User:Tonygameman/Slime

Slime is a common enemy/mascot of the Dragon Quest series and appears as a third-party newcomer in Super Smash Bros. 6.

Attributes
Slime is small and light, which means it’s easy for it to get knocked around. Its amorphous form allows it to shape shift in many different ways, which makes up the majority of it standard attacks. His movement is very fluid, allowing him to close in on fighters easily when he needs to. Its gelatinous body also gives him very good range at even basic attacks like its Down Smash or Up Tilt.

Although Slime may seem as a weak character to those who first try him out, he can easily become a threat when played correctly. Many of his attacks allowing him to transform add a sense of unpredictability and randomness to his moveset, with many moves dealing many hits and leading well into other attacks. In particular, his Elastoblast is a great move for starting a chain of attacks that begins with a grab and throw, and his Frizz can limit the movement of fighters and create an easy space for Slime to force his opponents into.

Moveset

 * Neutral Combo: Black Mage swings his staff twice, before headbutting forwards.
 * Side Tilt: Black Mage simply swings his staff forward in-front of him, and a small explosion comes out to make the move hit twice.
 * Up Tilt: Black Mage does a Goblin Punch above himself in an arc.
 * Down Tilt: Black Mage does a low stab with his knife while crouching on the ground.
 * Dash Attack: Black Mage turns himself to stone before falling on the floor, granting himself super armor during the move.
 * Side Smash: Black Mage fires a strong bolt of lightning directly in-front of himself.
 * Up Smash: Black Mage performs a rising fire uppercut, similar to Ryu's Shoryuken and Mega Man's Mega Upper.
 * Down Smash: Black Mage creates ice crystals on the ground adjacent to him, freezing opponents on hit.
 * Neutral Aerial: Black Mage spins around while having his staff above his head, while in a great fireball.
 * Forward Aerial: Using Blue Magic, Black Mage kicks forward with a Chocobo Kick in-front of himself mid-air.
 * Back Aerial: Black Mage leans his body forward as if he's laying down and then kicks behind himself in the air.
 * Up Aerial: Black Mage fires a stream of water upwards above himself mid-air.
 * Down Aerial : Black Mage swipes downwards in an arc with a scythe. Hitting when it flashes red makes Death appear, who hovers near the opponent for about 3 seconds before striking with a powerful meteor smash.
 * Grab: Black Mage reaches out his right hand forward to grab the opponent.
 * Pummel: Black Mage headbutts the opponent while holding them.
 * Forward Throw: Black Mage creates a small tornado to lift the opponent up and then hurls them forward.
 * Back Throw: Black Mage causes a pillar of earth to jut out of the ground, hitting the opponent backwards.
 * Up Throw: Black Mage changes his hat into a Cactuar and pelts the opponent with a stream of needles.
 * Down Throw: Black Mage poisons the opponent with his staff, which deals damage to them over time.
 * Neutral Special - Frizz: Slime charges up a fireball, and can move around while charging energy. When released, he will launch the fireball downwards in a diagonal angle, which will travel until it runs out of power. The fireball can pierce through opponents, or travel across the floor to start small fires that act as stage hazards for about 4 seconds.
 * Custom 1 - Infernal Frizz: A sharp, uncharged Frizz is shot at high speeds in a downward diagonal angle. The Frizz will not pass through opponents but acts as a shield breaking move instead. If it hits the ground, it will cause a brief column of fire to pop out.
 * Custom 2 - Scorch: Slime’s Frizz will barely hurt opponents, but the area of fire that covers the ground will be much wider and powerful. Charging it results in a stronger fire hazard.
 * Side Special - Elasto-Blast: Holding the button allows Slime to stretch back and charge, while releasing the button allows him to rocket forward to attack enemies. When charging, the player can move the control stick up and down to aim the angle that Slime flies in. In the air, Slime will simply attack opponents, but when his target is on the ground, he will grab them instead. This allows for the potential of a follow-up throw.
 * Custom 1 - Cannonblob: Slime will launch up into the air before crashing back down. Can spike opponents at the start of the descent, and works as a second recovery.
 * Custom 2 - Elasto: Slime will slowly charge back if the special button is held by the player. During this charge, Slime has super armor. After the button is let go (or a short time after the maximum charge is reached) Slime will dash forward in a powerful roll.
 * Up Special - Angel Slime: Slime transforms into an Angel Slime. Using its wings, it flies upward while damaging opponents it flies into. Directional inputs can also be used to change its flight angle. After reaching the peak of its flight, it will revert to normal and fall into a helpless state.
 * Custom 1 - Dragon Slime: Slime transforms into a Dragon Slime rather than an Angel Slime. It doesn't fly as high, but it will deal more damage to opponents it hits.
 * Custom 2 - Aqua Slime: Slime transforms into an Aqua Slime rather than an Angel Slime. It can fly at more horizontal angles, but it doesn't gain as much vertical distance.
 * Down Special - Back Up!: After pressing the button, a random Slime’s picture will show up, and Slime will begin to charge a meter. Slime cannot move while charging, and can cancel by using his shield. After the meter fills up, the Slime pictured will appear and use an assisting technique. After summoning a Slime, there is a cool down period of about 30 seconds before it can be summoned again, and the amount of time it takes to charge grows when used in rapid succession. The types of Slime that can be summoned are: Healslime - A friendly tentacled Slime that will slowly heal Slime with about 4% lost every 3-4 seconds. The effect lasts for 20 seconds. Bubble Slime - A goopy Slime that takes the form of a puddle, it will drop down when summoned and create a large puddle about the size of a platform in Battlefield for about 10 seconds. Players that walk on the puddle will take about 2% damage every second and trip more often. Slime Knight - A small knight riding on top of a Slime, it will charge up and unleash an attack that hits all foes for 20% damage. King Slime - A large Slime with a tiny crown on top of its head. When summoned, it will heavily boost the power of a random stat for all fighters. These stats include speed, jumping prowess, physical attacks and grabs, special attacks, defense, and knockback. The effect lasts for about 15 seconds.
 * Custom 1 - Critical Back Up: Takes longer to charge, but the effects of the summons are greater. Healslime heals more damage, Bubble Slime’s radius is larger, Slime Knight is more powerful, and King Slime boosts stats even more.
 * Custom 2 - Random Encounter: The Slime that is chosen to assist will not show up during charging, but up to 2 assists can now be used at a time, and the cool down is reduced to 22 seconds.
 * Final Smash - Schleiman Tank: Slime hops around as he plays the Warrior’s Flute, summoning the large Schleiman Tank from the background. It rests in the left side of the screen, and opens up to reveal its cannon. The cannon fires a large beam that will deal rapid damage to any opponents, and it can even change its angle if the player tilts the control stick up and down. After a short time, the laser will unleash a final shot, dealing good knockback.

Taunts

 * Up: Slime performs a back-flip with a smile.
 * Side: Slime flattens itself and floats in the air for a second before returning to normal.
 * Down: Slime wiggles around twice.

Idle Poses

 * Slime hops around a bit.
 * Slime ducks slowly into the ground to create a puddle, but pops back up.

Cheer

 * Slime! Slime! Slime! Slime!

On-Screen Appearance

 * Slime bounces on-screen as a textbox that reads "A slime draws near!" is shown in-front of/below it.

Victory Poses
Victory Theme: https://www.youtube.com/watch?v=9M8rfbcFUe4 (Fanfare - Dragon Quest VI)
 * Slime is shown far away, before it Elasto-Blasts itself to the front of the screen.
 * Slime is shown making a bunch of flips, bouncing around and having fun.
 * Slime is shown as a puddle of bubbles, before reverting to its classic tear-drop shape.

Losing Pose

 * Slime is seen just standing with a depressing face, looking down.

Trophy Description
Slime has a trophy that is awarded each time Classic mode is completed with it on any difficulty.

Slime
''The classic Slime draws near into Smash Bros. This cheerful creature is the main icon of the Dragon Quest series, a pudgy and podgy teardrop who speaks a foreign language known as “Gooman”. Slimes are well known for their elasticity, and their very loose shape allows them to undergo many forms as it fights.''
 * Dragon Quest (NES, 1986)
 * Dragon Quest XI: Echoes of an Elusive Age (3DS, 2017)

Slime (Alt.)
''Slime’s Elastoblast is a far-reaching attack that can grab foes on the ground. The Cannonblob is a special variant that throws you high in the air before crashing down. More downward attacks include the Frizz, which is a chargeable fire attack that can cause hazards on the stage. Watch your feet!…Unless you’re Slime. Slime doesn’t have feet, right?''
 * Dragon Quest (NES, 1986)
 * Dragon Quest Heroes: Rocket Slime (NDS, 2005)

Costumes

 * Blue skin
 * Orange skin (She-Slime)
 * Green skin (Bubble Slime/Slime Knight)
 * Grey skin (Metal Slime)
 * Yellow skin with black spots (Mottle Slime)
 * Pink skin (Angel Slime/Slabbit)
 * Purple skin with red pattern on eyes (Dark Slime)
 * Darker yellow skin with brown tip (Flan Slime)