Song of Eternity

Song of Eternity is an action role-playing game video game series developed and published by Aozora for the Nintendo Wii U game system.

The story of the games follow three different main protagonists but with one main antagonist and a similar plot.

The Prologue
Ash Stormfield is a veteran knight who wishes to become a hero but never got the chance to since he has never fought in any battles except for the last one against the Gain Empire. Since the war was over before he had a chance to become a hero, Ash became his home town's knight and protector. After Ash was chasing bandits out of the town, he fell into a hole which led him deep underground and into an underground spring, there he had found a sword underwater and had went to grab it. Once he had gotten the sword, it had showed him a glimpse of the future, showing the world in war against a man in golden armor wielding a black bladed sword as big as him. Being shown this vision, Ash had set out on a journey to find and defeat the golden armored man before his vision becomes true.

The Story
(to be created)

The Ending
(to be created)

Gameplay
The gameplay in all three of the games are very similar. The player can use the Wii U tablet to fight in battle or to see and/or use items and equipment. The lifebar and mana bar are shown in the bottom left corner of the screen as the mini-map is shown in the top right corner. In local areas, the tablet can be used to pin-point people who the player wishes to talk to from afar or face to face, it can still be used to view items and equipment, and the people can be spoken to without the need to use the tablet.

In battle, the player can use the buttons to attack the enemy in a hack-and-slash fighting style similar to the one used in many fantasy role-playing games or use the touchscreen to slash the enemy with more accuracy and to see critical points in the enemy's body. A battle will comence when an enemy notices the player or when the player attacks an enemy. During battle, a clear blue barrier will appear surrounding the battle area, these barriers indicate that the player must retreat or win the fight to pass; if a barrier is red, then the game will be saved at the point before the battle begins and the battle must be won to pass; if a barrier is yellow, then the same rules as the blue barrier is applied, but the enemy is a much higher level than the player, no experience points will be lost if retreating but some will be lost if the player has been defeated; if there is no barrier in a battle, then the fights can be avoided or fought with no experience points being lost no matter what happens.

In local areas such as towns or castles, the touchscreen on the tablet can be used to pinpoint characters to talk to from afar or upclose, though the buttons may still be used if the player is upclose. In the local areas, the player is not allowed to attack and civilians unless the civilian has robbed or is attacking another civilian. Magic also cannot be used in local areas except when performing or when the player is in a mission.