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Disney Super Smash Bros. is a fighting game and the first installment in the Disney Super Smash Bros. series. It was released for the Nintendo 64 in 1999 and created by Nintendo and HAL Laboratory. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups, a unique health system, and on a variety of Nintendo-themed stages.

Although Disney Super Smash Bros. is not a part of the Disney franchise, the game is heavily influenced by said franchise, more so than any other Nintendo franchise.

The above text is from the Disney Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: [1]

Gameplay[]

Disney Super Smash Bros. has a considerably different fighting style than other fighting games. Rather than each player having a life gauge that begins full and gradually decreases with each attack taken, Disney Super Smash Bros. has a unique system. Players starts at 0% damage and with each hit they take, the percentage rises depending on how powerful the attack is. As players' percentage gets higher, players are blown further away with each attack. The objective of the game is to knock out opponents from the screen so they cannot return to the stage or knocking out opponents off the top of the screen, so that they turn into a star. Getting defeated by an opponent is called a "KO". In time mode, this results in a loss of one point, while in stock mode, this counts as a loss of one life. Players regenerate on a descending floating platform at the center of the stage, unless they have no lives left. Players can exit by either moving, jumping, or waiting a few seconds. Players are invincible for a short amount of time after they exit the platform.

Items are also an important component of the game. Depending on the settings set in the menu, the frequencies and types of items appearing can be altered. Some items are more powerful than others, while some are used to heal the user rather than attack an opponent.

Compared to later Disney Super Smash Bros. games, the characters can only throw another character forwards, and the only dodge-related technique is rolling.

Below are specific rules and differences between the two fighting modes: Time and Stock.

The above text is from the Disney Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: [2]

Playable characters[]

Disney Super Smash Bros. features 10 playable characters from various Nintendo franchises, ten being default and four of them unlockable. Of the roster, there are six characters from the Disney franchise: Mickey Mouse, Minnie Mouse, Donald Duck, Daisy Duck, Goofy and Pluto.

The above text is from the Disney Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: [3]

Default characters[]

  • Mickey Mouse
  • Minnie Mouse
  • Donald Duck
  • Daisy Duck
  • Goofy
  • Pluto
  • Chip and Dale
  • Snow White
  • The Prince
  • Pinocchio

Unlockable characters[]

  • Br'er Rabbit
  • Br'er Fox
  • Br'er Bear
  • Cinderella
  • Prince Charming
  • Alice
  • White Rabbit
  • Mad Hatter
  • March Hare
  • Queen of Hearts
  • Peter Pan
  • Tinker Bell
  • Captain Hook
  • Aurora
  • Prince Phillip
  • Mowgli
  • Baloo
  • King Louie
  • Winnie the Pooh
  • Piglet
  • Roo
  • Tigger
  • Rabbit
  • Eeyore
  • Roger Rabbit
  • Jessica Rabbit
  • Ariel
  • Prince Eric
  • Belle
  • Beast
  • Aladdin
  • Jasmine
  • Genie
  • Jack Skellington
  • Sally
  • Stitch
  • Tiana
  • Prince Naveen
  • Jack Sparrow
  • Angelica Teach
  • Black Barty
  • Madame Leota
  • Constance Hatchaway
  • Hitchhiking Ghosts: Ezra the Skeleton, Phineas the Traveler and Gus the Prisoner

Stages[]

Default stages[]

  • Disney Town/Disney Castle: Mickey Mouse and Friends World
  • Dwarf Woodlands: Snow White and the Seven Dwarfs World
  • Geppetto’s Workshop/Prankster’s Paradise/Monstro: Pinocchio World
  • Briar Patch: Song of the South World
  • Castle of Dreams: Cinderella World
  • Wonderland: Alice in Wonderland World
  • Neverland: Peter Pan World
  • Enchanted Dominion: Sleeping Beauty World
  • The Wild Jungle: The Jungle Book World
  • Hundred Acre Wood: Winnie the Pooh World
  • Toontown: Who Framed Roger Rabbit World
  • Atlantica: The Little Mermaid World
  • Beast’s Castle: Beauty and the Beast World
  • Agrabah: Aladdin World
  • Halloween Town: The Nightmare Before Christmas
  • Hawaii: Lilo & Stitch World
  • The New Orleans: The Princess and the Frog World
  • Port Royal/The Caribbean: Pirates of the Caribbean World
  • Gracey Manor: The Haunted Mansion World

Unlockable stage[]

  • Magic Kingdom: Disneyland World

Modes[]

Single-player mode[]

1P Game[]

In single-player mode, before a player starts the game, a character, difficulty level, and number of lives is selected. The difficulty levels range from Very Easy, Easy, Normal, Hard, to Very Hard. The number of lives can be set anywhere from one to five lives. The number of lives carries over from the previous match, which means any lost lives are not restored each level. Once the player loses all lives, they can choose to continue, but has their current score cut in half. Alternatively, they can quit, which results in a Game Over.

All stages work with the stock system and opponents and allies have one life each. There is a time limit of five minutes per match, but players can choose to disable it. If in the case the player runs out of time in a level with the exception of Bonus Stages, they go to the Continue screen (as if they had lost all of their lives), regardless of the number of lives the player had remaining.

Upon completing a main stage, the player may be awarded with special bonuses by completing certain tasks. There are a total of 55 bonuses with some only being obtainable on certain stages due to their unique hazards. Bonuses are not required to achieve and are purely for high-score setting purposes. Earning all bonuses in this game does not earn the player any reward of some sort, and no list is kept in the game when a bonus is achieved.

The above text is from the Disney Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: [4]

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