CrissCross (Japanese: クリスクロス Kurisukurosu) is the game in 1982.


The game consisted of a bird eyes view of a large maze filled with nine different single coloured types of monsters as well as the player. Each monster has its own alliances and enemies which made the huge fray of monsters somewhat more manageable as they would kill each other. Along with these likes and hates, each monster had its own little bit of AI. Monsters regularly explode when killed causing a spray of like coloured pixels across the screen which is multiplied by monsters attacking each other. All together these elements made the game experience hectic, fast paced and explosive.


CrissCross was ported for each system across from a range of home computers to video game consoles to mobile phones.

  • Apple II (1982, Sunblu Software)
  • Atari 2600 (1983, Atari)
  • Atari 2800 (1983, Atari Japan)
  • Atari 5200 (1983, Atari)
  • Atari 8-bit family (1982, Sunblu Software)
  • Atari XE Games System (1986, Atari Corporation)
  • BBC Microcomputer (1984, Sunblu Software)
  • ColecoVision (1983, Sunblu Software)
  • Commodore 64 (1983, Sunblu Software)
  • Commodore VIC-20 (1982, Sunblu Software)
  • Dragon 32/64 (1983, Sunblu Software)
  • EACA Colour Genie (1983, Sunblu Software)
  • Epoch Super Cassette Vision (1984, Epoch)
  • Fujicomp PC M5 (1983, Sunblu Software)
  • Fujitsu FM-7 (1983, Soft Pro)
  • Game Boy (1991, Jaleco)
  • Java ME (2003)
  • MSX (1983, Sony)
  • NABU Network PC (1983, Sunblu Software)
  • NEC PC-6001 (1983, SystemSoft)
  • NEC PC-8001 (1983, SystemSoft)
  • NEC PC-8801 (1984, SystemSoft)
  • PC Booter (1983, Sunblu Software)
  • Sharp X1 (1983, Soft Pro)
  • Sinclair ZX Spectrum (1984, Sunblu Software)
  • Texas Instruments TI-99/4A (1983, Sunblu Software)
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