Super Team Fortress 2

Super Team Fortress 2 is a fan-made mod that implements new classes, more abilities and grenades into Team Fortress 2. It also aims to fix bugs and gameplay issues in the base game.

Scout

 * Flanker class. Excels at hit and run tactics.
 * Fastest class in the game, has low health.
 * Can capture points faster than any class.
 * Weapons
 * Scattergun: A sawed-off shotgun that deals immense damage in close-range.
 * Pistol: Back up service pistol that deals moderate damage.
 * Baseball Bat: Deals decent damage up close.
 * Concussion Grenades: Does not deal damage, but instead deals knockback and disorients enemies hit.
 * Abilities
 * Double Jump: Self explanatory.
 * Concussion Jump: Extra jump boost from concussion grenades. Does not affect allies.
 * Jump Pad: Utility tool that can be deployed on the battlefield that gives yourself and allies a jump boost.
 * Bonk! Atomic Punch: When consumed, the Scout cannot take any damage. In addition, he gains a speed boost. However, he cannot attack and can still be affected by knockback.

Soldier

 * Versatile all-rounder.
 * Well rounded in speed and health.
 * Can rocket jump with his rocket launcher.
 * Weapons
 * Rocket Launcher: A rocket launcher that deals damage from any range.
 * Shotgun: A powerful shotgun that deals high damage.
 * Shovel: Deals good damage up close.
 * Frag Grenade: A standard-issue fragmentation grenade that deals tons of damage within a radius.
 * Abilities
 * Rocket Jump: Firing the rocket launcher at the ground can blast the Soldier high in the air.
 * Quick Switch: The Soldier has a quicker weapon switch time than most classes, perfect for tactical maneuvers.
 * Volley Launcher: Temporarily replaces his current weapon with a Volley Launcher that fires four rockets in one shot.
 * Homing Missile: Loads a homing missile that when locked on, will follow the target and deal high damage to it.

Pyro

 * Close range arsonist that specializes in the use of fire weapons.
 * Slow class, but has moderate health.
 * The only class to set his opponents on fire.
 * Weapons:
 * Flamethrower: Self-explanatory weapon that sets his enemies on fire from mid-to-close range. Alternate fire is a compression blast that deflects projectiles and puts out fires.
 * Flare Gun: A back-up firearm that fires flares in an arc that also sets opponents on fire.
 * Fire Axe: High damage melee weapon.
 * Napalm Grenade: A devastating grenade that sets an area on fire upon impact.
 * Abilities
 * Asbestos Lining: Immunity to fire damage and poison/chemical damage.
 * Fire Boost: When aimed at the ground, the Pyro will be blasted upwards, giving him a quick jump boost.
 * Sticky Flames: Fire can stick to surfaces.
 * Hellfire Canisters: Flamethrower temporarily deals extra damage.

Chem

 * Crowd control specialist that deals high damage.
 * Fragile class with fast speed second only to the Scout.
 * Most weapons can deal damage over time.
 * Weapons:
 * Burst Rifle: A modified semi-auto rifle that deals damage in three round bursts. Good for mid-range assaults. Has the second best accuracy of any weapon in the mod.
 * Super Shotgun: A double barrel shotgun that deals high damage up close.
 * Machete: High damage melee weapon.
 * Radiation Emitter: A highly potent grenade that emits a radiation field that instantly deals damage upon entering the radius.
 * Abilities
 * Chemical Mine: Plants a chemical mine that triggers a poisonous gas that spreads in a radius.
 * TBC