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“Prepare for a battle unlike any other.”
―Main tagline of the game
PlayStation All-Stars Battle Royale Deluxe (プレイステーション オールスター・バトルロイヤル EX Pureisutēshon Ōrusutā Batoruroiyaru Īekkusu "PlayStation All-Stars Battle Royale EX") is the sequel to PlayStation All-Stars Battle Royale and released for PlayStation 5.
The gameplay has remained unchanged, although there has been an addition of damage meters, just like the Super Smash Bros. series. Because of this, supers are no longer a one-hit kill and instead only inflict serious damage on the affected opponent. If the opponent is over 100% of damage, then it will kill them in one hit. Supers have been changed, rather then having three different supers, all characters have one super, now named the Royale Super. The Royale Supers for the veterans are their Level 3 supers from the first game. Like certain Final Smashes in Super Smash Bros. Ultimate, those specific supers are changed to be straight to the point, due to the removal of levels 1 and 2 supers.
Stages have also removed the mash-up gimmick, for balancing but to compensate, a new feature similar to the Stage Morph from Super Smash Bros. Ultimate has been added.
An item is an object that either randomly appears on-stage during a match or is summoned by a character's special move, that can be picked up and used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the PlayStation All-Stars Battle Royale Deluxe, but problems with randomness and inconsistent risk/reward balance results in tournament rulesets universally requiring that random spawning of items be disabled using the Item Switch before starting the match.
Items can be grouped into several classes based on their effects.
Container: Items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
Battering: Items are wielded by characters once picked up, turning their neutral attack, forward tilt, dash attack, and forward smash into an item swipe.
Shooting: Items fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out. Trying to shoot an empty item will instead simply throw it.
Throwing: Items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
Explosive: Items cause an explosion when activated, then disappear from the field. Most explosive items are also throwing items, but there are exceptions.
Transformation: Items provide fighters unique attacks and temporary effects.
Gear: Items are items that temporarily improves a fighter’s natural abilities.
Healing: Items decrease the damage of the user (or increase their HP in Stamina mode). Items can be picked up even when the character is already holding an item.
Summoning: Items release an ally that fights alongside whoever activates the item.
Combining: Items that first must be assembled before they can be used.
Special: Items that have special effects.
Other: Items do not fit into any of the above classes.
Image
Item
What the Item Does
Series
Class
Crate
Spawns items when broken. Sometimes, it may explode instead of spawning items.
PlayStation All-Stars
Container
Rolling Crate
When thrown, struck, or lands on a hill, the crate will roll across the stage and damage what it hits without breaking. Can be stood on.
PlayStation All-Stars
Container
Blast Box
Explodes when enough damage is dealt.
PlayStation All-Stars
Explosive
Barrel
Same function as the crate, but it rolls and won't break until it hits an opponent.
PlayStation All-Stars
Container
Capsule
Spawns an item when thrown, but the Capsule weighs less and spawns only one item. It may have a chance of exploding as well.
PlayStation All-Stars
Container
Party Ball
Once activated by being thrown or damaged, it floats into the air and opens, dropping items. It may also explode.
PlayStation All-Stars
Container
Sandbag
It produces items when hit by a strong attack.
PlayStation All-Stars
Container
Gooey Bomb
When thrown, it attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when it is not attached on a character.
PlayStation All-Stars
Throwing
Motion-Sensor Bomb
Attaches to the stage once thrown; characters that approach it after a short time causes it to explode.
PlayStation All-Stars
Throwing
Fan
Fastest-swinging battering item. Deals minimal damage, but has high shield damage.
PlayStation All-Stars
Battering
Ray Gun
Fires blasts of energy that have infinite horizontal range.
PlayStation All-Stars
Shooting
Cracker Launcher
Shoots explosive fireworks. Limits the user to walking and a single jump, and is automatically dropped from any flinch.
PlayStation All-Stars
Shooting
Medusa's Gaze
Turns opponents to stone in the direction of the user, making them immobile and open to attacks.
God of War
Special
Spear of Destiny
Has slow battering speed, but to make this up for it, it has an impressive range.
God of War
Battering
Boots of Hermes
Makes the wearer jump higher, walk faster and fall slowly.
God of War
Gear
Freeze Missile
Freezes opponents when thrown.
Twisted Metal
Throwing
Dohvat Laser Designator
When first used, a laser appears. After pressing the attack button, an artrilley of fire will bomb in the direction of where the laser was pointed at.
Killzone
Shooting
RPG-7 Rocket Launcher
Shoots three rockets that go quick to opponents.
Uncharted
Shooting
Sturgeon
Knocks opponents back with a tremendous force.
Uncharted
Battering
Nanotech Crate
Strongest healing item in the game; it heals 100% of the user's health.
Ratchet & Clank
Healing
Razor Claws
Turns the users attacks into a three-hit combo attack in the ground. In the air, the user performs a downward diagonal spin, meteoring opponents.
Ratchet & Clank
Gear
Fusion Bomb
When thrown, the bomb splits into multiple small bombs that ritochet off the stage.
Ratchet & Clank
Throwing
Sackbot
Slows opponents down and builds up small damage to the same opponent.
LittleBigPlanet
Throwing
Killer Bees
Hovers above the user. If the same user attacks while the Killer Bees are active, then they will attack opponents that are nearby.
Ape Escape/Saru Get You
Other
LR-3 Railgun
A full ranged weapon, it fires a bullet that goes through the entire stage. If opponents are hit by the bullet, then they will be crumpled for a few seconds.
Starhawk
Shooting
Hedgehog Grenade
When it is first thrown, it will be inactive. Once an opponent goes near it, the grenade hover for a second and then fire its needles in all directions. Opponents hit by this will be stunned for a few seconds.