Super Smash Bros. 6/Earthworm Jim

Earthworm Jim is the main protagonist of the Earthworm Jim series and appears as a third-party newcomer in Super Smash Bros. 5.

Attributes
Jim primarily relies on his Super Suit, which makes him strong and faster than other characters (except Sonic). His abilities are very powerful too, making him one of the strongest characters in the game.

He can glide with his head/body mid-air by rotating it like a helicopter to slow his fall similarly to Peach, Rayman and Banjo & Kazooie.

Next to Jim's headshot at the bottom of the screen is Jim's ammo counter; it starts at 100, and is necessary for use with his Neutral Special move.

Moveset

 * Neutral Combo: Jim elbows the opponent with his gun arm, hooks them with his other arm, then kicks them away.
 * Forward Tilt - Earthworm's Elbow: Jim spins, then thrusts his elbow out at the opponent.
 * Up Tilt: Jim performs a two handed punch upwards.
 * Down Tilt: Jim shoots diagonally down at the ground.
 * Dash Attack: Jim performs a shoulder barge straight forward.
 * Side Smash - Tumbling Worm: Jim curls himself up, and flings himself at the opponent. When he lands, he throws a brutal kick.
 * Up Smash - Dirty Upper: Jim leaps into the air and does an spinning uppercut, similar to Ryu's Shoryuken.
 * Down Smash - Inflation Ball: Jim somehow inflates himself and rolls at both sides.
 * Neutral Aerial: Jim throws a straight punch with his free head.
 * Forward Aerial: Jim performs a downward punch with both hands.
 * Back Aerial: Jim backhands the opponent behind him.
 * Up Aerial: Jim flips upside down and kicks upwards.
 * Down Aerial: Jim kicks straight downwards with his left leg.
 * Grab: Jim grabs the opponent with both hands.
 * Pummel: Jim stamps down hard on the opponent's foot.
 * Forward Throw: Jim turns around and thrusts his butt into the opponent, knocking them away.
 * Back Throw: Jim spins around a couple of times before hurling the opponent.
 * Up Throw: Jim throws the opponent into the air and shoots them with his gun a few times.
 * Down Throw: Jim throws the opponent down on the ground, stamps on their back a few times, then kicks them away.
 * Neutral Special - Plasma Blaster: Jim opens fire with his little red gun. The shots do negligable damage and knockback, but holding down the button allows Jim to fire the gun rapidly, depleting his ammo. Additionally, while holding down the button Jim can aim his shots in any of the seven main directions, with the exception of down. If Jim's ammo hits zero and the button is held, Jim will continue to fire, but nothing will come out. There will be a three second cooldown period once the button is let go, at which point Jim's ammo will recharge at 1 shot every half a second.
 * Custom 1 - Long-Range Blaster: Jim shoots further with his Plasma Blaster, causing less damage. It will take out 10 of 100 ammo.
 * Custom 2 - Mega Plasma!: Jim fires a long, powerful blast from his Plasma Blaster. But it takes out 30 of 100 ammo when used.
 * Side Special - Worm Whip: Jim takes his head/his real body out of his suit and cracks it like a whip in front of him. A powerful move with decent range, that can also be used for tether recovery.
 * Custom 1 - Whip Wrap: Jim whips the opponent and wraps around them to squeeze them for extra damage.
 * Custom 2 - Whip Spin: Jim whips his head in a quick circle.
 * Up Special - Anvil Jump: Jim summons an see-saw beneath him and throws an anvil into the other side of the see-saw, making him jump into the air.
 * Custom 1 - Small Anvil Jump: Jim throws an small anvil on the see-saw, making him jump into the air with small distance.
 * Custom 2 - Giant Anvil Jump: Jim throws an giant anvil on the see-saw, making him jump into the air with big distance.
 * Down Special - Pork Boarding: Jim hops onto his pig, and charges forward. Holding the button down can charge up the pig's dash, to make it faster, farther and more explosive. Doing so makes a marble appear above Jim's head, the more powerful dashes being signified by a blue marble, green marble, yellow marble, orange marble and red marble, with the red marble dash being almost a one-hit kill. However, charging up TOO much will cause the pig to explode, damaging Jim instead.
 * Custom 1 - Faster Pork Boarding: Jim's pig goes faster forward, but will damage Jim more when charging up too much.
 * Custom 2 - Slower Pork Boarding: Jim's pig maybe charges forward slowly, but it will likely bring you an red marble and the explosion will give Jim little damage.
 * Final Smash - Pocket Rocket: Jim takes out his Pocket Rocket, jumps on and blasts off the screen, flying through the stage faster and faster; shouting "WOOOOAAHHHHH NELLY!!!!!" as he damages opponents around by hitting them. When the Final Smash ends, Jim will fly down and lands, putting away the Pocket Rocket.

Taunts

 * Up: Jim takes his head/body out of his suit and performs a few lasso moves with it.
 * Side: Jim flexes his muscles, causing his pants to fall down before he lifts them back up.
 * Down: Jim takes his head/body out of his suit and performs a few lasso moves with it.

Idle Poses

 * Jim sweeps his hand forward and looks forward with a goofy look on his face.
 * Jim taps his foot on the ground, with his face watching the screen.

Cheer

 * Earthworm Jim! He's such a Groovy Guy! Earthworm Jim! He rockets through the sky!

On-Screen Appearance

 * Jim falls from the top of the screen, landing on a seesaw that launches a cow into the air.

Victory Poses
Victory Theme: https://www.youtube.com/watch?v=wWs4-Ij8ghM (Rodeo Jim - Earthworm Jim)
 * Jim waves happily, and starts to strut off with a smug look on his face, before the cow from his entrance animation lands on him.
 * Jim spins his gun, throws it into the air and catches it, at which point it goes off in his face.
 * Jim holsters his blaster, whips out his Pocket Rocket, and flies away.

Losing Pose

 * Jim applauds politely as his Super Suit sparks and explodes, burning him to a crisp.

Event Matches

 * W.I.P.

Trophy Description
Jim has a trophy that is awarded each time Classic mode is completed with him on any difficulty.

Earthworm Jim
''The world's mightiest invertebrate! Jim is a worm given incredible powers due to a special suit that crash landed on him when he was a regular earthworm. When he discovered just what the suit was capable of, he became a great hero...well, not so great. But he does his best. In Smash Bros, he has his suit ready for a brawl and can make his opponents eat dirt with the use of his blaster. Groovy!''
 * Earthworm Jim (SNES, 1994)
 * Earthworm Jim 2 (SNES, 1995)

Earthworm Jim (Alt.)
''Possessing all sorts of skills outside of his usual worm anatomy, Jim can use his original body as a whip, spin it like a copter, and fire his blaster. He also can use his pig to charge forward with a marble signing his powerful charge between blue to red. But when charging TOO much, the pig will explode; damaging Jim into the air!''
 * Earthworm Jim (SNES, 1994)
 * Earthworm Jim 2 (SNES, 1995)

Costumes

 * Pink head/body, blue and white suit
 * Dark green head/body, green and light green suit (Green Team)
 * Light blue head/body, blue and cyan suit (Blue Team)
 * Red head/body, red and pink suit (Red Team)
 * Brown head/body, black and yellow suit
 * Grey head/body, red and black suit
 * Orange head/body, brown and light blue suit
 * Pink head/body, purple and pink suit

Trivia

 * Some of Jim's moves (Forward Tilt and Smashes) are based on his moves from ClayFighter 6 1/3.