Call of Duty: Age of Extinction

All feedback is greatly appreciated!

"Everything you see...everything you'll do...and everything you say...is the result of an alternate thought..."

- Call of Duty: Age of Extinction - Official Trailer

Call of Duty: Age of Extinction is an FPS action video game developed by Nakamura Interactive and Tachibana Games, and published by Morningwood Arts for the Xbox One, PlayStation 4, and the Steam client. Age of Extinction is the first game in Morningwood Arts' Call of Duty series to run on Semblance 6.0, which is an improved version of Semblance 5.0.

The game is a sequel to 2022's Call of Duty: Extinction, and is the second game in the spin-off Rose Squad trilogy of the Eclipse Warfare series, and is the sixth game overall in the series. Like the previous game, Age of Extinction will not feature a traditional campaign, but instead will be treated as live-service titled as "The Second Korman Conflict" which will keep the game alive with new content after release, meaning all post-launch content will be free for all players, excluding Black Armoury content.

Unlike the last game, Age of Extinction is set within an alternate timeline and will only include a single storyline and not add anymore post-launch, angering some fans who grew attached to the 180th Alpha Group. Instead of "Episodes", maps, titled as "Missions", will feature either Rose Squad or Arc Squad as the main cast of characters, however Nakamura Interactive confirmed that the majority of Missions will feature Rose Squad.

Two weeks before the game's release, Nakamura Interactive released Age of Extinction: The Prelude which serves as the introduction of the game's setting within the alternate timeline.

Gameplay
Nakamura Interactive has made numerous improvements and additions to the gameplay for Age of Extinction; one of the biggest additions players will notice first is the addition of two Classes alongside the current four as well as Class Prestiging. Other improvements include the "Cash" system, the way Team Support, Strike Package and Equalizers are handled, and the addition of Class Abilities with each Class having one. The Grimm, Korman and difficulty have seen improvements and additions as well.

Credits
The money system in Age of Extinction has been significantly improved. Instead of earning Money from kills, players will earn Credits which they can use to call in Abilities. Each type of Grimm will reward a different amount of Credits. The max amount of Credits a player can hold is limited to 15,000 (8000 with the Smaller Wallet Relic, 20,000 with Engineer Level 3).

When neutralizing a "High-Value" Grimm in a game, players will be rewarded with a certain amount of Credits depending on the "Tier" of that High-Value Grimm. Getting past areas of a map rewards players with Credits as well; ranging from 2000 to as much as 12,000.

Amount of Credits rewarded to players for each type of Grimm killed:
 * Warrior — 100 Credits/50 Credits (With Smaller Wallet equipped)
 * Gladiator — 200 Credits/100 Credits (With Smaller Wallet equipped)
 * Scorpion — 150 Credits/75 Credits (With Smaller Wallet equipped)
 * Aggressor — 500 Credits/250 Credits (With Smaller Wallet equipped)
 * Vindicator — 50 Credits/25 Credits (With Smaller Wallet equipped)
 * Bruiser — 250 Credits/125 Credits (With Smaller Wallet equipped)
 * Stalker — 100 Credits/50 Credits (With Smaller Wallet equipped)
 * Apparition — 400 Credits/200 Credits (With Smaller Wallet equipped)
 * Guardian — 600 Credits/300 Credits (With Smaller Wallet equipped)

Amount of Credits rewarded to players for each Tier of High-Value Grimm killed:
 * Elite — 1000 Credits/500 Credits (With Smaller Wallet equipped)
 * Major — 1500 Credits/750 Credits (With Smaller Wallet equipped)
 * Ultra — 2500 Credits/1250 Credits (With Smaller Wallet equipped)

Ranking
The Ranking system returns in Age of Extinction. There is a total of 45 Ranks and 15 Prestige levels players can obtain by simply playing the game. Each time players reach a new Rank until 44 will be given a Weapon Key which they can use to unlock a weapon of their choice, and they'll also be rewarded with 200 Armoury Credits as well. Reaching a certain Rank gives players a Rarity Token which they can use to unlock an item in the Armoury.

Once reaching Rank 44, players will need to earn 200,000 XP in order to get to Rank 45 at which they will then be allowed to Prestige and start over. Once Prestiging and reaching Ranks 10, 20, 30, 40, 45, players will not be given any Rarity Tokens as they are only one-time offerings. Each Prestige also rewards 400 Armoury Credits.
 * Rank 10 - Unlocks Rare Token
 * Rank 20 - Unlocks Rare Token
 * Rank 30 - Unlocks Rare Token
 * Rank 40 - Unlocks Rare Token
 * Rank 45 - Unlocks Epic Token
 * Prestige 1 - Unlocks Relic "Take More Damage"
 * Prestige 2 - Unlocks Relic "Pistols Only"
 * Prestige 3 - Unlocks Relic "Smaller Wallet"
 * Prestige 4 - Unlocks Relic "Mortal"
 * Prestige 5 - Unlocks Relic "Do Less Damage"
 * Prestige 6 - Unlocks Relic "Fragile"
 * Prestige 7 - Unlocks Relic "Stand Your Ground"
 * Prestige 8 - Unlocks Relic "Handicapped"
 * Prestige 9 - Unlocks Relic "Limited Ammo"
 * Prestige 10 - Unlocks Relic "Earn Your Keep"
 * Prestige 11 - Unlocks Title "Grimm Slayer"
 * Prestige 12 - Unlocks Title "Huntress/Hunter"
 * Prestige 13 - Unlocks Title "Gladiator of the Grimm"
 * Prestige 14 - Unlocks Title "Slayer of the Aggressors"
 * Prestige 15 - Unlocks Title "Predecessor Killer"

Once reaching 11th Prestige, players will unlock their first Title which is a new addition to the Prestige system. These also provide bonuses to players. "Grimm Slayer" provides players 5% bonus damage to all Grimm, "Huntress/Hunter" decreases the damage Grimm inflicts on players by 5%, "Gladiator of the Grimm" provides both 5% bonus damage and resistance against Gladiators, "Slayer of the Aggressors" provides 5% damage reduction from Aggressors, and "Predecessor Killer" increases damage resistance from all Guardians by 10%.

These Titles appear right below the player's Xbox Gamertag/PlayStation ID/Steam Username in-game, and can be swapped freely in the "Loadout" menu.

Classes
In Age of Extinction, the Class system has expanded from the original Extinction mode. There are now six Classes available for players to choose from: Weapon Specialist, Heavy Trooper, Field Engineer, Combat Medic, Vanguard, and Ranger, and players can only choose one. These six Classes differ from each other in terms of role and Abilities. In Age of Extinction, these Classes can be upgraded up to Level 5.


 * Weapon Specialists excel in weapon handling, aiming down sight speed, weapon swapping and providing allies with ammo.
 * Heavy Troopers excel in health, armour, melee damage, heavy ordnance Abilities, and providing Armour for allies.
 * Field Engineers excel in protecting Abilities and repairing them, being able to hold more Credits, and repair Drills faster on maps that include it.
 * Combat Medics excel in keeping their teammates alive which includes faster revive times, enhanced health regeneration for both themselves and teammates, enhanced movement speeds, and ignore on-going damage from Scorpion gas clouds.
 * Vanguards excel in providing allies with portable shielding generators, taking down shields of Korman Soldiers as well as dealing with Korman Behemoth Specialists when using their experimental signature Sniper Rifles.
 * Rangers excel in dealing heavy damage to Barrier Colonies, Grimm Guardians and Aggressors, and using belt-feeders to fire plasma with their weapons from their Plasma Batteries.

Each of these Classes have their own unique Ability. A second Class Ability and name of a Class will change once reaching Class Prestige 5.

Unlike the original Extinction mode where having a fully upgraded Class did not carry over matches, Age of Extinction allows that. How players level up their Class is getting kills on Grimm and using Abilities with that Class. * Weapon Specialist Levels 1 and 4 bonus damage do not stack.
 * Field Engineer Levels 2 and 4 bonus Ability damage do not stack.

Class Prestige
Once reaching Level 5 on a single Class, players will be able to Prestige that Class, and will receive bonuses each time they Class Prestige until Class Prestige 4. Its been confirmed that these bonuses stack with each other and the Prestiging for Classes are limited to only Class Prestige 5.

Once reaching Class Prestige 5 on all Classes, players' Classes will enter "Class Prestige Master" and will earn a Title called "TITAN General" which will increase Rank XP gains by 10%. If players had not reached Prestige 11 by the time Class Prestige 5 have been obtained on all Classes, the "Titles" menu in the Loadout will unlock.

Abilities
In Age of Extinction, Abilities are equipment and ordnance available to players by spending Credits to use in-game. The Team Support, Strike Package and Equalizer have been moved into the Abilities. Twelve of these Abilities are Class-specific and some Abilities can be repaired and armoured only by a player with the Field Engineer Class. Unlike Classes and the original Extinction mode, Abilities cannot be upgraded to increase effectiveness. Players will also no longer be able to choose their Ammo type or be able to purchase Ammo unless a Weapon Specialist turns down an Ammo Kit or a Ranger turns down a Plasma Kit.

Players are able to have one Ability equipped per slot, meaning you can only choose one Ability from Team Support, Strike Package and Equalizer; much like the original Extinction mode. * Switching to another weapon will holster the Riot Shield to the player's back, like the original Extinction mode.

The twelve Class-specific Abilities include Ammo Kit and Agile Specialist for the Weapon Specialist, Armour Kit and Belt-Feeder for the Heavy Trooper, Armour Plates and Heavy Armour for the Field Engineer, Advanced Medic and Ballistic Knives for the Combat Medic, Portable Shields and X4s SAAMR for the Vanguard, Plasma Rounds and Plasma Kit for Rangers.

Armour Plates do not take 100% of damage inflicted, but rather only takes 75% of damage inflicted onto an Ability which takes the remaining 25%. The Portable Shields do not replace the Armour picked up from Heavy Trooper Armour Kits but rather stacks with them, giving players more damage resistance. The Vanguard's "X4s SAAMR" have 4 Shots with Vanguard Levels 1 and 5 giving an additional 2 Shots each; with a maximum of 8 Shots. * These Class Abilities are unlocked at Class Prestige 5

Field Engineers can only apply a maximum of 5 Armour Plates at a time and cooldown time is decreased by five seconds with Field Engineer Prestige 2. Advanced Medic duration is only 8 seconds. If Vanguard is at Level 4, the cooldown is decreased to 90 seconds. The X4s SAAMR can be holstered, however the cooldown state of this Class Ability won't start unless all rounds are fired.

On console, all Abilities and the Class Ability are bound to the D-Pads. On PC, the Abilities and Class Ability are bound to the Numpad, but can be freely reconfigured to a different set of keys. When playing with a Class with two Class Abilities, pressing D-Pad Down will activate the first Class Ability while holding D-Pad Down will activate the second Class Ability.

Weapons
In Age of Extinction, Nakamura Interactive included most of the weapons seen in the first Rose Squad game while also adding returning weapons as well since most of the added ones were around the time the Human-Alien Conflict had started.

However with the "Loadout" system, all weapons are locked and need to be unlocked in order to be used. Weapons tagged with "- Default" are unlocked by default. All attachments are also locked and the only way to unlock them is to find them in-game when searching "Search Piles" or "Weapons Cases" scattered around the map.

Once entering Prestige, all weapons, except Default weapons, will be re-locked and players will receive Weapon Keys as they increase their Rank.

Relics
Relics in Age of Extinction remain unchanged. Players will unlock Relics as they "prestige" from leveling up their Rank. Like the original Extinction mode, players are not limited to equipping one Relic at a time.

Relics include:
 * Take More Damage - Players take more damage when injured. (Approximately 25% increased damage)
 * Pistols Only - Primaries, Secondaries and Specialized Weapon Variants are not allowed.
 * Smaller Wallet - Earn and carry less Credits. (8000 maximum Credits and less Credits earned)
 * Mortal - No Class selection available. Disables Class Abilities.
 * Do Less Damage - Inflict less damage against the Grimm. (Approximately 33% less damage dealt to all Grimm)
 * Fragile - Slow health regeneration, no regeneration while sprinting, and fall damage is enabled.
 * Stand Your Ground - Move slower. No reloading while sprinting.
 * Handicapped - No Abilities available.
 * Limited Ammo - Ammo refills will give you less ammo.
 * Earn Your Keep - No scavenging or pickups from deployed cases.

Loadout
In Age of Extinction, the Create-A-Class system from the first game is scrapped in favour of a "loadout" system. The "Class" slot is where players will be able to choose their preferred Class. In the "Primary" and "Secondary" slots, players can equip any Assault Rifle, Submachine Gun, Light Machine Gun, Shotgun and Sniper Rifle. The "Specialized Weapon Variant" slot allows any SWV the player wants can be equipped into this slot without sacrificing regular weapons. The "Pistol" can be filled with any pistol the player wishes. In the "Relics" slot, players can equip as many Relics as they wish, however in order to unlock Relics, players will need to Prestige.

With this Loadout system, there will be no weapons placed on the maps for players to purchase.
 * Class
 * Primary
 * Secondary - Unlocks at Rank 10
 * Specialized Weapon Variant
 * Pistol
 * Abilities
 * D-pad Right - Team Support
 * D-pad Up - Strike Package
 * D-pad Left - Equalizer
 * D-pad Down - Class Ability
 * Relics - Unlocks after Prestiging once
 * Titles - Unlocks at Prestige 11 or at Class Prestige Master

Grimm
In Age of Extinction, the Grimm remain unchanged, however the "High-Value" Grimm first seen in the Grimm of Chaos mode are now encountered in Episodes and Grimm Survival. In Episodes, a High Value Grimm is one of three Tiers which are Elite : more strong Grimm able to take more damage than regular Grimm, Major : a lot more stronger than Elite Tier and are more aggressive to players and is able to flank and strategically snare players, and Ultra : powerful Grimm that are superior to their more common brethren and are almost as intelligent as a Predecessor. However, their attack damage to players aren't affected unless playing on Hardcore or Extinction difficulty which both increase their damage to players.

In Grimm of Chaos and Grimm Survival, only Elite and Major High-Value Tier Grimm appear at a time. However, allowing a "High-Value" Grimm escape in Episodes does not result in a mission failure, but rather locks everyone's Abilities for two minutes.

Kormans
In Age of Extinction, the Korman Specialists have been expanded upon. Instead of just being objective-only obstacles, Korman Specialists periodically appear in-game and actively attack players, and their Abilities. Korman Specialists have three different Roles which are meant to counter Abilities and two of the Class Abilities.

Anti-Armour: Specialists trained to specifically combat the Class Abilities of the Heavy Trooper and Field Engineer, these Specialists will actively attempt to destroy Armour Plates applied to other Abilities and are also armed with weapons that deal increase damage against players with Armour picked up from Heavy Trooper Armour Kits.

Anti-Ordnance: Specialists trained to target mainly I.M.S., Sentry Guns, Vultures, Attack Gunships, Grenade Turrets and the Crowd Control Ability; these Specialists are armed with weapons that are tailored to specifically deal increased damage to these Abilities. However, they will also occasionally attack and damage Armour Plates, but won't deal as much damage as Anti-Armour Specialists do.

Behemoth: Specifically trained to take more beating than other Grimm and Specialists, the Behemoth Specialists are armed with the heaviest weapons that Korman weaponsmiths have created and developed after hearing about the advancements of their newfound enemies: the Eclipse Military. These Specialists will mainly target players who pose a larger threat which is determined by the amount of placements made with Abilities and how well they play in the current match.

Korman Soldiers also appear periodically alongside Specialists, but do not have different Roles.

Difficulty
The difficulty system in Age of Extinction has also been improved. In the menus, players will be able to choose between Casual, Regular, Hardcore and Extinction. However, Grimm of Chaos and Grimm Survival maps are locked to a difficulty which depends on their location and has been confirmed by design director Anakin Nakamura that the closer they are to the Korma System, the harder they'll be, and if in the Korma System; those maps will be in Extinction difficulty.

Casual: The difficulty level for players who just want to experience the map and its story where 50% less Grimm appear and have 50% reduced health and attacks; Warriors take a single melee to be killed while Aggressors only take one LMG magazine to take down; damage to a drill by Grimm has also been reduced by 50% and Grimm are also not as aggressive as in Regular mode, and no High-Value Grimm appear. Players will also receive 50% less XP from all sources as well.

Regular: Regular mode is essentially how Extinction was originally played before the addition of Difficulty in the original mode from Ghosts.

Hardcore: The crosshairs on the player's HUD is removed; Grimm are more aggressive, have double the health and will occasionally snare players with their attacks; ricochet friendly fire is also turned on. Substantially more Grimm spawn much earlier on by 30%. Players tend to be faced with Gladiators on the very first Grimm Colony. Players also take 40% more damage from all Grimm. XP earned by players from all sources is increased by 40% in Hardcore. High-Value Grimm will deal an extra 20% damage to players.

In Hardcore, the health of High-Value Grimm are also increased. Elite Tier Grimm have 4000 health, Major Tier Grimm have 8000 health, and Ultra Tier Grimm have 12000 health.

Extinction: The true experience of fighting against extraterrestrial beings: Extinction difficulty is a lot more harder than Hardcore; noticeable differences include: removed crosshairs, ricochet friendly fire is turned on and both players will be damaged, Grimm A.I. are more intelligent and 50% more spawn, Gladiators and Stalkers will be encountered at first Grimm Colony, all Grimm deal 60% more damage to players and have triple the amount of health they normally do including High-Value Tier Grimm, all High-Value Grimm will deal an extra 40% damage to players which allows them to one-hit players, unless wearing Heavy Trooper Armour Kits and/or Vanguard Portable Shields. In addition, XP gains from all sources is increased by 60%.

In Extinction, the health of High-Value Grimm are also increased. Elite Tier Grimm have 6000 health, Major Tier Grimm have 10000 health, and Ultra Tier Grimm have 14000 health.

Extinction
In a "rip" Rose Squad timeline, Rose Squad fails to plant the beacon at Ball's Pyramid, resulting in them being captured by Grimm forces within. The last Grimm Predecessor also succeeds in awakening the ancient species; combining the knowledge and power of the Grimm Predecessor and the Cryptid Ancestor, both species are able to overrun Eclipse Planetary Guard forces across Earth and eventually the Eclipse Empire loses its main seat of power and the majority of its leaders. With the loss of Earth and the Presidency Council, Eclipse High Council and the Galactic Council of Alliances, the Eclipse High Command are now the leaders of the Eclipse Empire Military forces across the galaxy.

Rose Squad returns as the main cast of characters and introducing a new cast of characters called Arc Squad, another fireteam of Titan-SSs who were enrolled into the Titan-X Program in 2057 by Special Operations Command. Arc Squad consists of Commander Jaune Arc, Sergeant Pyrrha Nikos and Privates Nora Valkyrie and Lie Ren.

Unlike the first game where players were assigned to a character by random, players will now be able to choose which character they want to play as. The way this works is that players will be able to choose in-game where a UI menu will come up and allow players to pick a character, however once a player chooses a character, that character will become locked and no other player can play as them. This prevents seeing two of the same character in-game.

Black Armoury
The Black Forges maps are available with the Black Armoury subscription.

Armoury
In Call of Duty: Age of Extinction, Nakamura Interactive wanted to give players a chance at unlocking content within the Armoury by removing Packages. With this change, players will now earn Armoury Credits from completing matches, increasing their Rank, challenges and killing Grimm. In addition, players will be given daily and weekly challenges that reward Credits.

Every item in the Armoury has a rarity level and each item in a single rarity cost the same amount of Credits.
 * Uncommon (300 cR)
 * Rare (500 cR)
 * Epic (750 cR)
 * Legendary (1000 cR)
 * Ancient (2000 cR)

Weapon Camouflages
Available exclusively with Black Armoury.


 * Ancient Republic - Uncommon
 * Arctic Pearl - Uncommon
 * Blueshift Dreams - Uncommon
 * Bumblebee - Uncommon
 * Cargulo Bristle - Uncommon
 * Celestial Dome - Uncommon
 * Crimson Passion - Uncommon
 * Crimson Valor - Uncommon
 * Dawn and Dusk - Uncommon
 * Dawning Festiveness - Uncommon
 * Dawning Hope - Uncommon
 * Dawning Warmth - Uncommon
 * Frumious Blue - Uncommon
 * Mars Sunset - Uncommon
 * Mercury Prophetic - Uncommon
 * New Age Black Armoury - Uncommon
 * Precursor Vex Chrome - Uncommon
 * Refurbished Black Armoury - Uncommon
 * Smashing Success - Uncommon
 * Sunrise Warrior - Uncommon
 * Suros Modular Shine - Uncommon
 * Xenosilver - Uncommon

Ruby Rose

 * Tank Commander Ruby - Uncommon
 * Slayer Ruby - Rare
 * Formal Ruby - Rare
 * Assassin Ruby - Rare
 * Civilian Ruby - Epic
 * Academy Uniform - Epic
 * Eclipse Army Sergeant Ruby - Epic
 * Titan-X Ruby - Epic
 * Alternate Civilian Ruby - Legendary
 * Beacon Dance - Legendary

Weiss Schnee

 * Driver Weiss - Uncommon
 * SnowPea Weiss - Rare
 * Formal Weiss - Rare
 * Assassin Weiss - Rare
 * Civilian Weiss - Epic
 * Academy Uniform - Epic
 * Eclipse Navy Lieutenant Weiss - Epic
 * Titan-X Weiss - Epic
 * Alternate Civilian Weiss - Legendary
 * SDC Charity Weiss - Legendary
 * Beacon Dance - Legendary

Blake Belladonna

 * Gunner Yang - Uncommon
 * Intruder Blake - Rare
 * Formal Blake - Rare
 * Assassin Blake - Rare
 * Civilian Blake - Epic
 * Academy Uniform - Epic
 * Eclipse Army Private First Class Blake - Epic
 * Titan-X Blake - Epic
 * Alternate Civilian Blake - Legendary
 * Beacon Dance - Legendary

Yang Xiao Long

 * Loader Blake - Uncommon
 * Hunter Yang - Rare
 * Formal Yang - Rare
 * Assassin Yang - Rare
 * Civilian Yang - Epic
 * Academy Uniform - Epic
 * Eclipse Army Corporal Yang - Epic
 * Titan-X Yang - Epic
 * Alternate Civilian Yang - Legendary
 * Beacon Dance - Legendary

Jaune Arc

 * Beacon Dance Jaune - Uncommon
 * Civilian Jaune - Epic
 * Academy Uniform - Epic
 * Alternate Civilian Jaune - Legendary

Pyrrha Nikos

 * Beacon Dance Pyrrha - Uncommon
 * Academy Uniform - Epic

Lie Ren

 * Beacon Dance Ren - Uncommon
 * Civilian Ren - Epic
 * Academy Uniform - Epic
 * Alternate Civilian Ren - Legendary

Nora Valkyrie

 * Beacon Dance Nora - Uncommon
 * Training Attire - Rare
 * Civilian Nora - Epic
 * Academy Uniform - Epic
 * Alternate Civilian Nora - Legendary

Characters
In Age of Extinction, Skins are now known as "Characters" as most include voice lines, but this does not affect cutscenes.

The Second Korman Conflict
The Second Korman Conflict is a post-launch content system which will see the release of updates over the course of the game's life-span, and will be free for all players with no Expansion Pass or Season Pass. Nakamura Interactive promised with the live-service, they would be delivering new content which includes Missions, Grimm of Chaos and Grimm Survival content, Specialized Weapon Variants and cosmetics such as Outfits for Rose Squad, Arc Squad, Universal Outfits and Characters. Alongside the post-launch updates, the content of these updates will be delivered as part of Seasons which will last a full month.

Tachibana Games was originally tasked with overseeing development of Grimm of Chaos and Grimm Survival content, however with Nakamura Interactive creating and not being able to continue focus on Black Armoury, Tachibana Games was moved to overseeing this subscription service.

Black Armoury
Black Armoury is a subscription service exclusively available with the Black Armoury, Deluxe, and Grimm Slayer Editions of the game, and will mainly be overseen by Tachibana Games and not Nakamura Interactive, who will be focusing more on the game itself. No statement from Tachibana Games about it being separately available is given nor it is commented on.

Black Armoury introduces two new Characters as well as the Black Forges where it is revealed that Mr. Tachibana used these as he forged and created the weapons he sells. Included with the DLC, this new PvE activity will be immediately available to players and will be able to create their first Specialized Weapon Variant for free, without the need to purchase a Weapon Frame.

New Black Armoury content will become available within the Black Armoury subscription service, separately from the game's free seasonal updates.

Standard Edition

 * Base game
 * 3-day early access (Pre-orders only)

Joker's Wild Edition

 * Base game
 * 3-day early access
 * Joker's Wild Bonus Content
 * Glock X - Uncommon
 * Call of Service - Rare
 * P99 Mark II - Rare
 * Play of the Game - Rare
 * Sweet Business - Rare
 * Telemachus-C - Epic
 * Breakneck - Epic
 * Distant Relation - Epic
 * Drifter's Trust - Epic
 * Belladonna's Touch - Epic
 * Prometheus Lens - Ancient

Black Armoury Edition

 * Base game
 * 3-day early access
 * Black Armoury

Deluxe Edition

 * Base game
 * 3-day early access
 * Rare Specialized Weapon Variants
 * Crescent Rose
 * Myrtenaster
 * Gambol Shroud
 * Ember Celica
 * Epic Rose Squad Outfits.
 * Titan-X Ruby
 * Titan-X Weiss
 * Titan-X Blake
 * Titan-X Yang
 * Black Armoury

Complete Edition

 * Base game
 * 3-day early access
 * Joker's Wild Bonus Content
 * Rare Specialized Weapon Variants
 * Crescent Rose
 * Myrtenaster
 * Gambol Shroud
 * Ember Celica
 * Epic Rose Squad Outfits.
 * Titan-X Ruby
 * Titan-X Weiss
 * Titan-X Blake
 * Titan-X Yang
 * Bonus Grimm of Chaos map
 * Bonus Grimm Survival map
 * Call of Duty: Age of Extinction Soundtrack
 * Black Armoury

Soundtrack
The Call of Duty: Age of Extinction Soundtrack is available exclusively with the Grimm Slayer Edition or can be bought separately.

Trivia

 * The Advanced Medic Class Ability is similar to the Ultimate Valkyrie ability of Mercy from Overwatch.
 * During the game's alpha phase, employees from all of Morningwood Arts' development studios had play tested the game. Many of them had criticized the "Extinction" difficulty setting as being harder than Halo 2's Legendary difficulty. In a behind the scenes video, design director Anakin Nakamura revealed what was originally in the Extinction difficulty.
 * Grimm dealt 80% damage to players, meaning they'd kill them in two hits.
 * High-Value Tier Grimm dealt an additional 60% damage, essentially allowing them to one-hit players.
 * All types of Grimm were all of "High-Value" Tier.
 * All Warriors, Scorpions, Vindicators and Stalkers were Elite Tier.
 * All Gladiators, Bruisers and Apparitions were Major Tier.
 * All Aggressors and Guardians were Ultra Tier.
 * Grimm had quadruple the amount of health than Hardcore difficulty.
 * This included High-Value Tier Grimm.
 * Elite Tier Grimm had 8000 health.
 * Major Tier Grimm had 12000 health.
 * Ultra Tier Grimm had 16000 health.
 * Instead of encountering Gladiators on the first Grimm Colony, players would instead encounter hordes of Vindicators and pairs of Aggressors.
 * 80% more Grimm spawned.
 * Allowing a High-Value Grimm to escape during Episodes DID result in a mission failure.
 * Many Morningwood Arts play testers noted this as one of the biggest problems with the Extinction difficulty as it was near impossible to neutralize a High-Value Grimm since they had large amounts of health and their damage being way too overpowered.
 * The Heads-Up Display was completely absent; meaning the only thing players would see were just Challenges.
 * The Relics "Take More Damage", "Smaller Wallet", "Do Less Damage", "Fragile", "Stand Your Ground", and "Earn Your Keep" were all active by default, unless Prestiging to unlock them which disabled them by default.
 * The trailers all depicted a perspective on the setting within the alternate timeline the game is set in.
 * The "Call of Duty: Age of Extinction - The Great Fall Reveal Trailer" depicted the Great Fall when the Grimm and Cryptids had overrun Earth's Eclipse Military presence, showing scenes of their invasions across multiple locations. The trailer ends with the text "Mother Natures pays a heavy price..."
 * The "Call of Duty: Age of Extinction - Official Trailer" depicts the Korma Empire's invasions across the galaxy, revealing their vast warfleet and armies as they take both the Eclipse Empire and Supreme Republic by surprise and force. The trailer ends with personnel of Eclipse High Command in shock.
 * The "Black Armoury Trailer" depicts the Black Armoury and their Black Forges which have been captured by the Korma Empire, showing six scenes of all these Black Forges surrounded by Korman troops. The trailer ends with Vessa and Elena approaching an unknown group of four.
 * The "Jaune Arc & Nora Valkyrie Launch Trailer" depicts gameplay of both Commander Jaune Arc and Private Nora Valkyrie in action against the Grimm and Cryptids, showing multiple scenes of the two protecting each other. This trailer also hints that Nora possible harbors romantic feelings for Jaune.
 * The "Pyrrha Nikos & Lie Ren Launch Trailer" depicts gameplay of both Sergeant Pyrrha Nikos and Private Lie Ren as well as dialogue between the two sometime in the past, suggesting they were in a relationship. They both wield Queenbreaker and Kingmaker, respectively, in the trailer.