Unlocking charm. Useful for unlocking most doors, chests and other locked items.
Locks doors. Useful for escaping from Prefects or members of Hogwarts Staff when in restricted areas or sneaking around after curfew.
Wand lighting charm. Used as a light source when entering dark areas and useful for finding hidden things shrouded in the dark.
Softening Charm. Used for turning the ground spongy and springy, can be used for breaking the player's fall to not hurt themselves.
Antidote to Common Poisons
Cures the effects of common poisons such as from creature bites.
Can't explore Hogwarts and attend lessons on an empty stomach. Throughout the game, players will come across food, drinks and sweets that will come in handy if Harry's missing some health.
Bertie Bott's Every Flavour Beans
A risk based consumable. If Harry picks a bean he likes, his health refills. If it's a bean he hates, he'll spit it out.
With every Chocolate Frog package opened, players will receive a Famous Witches & Wizards Card along with a health refill from the Chocolate Frog.
Drooble's Best Blowing Gum
Not really for health, but take one and feel free to watch Harry blow bluebell coloured bubbles.
Slug shaped gummy sweets.
Pastries filled with pumpkin.
At anytime outside of quests, Harry is able to change into any outfit he has gained through the game in his Dormitory.
Dudley's Old Clothes
Old, worn out clothes of Harry's bullying cousin Dudley.
A pointed black hat worn by Hogwarts students.
A black cloak with silver fastenings.
An emerald green jumper given to Harry for Christmas by Mrs Weasley.
The Bonus Menu acts as a game changer for all players, allowing for them to change things around them according to the unlocked cheat. This can only be used after beating the main story (Endless Hogwarts).
When active, Hogwarts will be decorated as it would be during Hallowe'en. The Hallowe'en Feast will also be active at night before curfew begins.