around the stage. Functionally similar to Pac-Man's Fire Hydrant, though you can ride the plum until it disappears. This can be used to aid recovery, as Rayman can spawn it in the air and then jump off of it, but only one can be out at a time. On the ground, Rayman will toss it forward, in the air, he'll drop it below him.
 * Custom 1 - Spiked Fruit: Rayman will toss out a spiked fruit with similar properties to the plum, but the spikes cause more damage. Be careful though, because Rayman can be hurt by touching it too! It won't stay out for as long as the plum, and any attack will break it right away.
 * Custom 2 - Explosive Keg: Rather than tossing it at first, Rayman will spawn one and carry it around until you decide to throw it. It will explode on contact, and it can hurt Rayman if it blows up too close. While carrying it, Rayman won't flinch to weaker attacks, but the keg itself will take damage until it explodes. When spawned in the air, Rayman will just toss it below himself rather than hold onto it. Fire attacks will cause it to instantly ignite and rocket up into the air, Rayman included, be sure to let go before it explodes!
 * Final Smash - Moskito: Rayman says “It is time!” then summons Bzzit as Bzzit then carries Rayman on it’s back and proceeds to fly. He can be controlled and can perform powerful sting attacks with the tap of the attack button and can shoot long ranged energy projectiles with a tap of the special button. Eventually Bzzit feels its work is done and drops Rayman safely on the stage or any platform.

Taunts

 * Up: Rayman gives the peace sign and says "Yay!"
 * Side: Rayman dribbles his body around him like a basketball.
 * Down: Rayman performs his signature Grimace; he opens his mouth wide using his hands and does a comical expression while his tongue flails around.

Idle Poses

 * Rayman places a hand over his eyes and looks around before looking at the screen and shrugging.
 * Rayman will girate his body back and forth while stroking his hair.
 * Rayman taps his foot impatiently.
 * Rayman will occasionally look at the camera and say "What's up?" or "I'm waiting..." in a patronizing manner.

Cheer

 * Rayman! Woo-hoo! Rayman! Woo-hoo!

On-Screen Appearance

 * Rayman leaps off of a Moskito, and turns towards the camera while giving the peace sign and saying "Ta-da!"

Victory Poses
Victory Theme: https://www.youtube.com/watch?v=6lRw103wbHo (YEAH! - Rayman 1)
 * Rayman performs his victory dance from Rayman Origins.
 * Rayman puts his face into the wooden cutout of a Viking woman and smiles. From Rayman Origins.
 * Electoons jump around Rayman while Betilla floats above Rayman and performs a triumphant pose. Rayman gives the camera a cheesy grin and spreads his arms apart.

Losing Pose

 * Rayman is seen clapping with a slight smile.

Event Matches

 * W.I.P.

Trophy Description
Rayman has a trophy that is awarded each time Classic mode is completed with him on any difficulty.

Rayman
''Rayman, the limbless hero of Teensies, leaps into the battlefield. His goofy demeanor can be deceiving, this guy doesn't mess around! Rayman can immobilize opponents via toilet plungers, he can summon insane rabbits to attack his foes; he can even use a bear trap on a chain to electrocute opponents! To top that, he always gets back up, no matter how many times he falls!''
 * Rayman (PS1, 1995)
 * Rayman 2: The Great Escape (N64, 1999)

Rayman (Alt.)
W.I.P.
 * Rayman (PS1, 1995)
 * Rayman 3: Hoodlum Havoc (GCN, 2003)

Costumes

 * Default color
 * Vortex color
 * Heavy Metal Fist color
 * Lockjaw color
 * Shock Rocket color
 * Throttle Copter color
 * Dark Rayman color
 * Raymesis color

Trivia

 * Rayman is one of the characters to have more Idle Animations than 2.