Video Game Fanon Wiki
Advertisement

Rayman 6: DJ Trouble is a an upcoming 3D platform game developed for Ubisoft by Rayman Fans. Released for the Xbox One X, PlayStation 5 and Nintendo Switch. This game wouldn't have been possible if the people responsible for its creation didn't have any fans helping out with it, including someone who goes by Mr. Hubble for most of the game's ideas.

Plot[]

The Residents of the Glade of Dreams want to celebrate the fame of Rayman and his Team. But filled with envy is a particular type of enemy that we haven't seen with Rayman in a very long time: Rabbids. The Rabbids were so upset for not being invited to Rayman's DJ Celebration that they teamed up with the Nightmare Enemies across the Glade of Dreams to crash it. Now, it's up to the team to save the many residents of the Glade of Dreams including the Baby Globoxes Rayman didn't save in Rayman's Raving Rabbids, and to find the stuff for the party that have been swiped by the enemies and scattered across the Glade of Dreams.

Gameplay[]

Due to being made years later after Rayman 4 & 5, it uses Level Mechanics from Rayman Origins & Rayman Legends. Not to mention involving 4 Player Mode with Globox, Teensies & Barbara as playable characters. The most common enemies in this title are Rabbids, as they're the only enemies found in each stage. Every way of collecting Lums from Rayman Origins & Rayman Legends is present in this title. But unlike those two games, not every enemy is always defeated in one single hit.

Playable Characters[]

  • Rayman: Since Rayman's hands and feet are connected to him magically, he doesn't need limbs to move them. That means he has far more attack range than any of the other playable characters. There are even Power-Ups built exclusively for Raypeople like him he can use including (but not limited to) the ones from Rayman 3.
  • Globox: Gains abilies from Magic Food & Drinks; especially if it heals players.
  • King Teensy: Every Purple Lum gets pulled towards him, which is perfect for not messing up Lum Chains.
  • Goth Teensy: In order to be different from King Teensy, he changed his abilities so that when he defeats an enemy, it won't instantly pop after it becomes Bubblized. It's perfect for earning extra Lums in a level that has a lack of them.
  • Barbara: Her axe is so powerful, it will silence anyone who dares to harm Rayman and his teammates including Barbara herself in any way. Seriously, if you're dealing with too many enemies, or if an enemy is too powerful, she can kill any and all of them in an instant.
  • Friendly Rabbid:

Types of Levels[]

  • Hub Levels: The big open world levels where you have to complete other levels to unlock more of this one.
  • Normal Levels: You play as Normal: Collect as many Lums as you can and save the Teensies like you did in Rayman Legends.
  • Murphy Levels: Acting Exactly like he did in Rayman Legends, he now pops those Lum Bubbles from Rayman Origins like you can on the PlayStation Vita Version of Rayman Origins.
  • Shooting Levels: The Bunny Hunt Minigame from the Rayman's Raving Rabbids Series returns as a level type here. Not to mention that it is now mixed with Mosquito Sections from Rayman Origins. And just like in Rayman's Raving Rabbids 1, you need to complete these to save the Baby Globoxes.
  • Racing Levels: The Racing Minigame from Rayman's Raving Rabbids 1 returns as a level type here too. You're now able to collect Lums in these levels, which will increase your speed up to 10%, not that there's a maximum amount of Lums you can collect in these. Just don't lose any speed by getting hit by anything dangerous.
  • Tricky Treasure Levels: Mister Death has lost his Skull Teeth again, so you have to go through all 10 of these types of levels to get them back to enter the Land of the Livid Dead.
  • Music Levels: If you complete every other level in a Hub Level, you unlock this this type of level in said Hub Level.

Enemies[]

Stage 1: Plains of Thought[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Lividstone: Maintaining its behavior from Rayman Origins, its simple and easy to defeat. But their Medieval Counterparts are now driven crazy by frontal attacks including Rayman's Punches just like their normal counterparts were in Rayman 1.
  • Little Lividstone: Unlike its older taller counterpart, it will dodge a simple normal frontal attack. Not to mention it's more aggressive.
  • Psychlops: If you get too close without attacking it quick enough, it will be startled, causing it to deploy its spikes on instinct.
  • Psychlopes: Basically a double sized Psychlops.
  • Carnivorous Liana: You can grab its tongue for it to pull you up to higher places. Just don't hold on for too long or else it'll eat you.
  • Puppy Poppy: It may look cute, but once you get close, they cue their attack by turning angry and inverting its colors. Not to mention it's completely immune to your normal attacks.
  • Spiky Flower: If a group of these are blocking the way, just hit their bulb and they'll be out of there faster than you can say, "Rayman's Raving Rabbids."
  • Small Fly: They appear in Mosquito Sections. If you defeat an entire row of these, you earn Lums based on how many there were. For example, if the row had 5, you'd earn 5 Lums.
  • Big Fly: Appearing in Mosquito Sections, they take multiple hits and shoot at players.
  • Francky: A Huge Monster from Rayman Legends that sometimes defends itself withca spiked shield and a mace. It's a good thing Murphy is in this game to make him easier to attack with his tickling. Otherwise, this would be a pay to win game.
  • Chiclick: A regular blue baby chicken with only the primary wing parts and a lighter blue beak. It will rest somewhere nearby, then spring into the air when a player arrives.
  • Chiclicken: A grown up Chiclick with a matching beak color, yet had black feathers and a turquoise wattle and comb. Only difference in behavior from its younger relatives is that it chases after players in attempt to fly into them.

Stage 2: Band Desert[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Small Bird: Acts similar to the Psychlops.
  • Blow Bird: Although it only harms those too close to it, its airstreams are strong enough to push the players into dangerous cliffs, spiky birds or other enemies.
  • Spiky Bird: I wouldn't say this guy is evil. Just someone you should avoid touching like, entirely.
  • Cymbals: Unless you're on its hollow centre or out of its mouth, I guarantee it will crush you.
  • Wrong Note: This type of enemy can either be a defeatable enemy or a stationary spike like in Rayman 1.
  • Mallet: Basically a Drumstick held by a hand that will try to hit Rayman to its own beat.
  • Lightning Eyes: A pair of eyes that shoots lightning bolts with one eye open. Isn't that weird?
  • Tromblast: A Trombone that shoots notes at your character.
  • Viomenace: A Violin with two arms that shoots its Violin Bows straight ahead. Said bows are so quick that you have to listen to the awful violin cue that lets you know it's going to shoot.
  • Moth: It freely wanders on its platform, turning backwards when they face an obstacle. When a player is in sight, they usually start flying and try to kick it. They can dodge normal attacks in the air, but they can also duck to avoid it on the ground, which is an opportunity for them to give players a headbutt. Thus, they are hard to touch and proficient in counterattacks.
  • Little Flying Moth: Acts like a Little Fly.
  • Big Flying Moth: Acts like a Big Fly.

Stage 3: Seaweed Beach[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Toad: Shares similar behavior to the Lividstone, except it has one health point instead of two.
  • Red Toad: A Toad that will either shoot or breath fire at you.
  • Underwater Toad: A toad that can attack by using a knife or an Electric Rifle.
  • Spy Toad: Unlike most of its kind, Spy Toads are Far More organized, so they have to enter their spot on the level unlike a good majority of other enemies.
  • Sharkman: A giant sized enemy that throws defective pieces of machinery from a pile behind them at players.
  • Large-Mouthed Fish: They swim back and forth and try to bite players when they're is in sight. It is recommended to duck, but it is however possible, with perfect timing, to attack them when they jump.
  • Piranha: It repeatedly hops out of the water in hopes of getting the players.
  • Jellyfish: It doesn't actually try to attack the players, as it just swims in patterns with groups instead. Just try not to touch them, obviously.
  • Giant Jellyfish: A jellyfish with just one long thick tail. Sometimes, they appear in groups and their movements follow a predefined pattern.
  • Swordfish: If you're within it's line of attack, it will charge at you. Its sharp point will cause it to get stuck allowing it to be easily defeated.
  • Murray: It's too big to be defeated. If it chases you, the best strategy might be to run and/or swim away.
  • Spiky Fish: Back from Rayman 1, it's now basically an underwater version of the Spiky Bird.
  • Little Fry Fish: Acts like a Little Fly.
  • Big Fry Fish: Acts like a Big Fly.
  • Little Gull: Acts like a Little Fly.
  • Big Gull: Acts like a Big Fly.
  • Seaweedy: Some seaweed are actually Seaweedy that will head towards you at your walking speed, and can't be defeated normally.

Stage 4: Polluted Forest[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Toad: Shares similar behavior to the Lividstone, except it has one health point instead of two.
  • Blue Toad: A Toad that shoots or breaths Ice Projectiles that Freeze You.
  • Ogre: Shares similar behavior to the Francky.
  • Hunter: They keep static, aiming horizontally at the players before shooting blue live missiles which are rather slow, and can be stood on. But if the missiles are red, they home in on players, and are not for players to stand on at all.
  • Lividstone: Maintaining its behavior from Rayman Origins, its simple and easy to defeat. But their Medieval Counterparts are now driven crazy by frontal attacks including Rayman's Punches just like their normal counterparts were in Rayman 1.
  • Zombie Chicken: If it hurts a player, it will fall apart so it can't be defeated for Lums.
  • Spiky Flower: If a group of these are blocking the way, just hit their bulb and they'll be out of there faster than you can say, "Rayman's Raving Rabbids."
  • Spiky Plant Platform: Unlike Normal Plant Platforms, you can't get on top of a Spiky one from underneath or else you will obviously get impaled.
  • Carnivorous Liana: You can grab its tongue for it to pull you up to higher places. Just don't hold on for too long or else it'll eat you.
  • Starflower: Shoots spinning star shaped projectiles with a hole in its center.
  • Puppy Poppy: It may look cute, but once you get close, they cue their attack by turning angry and inverting its colors. Not to mention it's completely immune to your normal attacks.
  • Ta-ree: A Fake Background Tree that charges at you without falling off ledges.
  • Tree Octopus: Camouflages with Trees, before it reveals itself to attack you when you're in its range. Grabs you with its tentacles, chews you up and spits you out.
  • Devilbob: Shares similar behavior to the Psychlops.
  • Little Flapper Squirrel: Acts like a Little Fly.
  • Big Flapper Squirrel: Acts like a Big Fly.

Stage 5: Frozen Treat Hill[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Spiky Orange: Back from Rayman Origins, its look now determines its behavior. If its dark colored with two eyes like in Rayman Origins, its stuck to the surface. If its bright colored with one eye like in Rayman Legends, it bounces up and down.
  • Baby Ice Dragon: Acts exactly like Baby Dragon Chef from Rayman Origins, except it has Ice Breath that will freeze you.
  • Pick: It looks like it's part of the level structure, but its eyes give him away. When a player is in front of it, it will fly towards you in the direction it's facing, so thank goodness they can only travel in one direction.
  • Fork: This three prong utensil can only hurt players when touched at the top.
  • Swiss Army Knife Enemy: It will hurt players directly on contact, and must be attacked to be defeated.
  • Mintsult: Freezes you when you try to defeat it normally.
  • Ta-ree: A Fake Background Tree that charges at you without falling off ledges.
  • Shark Whale: Attempts to swallow players whole, resulting in instant death.
  • Headless Snowman: It uses its detachable head as a projectile against you. You have to defeat its body so its head will become worthless and disappear.
  • Ice Cream Yeti: Basically a Francky-Like creature which uses a Spiked Shield and a Freeze Ray to defend itself.
  • Little Icefly: Acts like a Little Fly.
  • Big Icefly: Acts like a Big Fly.

Stage 6: Mystery Mountain[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Darktoon: A common foe, yet only appears in the later stages in this game. It has all its attack strategies from Rayman 1, Rayman Designer & Rayman Origins.
  • Hunter: They keep static, aiming horizontally at the players before shooting blue live missiles which are rather slow, and can be stood on. But if the missiles are red, they home in on players, and are not for players to stand on at all.
  • Buff Hunter: This hunter uses its design from the GBA Version of Rayman's Raving Rabbids and it uses its Rayman Redemption Behavior. (Except the bullets are still green and have hammers, obviously.)
  • Stone Man: They have their attack strategies from Rayman 1, Rayman Designer & Rayman Origins. Like in Rayman 1, they have 5 Health, but like Rayman Origins, they don't put themselves back together.
  • Stone Dog: It freely walks and jumps on its platform, turning backwards when they face an obstacle. It can also jump onto another platform, and rebound in the air when it touches the bottom of the map. It always attacks Players in small groups.
  • Stone Golem: This guy will attempt to protect his allies by painfully knocking you back into the air at a short distance.

Stage 7: Factory Skies[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Darktoon: A common foe, yet only appears in the later stages in this game. It has all its attack strategies from Rayman 1, Rayman Designer & Rayman Origins.
  • Robit: This enemy from Rayman Origins' Moody Clouds uses its long outreach electric shock to attack. There are literally no methods of defeating it except for Level Hazards.
  • Henchman 200: An older Robo-Pirate that never existed in the Rayman Franchise.
  • Henchman 400: An older Robo-Pirate that never existed in the Rayman Franchise.
  • Henchman 600: An older Robo-Pirate that never existed in the Rayman Franchise.
  • Henchman 800: An enemy that commonly appeared in Rayman 2. It has a variety of possible attacks, and the amount of power it has is determined by its color. From weakest to strongest, the colors it comes in are Purple, Blue, Red, Grey-Brown, Green, Grey and Yellow.
  • Henchman 1,000: An enemy from Rayman 2 that's a more powerful version of Henchman 800. Compared to it, he has bigger size, more strength, extra health, a built-in jet pack which he uses to glide, and his left arm has a cannon.

Stage 8: Volcanic Voltage[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Darktoon: A common foe, yet only appears in the later stages in this game. It has all its attack strategies from Rayman 1, Rayman Designer & Rayman Origins.
  • Robit: This enemy from Rayman Origins' Moody Clouds uses its long outreach electric shock to attack. There are literally no methods of defeating it except for Level Hazards.
  • Baby Dragon Chef: It usually patrols the area, where it will spit flames players if it sees them; it can remain stationary, where it spits fire in a certain direction, sometimes towards a pot, causing it to boil where the steam will raise its lid, or towards a soufflé, causing it to expand. If the heroes get too close to it without attacking, they will poke them with their fork. Sometimes it will stand on a tube of pepperpaste, which also expels fire.
  • Mariachi: This skeleton acts exactly like it did in Rayman Legends, but this time it falls apart and eventually puts itself back together everytime players attack it.

Stage 9: Cove Mines[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Darktoon: A common foe, yet only appears in the later stages in this game. It has all its attack strategies from Rayman 1, Rayman Designer & Rayman Origins.
  • Robit: This enemy from Rayman Origins' Moody Clouds uses its long outreach electric shock to attack. There are literally no methods of defeating it except for Level Hazards.

Stage 10: Spaceship of Doom[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Darktoon: A common foe, yet only appears in the later stages in this game. It has all its attack strategies from Rayman 1, Rayman Designer & Rayman Origins.
  • Space Pirate: An enemy that take up to two hits who looks like an extraterrestrial in an astronaut suit, flying on a frying pan. It's usually lurking from a height, and if it sees players, it will attempt to dive bomb them. Don't try to run away, because it can sometimes overtake you.
  • Robit: This enemy from Rayman Origins' Moody Clouds uses its long outreach electric shock to attack. There are literally no methods of defeating it except for Level Hazards.

Stage 11: Land of the Livid Dead[]

  • Rabbid: As the Game's Main Enemy, there are many types of it, and it will act in different ways. They appear in every stage of the game.
  • Darktoon: A common foe, yet only appears in the later stages in this game. It has all its attack strategies from Rayman 1, Rayman Designer & Rayman Origins.
  • Psychlops: If you get too close without attacking it quick enough, it will be startled, causing it to deploy its spikes on instinct.
  • Psychlopes: Basically a double sized Psychlops.
  • Granny Zombie: It's a slow enemy which sometimes doesn't even move. It uses its handbag to attack players.
  • Toad: Shares similar behavior to the Lividstone.
  • Devilbob: Shares similar behavior to the Psychlops.
  • Hoodmonger: The most common type of Hoodlum. It wears brown sack-clothes and hats and use shotguns. They take three hits to defeat.
  • Hoodsoldier: Its gun shoots three arrows at once, all of which are fast following the same trajectory. It wears blue-gray and brown sack-clothes and take three hits to defeat.
  • Hoodstormer: This small, blue and brown Hoodlum can fly in both of its forms, as it is attached to a propeller. It wears pilot glasses and usually attack from distance. Players have to be careful with how they attack it, as it can dodge vertical shots.
  • Grim Keeper: The first mate of small Grims are much larger than other Hoodlums. They wear red sack-clothes and hide themselves behind big, wooden shields. Under their clothes, there is hidden an infinite number of Grims. The only time they put their shields away, is when they pull up their clothes to allow one Grim to run free at Players. It is also the only time when they can defeated.
  • Grim: This Green Hoodlum is the smallest soldier of the army. An infinite number of them is hidden under Grim Keepers' clothes who always allow one of them out. They carry an explosive jug of plum juice and run to Players to blow them up. When they are defeated, no Black Lum flies out.
  • Hoodoos: The best sorcerers of the army. This tall and thin Hoodlum uses its magic to protect other Hoodlums. Players have to defeat a Hoodoo before attacking Hoodlums she protects. It isn't easy, as Hoodoos can disappear for a moment and appear again on different place. They are known for a knot in the lower part of their cloak, which is purple with yellow moons and stars (like Jano's hat in Rayman 2).
  • Hoodbooms: An explosive specialist, who throws jugs of plum juice on Players, making it blow up with them. They wear red and yellow sack-clothes and have a scarecrow grin and black hair, scorched from all explosions. They usually laugh diabolically while throwing jugs. It is difficult to defeat them, as they take six hits and easily get angry.
  • Hoodofficer: Despite its look being similar to standard Hoodmongers', its not the same. Hoodofficers wear red and blue sack-clothes, with a yellow crest on the front. They usually shoot three shots from their guns and take six hits to defeat.
  • Heckler: One of the strongest soldiers in the Hoodlum army. It wears a large shell, made from the strongest material. After being hit by a strong enough attack, it loses their shell for a while and it is the only time they can be defeated. They also use a gun made from the Wild Crash toilet, and while pulling a chain, it shoots a series of shots. It can pick Players up and throw them onto the ground, too.
  • Buff Hunter: This hunter uses its design from the GBA Version of Rayman's Raving Rabbids and it uses its Rayman Redemption Behavior. (Except the bullets are still green and have hammers, obviously.)
  • Pick: It looks like it's part of the level structure, but its eyes give him away. When a player is in front of it, it will fly towards you in the direction it's facing, so thank goodness they can only travel in one direction.
  • Spider: This enemy wanders freely on its platform, turning backwards when it reaches an obstacle. When Players are in sight, it can climb to the ceiling of the caves, and start firing homing stingers at them. It is, however, possible to defeat them before they climb to the ceiling. It can also duck to avoid Normal Attacks. Sometimes, it does not jump onto the ceiling when it spot Players, but simply turn its back and starts shooting at them. When doing so, it does not duck to avoid Normal Attacks.

Evil Rabbids[]

Stage 1: Plains of Thought[]

  • Regular Rabbid: The most common type of Rabbid in game. It can be defeated in one hit, and it has multiple possible behaviors such as chasing Players with a rolling pin, and shooting plungers at Players.
  • Giant Rabbid: A big, black, grey or blue angry-looking bunny who appears in most Shooting Levels, usually seen throwing explosive objects. He takes several hits to take down.
  • Gladiator Rabbid: A Rabbid wearing various metal kitchen utensils on his body to protect him from attacks from Players. He attacks with a ladle. Moves slow, but can take many hits before he is taken down. Appears in later Shooting Levels, usually in groups of two.
  • Miracle Rabbid: A Wasp-Looking Rabbid which stings Players with its venomous stinging hand. In Single Player Mode, getting stung would damage the Player. In Multi-Player Mode, getting stung would take control of the player causing it to attack other players, which would last until this Rabbid gets defeated.

Darktoons[]

  • Walker Darktoon: walks back and forth on whatever land he's on without falling down.
  • Jumper Darktoon: Stays stationary, but when Players enter its zone of detection, it jumps up vertically and snaps its jaws.
  • Jumper-Walker Darktoon: Moves back and forth on a platform, but when Players enter its zone of detection it jumps up vertically and snaps its jaws.
  • Speeder Darktoon: Stays stationary, but when a Player enters its zone of detection it jumps up vertically and flies out horizontally in their direction.
  • Flying Darktoon: Flies in a predetermined flight path, but its area of movement may be restricted by Reactive Types.
  • Flying Walker Darktoon: Walks to the edge of a platform. When it get there, it flies underneath of it to the other side, then resumes its walk. Its area of movement may be restricted by Reactive Types.
  • Kamikaze Darktoon: Has the same movement pattern as the Walker and Flying Darktoons, but if it is on an overhead platform and a Player walks beneath said platform, the Darktoon will drop down on top of them.
  • Fire Darktoon: This type of Darktoon is covered in flames and will hop towards Players should it see them. Once defeated, it scatters into harmful sparks.
  • Origins Darktoon: This type of Darktoon acts exactly like the ones from the game Rayman Origins, so it tries to bite players whether they are on the ground or in the air.

Game Engine[]

Since Fans have chosen help develop Rayman 6, they were given a tour of UbiArt Framework. This helped fans decide that it was best to work on Rayman 6 using Unreal Engine. They were successfully able to port what they wanted from Rayman Origins & Legends to Rayman 6 with a few alterations.

Trivia[]

  • Ubisoft teased this game to be, "The Biggest Best Rayman & Rabbid Crossover By Fans, For Fans."
  • The Order of the First 8 World of the game were based off another game called New Super Mario Bros. 2.
  • This is the Second Time a Rayman Platformer and Rabbid Minigames were put together into one game.
  • This game reveals how Globox cares about his family more than food when he gets upset at Rayman when finding out he escaped the Prison in Rayman's Raving Rabbids, leading him to run away while refusing any food offer to get him back.
  • This game also reveals that Verminators are the reason why Rabbids turned evil in the first place, as they used Rabbids as their slaves, and tried to kill them when they betrayed them.
  • This is the Third Rayman Game to include Tricky Treasure levels, and the Second One that requires you to beat them to unlock the Land of the Livid Dead.
  • Band Desert is a combination of Band Land from Rayman 1 and Desert of Didgeridoos from Rayman Origins.
  • A Shark Whale is basically a Whale Shark with many opposites including speed, size and behavior.
  • The Headless Snowman Enemy is based off a Monster in a series called, "What's New, Scooby-Doo?"
  • The idea for the design of the Poppy Puppy is based off a design used in, "VeggieTales: The Land of Ha's".
  • The Poppy Puppy's behavior is similar to the behavior of the enemy Lovely from, "Kirby Superstar".
  • Psychlops is pronounced as normal, but Psychlopes is pronounced as "saɪklopiz" or "sy-KLOH-peez".
  • Mintsult is a combination of the words Mint and Insult.
  • Friendly Rabbid is the only Rabbid able to speak proper English, according to him.
  • Rayman 6's Land of the Livid Dead is a combination of Rayman 3's, Rayman Origins' and Rayman Legends' Land of the Livid Dead.

Gallery[]

Puppy Poppies Basic Art
Chicklick Basic Art
Stone Golem Basic Art
Advertisement