Super Smash Bros. 6/Bandana Waddle Dee

Bandana Waddle Dee is one of the main characters of the Kirby series and appears as a newcomer in Super Smash Bros. 5.

Attributes
Bandana Waddle Dee is able to run very quickly and hit pretty hard, especially for such a small character. He is also a middleweight, making him a bit more difficult to knockout then, say, Kirby. However, his weakness comes from his poor recovery, and how easy to punish it is. His Up Special is a great attack but mediocre at best for recovering, and his Up Aerial leaves him wide open for punishment. He is also very floaty, even with his middleweight status, which can both help his recovery and make him easier to kill.

Moveset

 * Neutral Combo - Multispear Attack: Bandana Waddle Dee first jabs his spear forward. Then he slashes across the chest. He then begins a rapid jab, which pushes him backwards with each hit. Finally, he thrusts forward, knocking the opponent away.
 * Side Tilt - Spear Thrust: Bandana Waddle Dee thrusts his spear forward. This attack has a tipper effect.
 * Up Tilt - Skyward Thrust: Bandana Waddle Dee thrusts his spear upwards into the air. This attack has a tipper effect, and can be a great anti-air.
 * Down Tilt: Bandana Waddle Dee crouches, and thrusts his spear at the ground. This can hit under the ledge, and has a tipper effect.
 * Dash Attack: Bandana Waddle Dee slides on his back, landing three quick kicks. While not doing a ton of damage, this moves Dee pretty far.
 * Side Smash - Parasol Swing: Bandana Waddle Dee will charge the hit by spinning the parasol from its handle, and he will swing it forward when released. When fully charged, it will also emit mini stars that will do extra hits.
 * Up Smash: Bandana Waddle Dee performs the Spear Copter without lifting off, very similar to Palutena’s Up Tilt. It hits multiple times, and can be a very good for punishing a landing.
 * Down Smash - Parasol Twirl: Bandana Waddle Dee twirls his parasol underneath him. This attack gives him super armor during the entire attack and is incredibly strong. However, this attack has incredibly short range to make up for it’s otherwise overwhelming power.
 * Neutral Aerial: Bandana Waddle Dee does an aerial spin with his Spear. This attack is quick and has great range, making it a useful tool for covering a landing.
 * Forward Aerial: Bandana Waddle Dee extends his Spear in-front of himself, and pokes the opponent. This move has incredibly fast startup and the hitbox lasts a long time, making it great for punishing a recovery. This attack has a tipper effect.
 * Back Aerial: Bandana Waddle Dee spins around and thrusts his Spear behind him, propelling him forward a little.
 * Up Aerial - Drift: Bandana Waddle Dee opens his parasol above himself, going slightly upwards and doing damage to opponents. He is then left in a slow descent, and has the same properties as the parachute part of Mr. Game & Watch’s Fire. While weak as an attack, this helps Dee’s recovery options immensely. He is also able to use any of his aerial attacks (except Up Air) to instantly cancel out of his descent, to make up for the slow and predictable nature of the move.
 * Down Aerial - Moon Drop: Bandana Waddle Dee flashes his Spear and twirls it downwards towards the ground. This sends him downward, and the tip can spike at higher percents.
 * Grab: Bandana Waddle Dee quickly jabs his Spear forward, and then brings the opponent in close in-order to actually grab them.
 * Pummel: Bandana Waddle Dee quickly punches the opponent with his open hand.
 * Forward Throw: Bandana Waddle Dee uses the Capture Beam to spin the opponent in the air and toss them away, sending them flying.
 * Back Throw: Bandana Waddle Dee spins around three times, sending the opponent flying behind him.
 * Up Throw - Circus Throw: Bandana Waddle Dee will toss the opponent above himself with his Spear, and then bounces them into the air with his Parasol.
 * Down Throw: Bandana Waddle Dee throws the opponent onto the ground, and then begins to beat them with his Spear. After about 4 hits, they are sent flying.
 * Neutral Special - Spear Throw: Bandana Waddle Dee will throw a single spear a short distance (same as fully extended Zero Suit Samus' Plasma Whip) with very little lag when pressed, but the player can charge the attack to throw two, or even three spears at once! As it’s charged, the amount of Spears in his hand will increase, as well as the distance they fly being increased, but the damage output of the Spears will always stay the same.
 * Custom 1 - Fire Spear: The spears have a fire element to them. The spears themselves do less damage but there is a lasting fire effect where the spear lands that does continuous 1% damage to anyone caught in the flames.
 * Custom 2 - Megaton Spear: There can only be one spear and charging it up effects how far it is thrown. However when it hits the ground it creates a shockwave similar to Bandana Waddle Dee’s down special.
 * Side Special - Beam Whip: Bandana Waddle Dee's Spear transforms into a Beam Whip, going from a 45° angle above Dee to the same angle below. It’s long range (same as PK Fire when fully extended) and ability to hit beneath ledges make it a formidable attack. It also does electrical damage, and can bury opponents with it’s tip.
 * Custom 1 - Capture Beam: The Beam will now draw opponents in, working as a command grab. While it now does minimal damage, it is still incredibly useful for setting up combos. It will now only go in a straight line, meaning that it cannot go under ledges.
 * Custom 2 - Cycle Beam: The Beam will now do extra damage, but the range is much smaller and it’s much slower, as well as no longer being connected to Bandana Waddle Dee. It goes in the same 45° – 45° angle, but only goes about as far as Robin’s Arcfire. It will still go under ledges, but cannot bury opponents.
 * Up Special - Spear Copter: Bandana Waddle Dee twirls his Spear above his head, and begins to float into the air. He will go about as high as Ganondorf’s Dark Dive. He will exclusively go upwards, and his Spear can do 8 hits throughout the time it’s spinning, and will trap opponents. When he has reached the maximum height, he will not be left in freefall.
 * Custom 1 - Hover Spear: Bandana Waddle Dee spins his Spear above his head, going a high distance upwards. If the player does any attack, air dodges, or drops off the Spear, it will keep flying upwards as a projectile. When Dee is connected to the Spear, it will do no damage, and can do a single hit as a projectile. It will not leave him in freefall, but removes his second jump. Dee will also not take knockback from any hit that does under 8%. To be blunt, it’s Snake’s Cypher, without the horizontal movement.
 * Custom 2 - Spear Chopper: Bandana Waddle Dee spins his Spear above his head as usual, but it doesn’t lift him up nearly as high. However, the Spear now does many consecutive hits while spinning, and will trap opponents. As well as being more damaging, Dee is able to move horizontally to his heart’s content, but be careful. When the move ends, Dee is left in freefall.
 * Down Special - Megaton Punch: When used, Bandana Waddle Dee will punch the ground with all his might, making a shockwave that extends to a small area around him, damaging anyone within the radius. The shockwave size always is the same and damage output is usually moderate, but can be incredibly strong when supercharged. However, Dee will pause for a moment to rub his hand afterwards, leaving him open to attacks. When used in the air, only his fist will do damage, and can spike foes at nearly any percent, even without the Supercharge.
 * Custom 1 - Roulette Punch: Bandana Waddle Dee’s Supercharged punch becomes a 1-in-6 chance, but loses quite a bit of it’s strength. To make up for this, the endlag on the move is also slightly shortened, and the range stays the same.
 * Custom 2 - Explosive Punch: Bandana Waddle Dee’s punch becomes chargeable, and loses the random Supercharge. It can be charged for a maximum of 8 seconds, and will be devastating when released. However, the range is slightly decreased to make up for this newfound power.
 * Final Smash - Bandana Dee Army: Bandana Waddle Dee raises his Spear to the sky as his army appears, and then points forward to signal their charge. Rather than spawning all over the place, Bandanna Waddle Dee hops into the air and summons his fellow soldiers around him before they charge off in all directions, knocking anyone out of the way. As with King Dedede’s version from SSBB, Waddle Doos will appear, along with new Big Waddle Dees. Big Waddle Dees function very similarly to regular ones, but are slower and more powerful, as well as being around the same height as Bowser. Another difference from the King’s version is Dee’s influence over his soldiers. Pressing either left or right will make Bandanna Waddle Dee point his Spear that way and the Waddle Dees will go in your direction of choice, making it easier to concentrate your troops where they’re needed.

Taunts

 * Up: Bandana Waddle Dee puts his Spear on his back, and does his cheering pose from Megaton Punch in Kirby: Super Star.
 * Side: Bandana Waddle Dee is playing with his Beam Whip, and accidentally shines the light in his eyes. He then begins to rub his eyes with his hands.
 * Down: Bandana Waddle Dee sits down, and begins to poke the stage with his Spear.

Idle Poses

 * Bandana Waddle Dee adjusts his bandana, to make sure it doesn’t cover his eyes.
 * Bandana Waddle Dee pokes the ground with his spear.

Cheer

 * Bandana Waddle Dee! Bandana Waddle Dee! Bandana Waddle Dee! Bandana Waddle Dee!

On-Screen Appearance

 * Bandana Waddle Dee floats down with a parasol, and then it transforms into a spear while he winks at the camera.

Victory Poses
Victory Theme: https://www.youtube.com/watch?v=4WbBwCRUEUA (Victory - Kirby)
 * Bandana Waddle Dee punches the ground, and then does a similar cheer to his Up Taunt.
 * Bandana Waddle Dee does his victory dance from Kirby’s Return to Dreamland. An incredibly long taunt.
 * Bandana Waddle Dee has his Spear impaled into the ground, and he is sleeping while propped against it.

Losing Pose

 * Bandana Dee claps for the winner with his spear leaning against him.

Event Matches

 * W.I.P.

Trophy Description
Bandana Waddle Dee has a trophy that is awarded each time Classic mode is completed with him on any difficulty.

Bandana Waddle Dee
W.I.P.
 * Kirby: Super Star (SNES, 1996)
 * Kirby's Return to Dreamland (Wii, 2010)

Bandana Waddle Dee (Alt.)
W.I.P.
 * Kirby: Super Star (SNES, 1996)
 * Kirby's Return to Dreamland (Wii, 2010)

Costumes

 * Red skin, blue bandana (Default)
 * Yellow skin, orange bandana
 * Green skin, dark green bandana
 * Cyan skin, white bandana
 * Purple skin, pink bandana
 * Gray skin, black bandana (Classic)
 * Blue skin, orange bandana (Inverted)
 * Pink skin, red bandana (references Kirby)

Trivia

 * W.I.P.