Bayonetta is a tall yet light character. She has a below average walking and air speed, average traction and dashing speed with a decently fast initial dash, very fast air acceleration and fall speed, high gravity and very high jumps. This gives her poor endurance, especially vertically and average mobility.
Stats[]
Weight: 000
Walk Speed: 000
Initial Dash: 000
Run Speed: 000
Jump: 000
Aerial Speed: 000
Falling speed: 000
Other Movements[]
No. of Jumps: 2
Crawl: No
Wall Jump: Yes
Wall Cling: Yes
Gimmicks[]
Recovery Frames: When using her Side or Up Specials, she'll receive a set number of landing frames upon landing.
Bullet Arts: When using her Neutral Attack, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral Aerial, Forward Aerial, Back Aerial, Up Aerial, Down Aerial, Neutral Special, Side Special or Up Special, she can cancel them into firing bullets.
Bat Within: Transforms into a swarm of bats before reforming after being hit by an attack early during rolls, sidesteps or air dodges or late during Witch Time.
Performs a lunge with her left gun, a back-handed strike with her right, and an uppercut with the left & then performs a barrage of pistol whips, concluded by a thrusting pistol whip. The Bullet Arts version of all hits of the combo has her shoot her guns forward, with the exception of the third hit, which shoots forward and upward in a diagonal direction behind herself. If the button is held while Bayonetta performs the barrage, it will do additional damage due to her firing her guns at the same time, though this does not actually extend the attack's range like her other Bullet Arts. Its utility as a get-off-me option is very poor, making it the second slowest neutral attack in the game after Dedede's. However, it deals high damage to compensate, with the full combo being capable of dealing ~18%.
Her Punch + Punch + Punch • Punch combo while wielding Love is Blue from Bayonetta 2.
Does a forward rushing pistol whip. The Bullet Arts version of this move fires her gun in front of herself. It has noticeable start-up, but travels far and acts as one of Bayonetta's few direct KO options.
Stiletto from the Bayonetta franchise.
10% (early), 8% (late)
Ledge Attack
N/A
Performs a hook kick while climbing up.
N/A
9%
Floor Attack
Break Dance
Does a low-angle kick performed from a windmill while getting up.
Break Dance from the Bayonetta franchise.
7%
Tilt Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Side Tilt
Bullet Heel/Combo Twist/Rising Kick
Performs a front kick, a spin kick and an upward roundhouse kick. Functions like a neutral attack, requiring further inputs to continue the combo. The Bullet Arts version of each strike has her fire her guns at different angles: the first is straight forward, the second is slightly upward and the third is diagonally upward. If up close, the subsequent hits may fail to connect. Due to its slow speed and low shield safety, it is of niche use compared to her other moves, though it can set up aerial combos at low to mid percents or set up mindgames by canceling the move halfway.
Her Kick + Kick + Kick combo while wielding Love is Blue from Bayonetta 2.
3%, 3%, 7%
Up Tilt
Chain Upper
Does an upwards pistol whip. Hits twice, with the first hit having set knockback and a hitbox slightly above and in front of her head that does slightly more damage than on the ground, but can only hit midair opponents. The Bullet Arts version of this move fires her gun above her. The second hit sometimes won't connect due to positioning. It is an effective combo starter in general, as it can anti air and initiate combos, and can even set up a KO into back aerial at high percents. However, it cannot KO outright due to its low power, and becomes ineffective for combos past high percents.
The delayed punch launcher from the Bayonetta franchise.
1.5% (hit 1, clean), 2% (hit 1, late), 6% (hit 2)
Down Tilt
Trip Circle
Does a sweep kick to launch opponents airborne. The Bullet Arts version of this move fires two guns in front of herself and one behind herself; the front version can effectively pepper opponents at a distance due to this feature. It is her safest grounded combo starter due to its speed and relatively low commitment, though it has short range. It can initiate aerial combos from low to high percents, though it cannot KO outright.
The final hit of Bayonetta's Punch + Punch + Kick combo while wielding Love is Blue from Bayonetta 2.
6% (foot), 5% (leg)
Smash Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Side Smash
Umbran Straight
Fuses with Madama Butterfly as she throws a straight punch, spawning a large spectral fist forward, occasionally saying "Bingo!", while the Bullet Arts version has her fire her gun depending on the angle: forward if unangled, slightly upward if up & slightly downward if down. It has great power and horizontal range and Madama Butterfly's hitbox cannot be reversed. However, it has high ending lag and low priority, making it fairly easy to cancel out. A blindspot will always be present directly in front of her, regardless of angle and its animation renders it unable to hit prone opponents or those with very low crouches.
The final hit of Comboes 8 & 11 of Colour My World in Bayonetta 3.
14% (wrist), 16% (fist)
Up Smash
Wicked Upper
Fuses with Madama Butterfly as she throws an uppercut, spawning a large spectral fist upward, occasionally saying "Piss off!!", while the Bullet Arts version has her fire 1 gun forward & 1 upward. It has noticeable start-up, high ending lag and low priority, but it is her strongest attack when clean. Its range also allows it to pierce through the platforms of Battlefield. Madama Butterfly's hitbox cannot be reversed.
The delayed punch launcher from Comboes 5 & 13 of Colour My World in Bayonetta 3.
17% (clean), 16% (mid), 15% (late)
Down Smash
Heel Stomp
Fuses with Madama Butterfly as she stomps her foot on the ground while spawning a large spectral foot to stomp shortly after her, burying & meteor smashing opponents, while the Bullet Arts version has her fire the guns on her feet downward into the ground. There is a hitbox on her leg that leads into the main hitbox. It can meteor smash opponents that are either on the edge or in midair, making it a potent edge-guarding option. Like up smash, it only hits in front of her, has high ending lag and low priority, but has considerable vertical range. Madama Butterfly's hitbox cannot be reversed. Uniquely, the hitbox for her stamping the ground is set to never activate Witch Time.
Does a spinning roundhouse kick.The Bullet Arts version of this move fires her guns to her sides both horizontally and diagonally below her and is useful for edgeguarding due to its long duration and very good coverage. If canceled early, it can lead into aerial combos with her special moves and the clean hit can act as a combo finisher offstage.
The aerial Bullet Climax in the original Bayonetta.
8% (clean), 6% (late), 3% (Bullet Arts extension)
Forward Aerial
Aerial Bullet Punch/Aerial Combo Sweep/Swing Down
Performs a straight pistol whip with her left gun and a backhanded strike with her right gun and a downward-arc spin kick. Functions like a neutral attack, requiring further inputs to continue the combo. The Bullet Arts version of this move fires in front of her for the first two hits, while the third hit fires three guns downward and one upward. Successfully landing each hit will cause Bayonetta to pop upwards slightly, allowing her to complete the rest of the combo. It is also effective for KOing when near the blast lines, and is usually used to end combos after a second Witch Twist. The first hit can be used while landing to combo into forward smash, or canceled into After Burner Kick at extremely high percents while edgeguarding, where it can actually KO.
Her aerial Punch + Punch + Kick combo while wielding Love is Blue from Bayonetta 2.
4% (hit 1), 3.3% (hit 2), 7% (hit 3)
Backward Aerial
Shooting Kick
Does a high-angle back kick. The Bullet Arts version of this move fires one gun behind her at an upward angle. It is slow for a back aerial, but acts as her strongest aerial KO option outside of combos. Some aerial combos can lead into back aerial for additional damage, or act as KO combos including from up tilt. Its hitbox is rather misleading due to her attack's motion trails, as its hitboxes don't appear until her leg fully extends.
The second hit of her aerial Punch + Kick combo while wielding Love is Blue from Bayonetta 2.
10% (leg), 13% (foot)
Up Aerial
Full Moon Edge
Does a bicycle kick. The Bullet Arts version of this move has her fire her guns, whilst she performs a modified version of the aú aberto. While this version deals less damage, it provides excellent coverage that covers wide areas around her, making it useful for edge-guarding and dealing additional damage. While it is decently fast for an up aerial, its hitbox starts behind her, which can make it slower than it seems. However, one can perform a reverse aerial rush to take advantage of this, allowing multiple up aerials to combo into each other, potentially ending with a back aerial. Overall, up aerial has high utility, as it can initiate combos into specials if canceled early and can also KO when close to the top blast line, although she has to perform extremely high ladder combos for it to KO.
The kick launcher in the original Bayonetta.
7.5% (kick), 3% (Bullet Arts extension)
Down Aerial
Heel Guillotine
Does a split-legged axe kick. A stall-then-fall with low duration and ending lag, which allows her to safely recover afterward if used off-stage. It is a meteor smash when hitting with her heel, while its landing hit has extremely high knockback, both of which make it a viable, but punishable KOing option overall. Can be used after her special move combos to catch opponents who attempt to punish her increased landing lag. The Bullet Arts version fires one gun from her heel forward, but only upon landing.
Her standard aerial kick in the original Bayonetta.
7% (body), 8% (leg), 9% (heel), 5% (landing)
Grabs & Throws[]
Input
Image Pose
Name
Description
Reference
Damage
Grab
N/A
Reaches out seductively with her hand emanating Umbran Magic.
N/A
N/A
Pummel
Witch Slap
Slaps the opponent in the face with Colour My World. It has average speed, but is unique in that it consists of two hits per input. As a result, it is possible for the opponent to break free in the middle of the pummel and thus miss the second hit entirely.
Slap Punish Attack from the Bayonetta franchise.
0.6% (hit 1), 0.7% (hit 2)
Forward Throw
Tetsuzanko
Slams the opponent forward with a body check. It is her strongest throw in knockback and damage. However, it is easily DI'd due to its diagonal angle.
Her Tetsuzanko throw from the Bayonetta franchise.
7% (hit), 3% (throw)
Backward Throw
Crescent Sweep
Does a jumping roundhouse kick. Particularly weak for a back throw, and is mostly used to gain stage control or initiate edgeguards.
The final hit of her Punch + Punch + Punch + Kick combo while wielding Love is Blue from Bayonetta 2.
3% (kick), 6% (throw)
Up Throw
Arc Wiper
Does an outside crescent kick. Does not have true combo potential; however, due to her aerial presence, up throw is usually used to initiate aerial combos as she can capitalize on the opponent's reaction.
The final hit of her Punch + Punch + Kick combo while wielding Scarborough Fair from the original Bayonetta.
3% (kick), 4.5% (throw)
Down Throw
Full Stomp
Stomps the opponent into the ground. Due to its high ending lag, it is unreliable as a combo starter, unlike most other down throws. It does have unusually high knockback growth, however, enabling it to kill off the top when not in position for forward throw to do so, though it is also ineffective for this regard unless she is on an elevated platform.
The final hit of her Punch + Punch + Punch + Kick + Kick + Kick combo while wielding Love is Blue from Bayonetta 2.
3% (stomp), 5% (throw)
Special Moves[]
Input
Image
Name
Description
Damage
Neutral Special
Bullet Climax/Charge Bullets
Fires bullets at a slight angle. The move can be cancelled by shielding or rolling, but only when fully charged. She alternates between two animations while charging and firing for each time she uses Bullet Climax: either she stands in a semi-crouching position and fires the guns in her hands, or she does a handstand and fires the guns on her feet. Both function identically, although Kirby's Copy Ability fires from noticeably different heights. Due to its angle, it is useful for edge-guarding and hindering aerial approaches, with the charged version being an extremely powerful KO option against recovering opponents. The uncharged version can also lock opponents on platforms.
1.35% (uncharged), 2.7% (charged)
Side Special
Heel Slide/Afterburner Kick
Either does a sliding kick on the ground, while the Bullet Arts version has her fire the guns on her feet, which is followed up with the aú aberto on the ground or does a diagonal diving kick in the air, which the Bullet Arts version is the same one as the one on the ground.
Does an ascending, corkscrew pistol-whip. It hits multiple times but covers minimal vertical distance and extremely minimal horizontal distance. Despite this, it's still a very useful recovery option, as she is allowed to use one Witch Twist after each jump, including after a double jump. Holding the button causes her to additionally fire her guns from her hands and feet; hitting anyone directly above or below, to her sides and slightly diagonally under her. It is overall her primary combo initiator and extender as its low endlag and multiple uses allow her to perform an impressive variety of aerial strings. It's also essential for her ladder combos as she can immediately perform another one after the first one ends with precise timing, which can drag opponents close to the top blast line. Each final hit has different knockback trajectories,with the first sending diagonally upwards and the second sending at a horizontal angle with low knockback; the latter allows her to consistently combo into aerials.
3% (ground, hits 1 and 7), 0.2% (hits 2 - 5), 2% (air, hit 1)
Down Special
Witch Time
Uses her magic to slow down time around an opponent who attacks her, albeit only slowing down the attacking opponent as opposed to all opponents. Functions as a counterattack. Its duration is dependent on several factors: the opponent's damage, whether the attack was direct or indirect and frequency.
N/A
Final Smash[]
Infernal Climax: Says "Smashing!!", activates Witch Time to affect the whole stage & after attacking opponents enough times, saying "AVAVAGO!!", uses her hair as a conduit to summon Gomorrah who chomps them 4 times before firing a laser beam at them with Queen Butterfly also fires 1 as well as it roars, insta-KO'ing heavily damaged opponents.
Poses, Animations & Others[]
On-screen appearance[]
Pose
Reference
Emerges from her Bat Within form while surrounded by the Umbra Witches' symbol & then proceeds to wield her guns.
N/A
Idle Poses[]
Pose Letter
Pose
Reference
A
Waves 1 of her guns in an inviting motion, while resting the other on her hip.
N/A
B
Holds her left gun in front of herself & her right gun upward beside her head, which occurs once she ends any ground attack & reverts to her standard idle animation after a few seconds.
Her "in combat" pose in the first 2 Bayonetta games.
Taunts[]
Note: She can cancel into her attacks from them.
Pose Letter
Pose
Reference
A
Twirls around, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum.".
Her long taunt from Bayonetta 2, but shortened.
B
Gracefully spins around, then points both guns directly in front of herself, saying, "New 'do, dead you.".
Her short taunt while wielding Salamandra in Bayonetta 2.
C
Strikes a pose while flourishing her guns before looking away and then looking forward, while her glasses briefly emit a light purple glint upon concluding.
The dance she performs prior to fighting the 1st Joy she encounters in the original Bayonetta.
Victory Poses[]
Pose Letter
Pose
Reference
A
Dances & says "Miss me, baby?" before posing like her Down Taunt.
Her taunt with Chernabog from Bayonetta 2.
B
Performs the Break Dance & then strikes a pose, either saying "Dreadful." or "Don't make me beg".
Her taunt with guns & Takemikazuchi from Bayonetta 2.
C
Faces her back to the screen while holding her guns up beside her face before she pirouettes like a ballerina & then aims her guns to the right with a pose, either saying "That all you got?" or "You're making it easy.".
Her taunt with Alruna & Rakshasa from Bayonetta 2.
Music Victory Theme: The first few notes of Whispers of Destiny, followed by the jingle that plays upon completing a verse in Bayonetta.
Losing Pose: Claps for the winner.
Kirby Hat[]
Kirby wears Bayonetta's wig & glasses.
Classic Mode: Let's Dance, Boys![]
Her opponents represent bosses from the Bayonetta franchise.
Round
Opponents
Stage
Music
Notes
1
Giant Spyro
Sumeragi Tower
One of A Kind
Represents Gomorrah.
2
Gray Charizard
Umbra Clock Tower
Fortitudo - In Labors & Dangers
Represents Fortitudo.
3
Jeanne
Wily Castle
Red & Black
N/A
4
White Geese
Umbra Clock Tower
Riders of the Light
Represents the Masked Lumen.
5
Dracula, then Demon Dracula
Dracula's Castle
Theme of Bayonetta - Mysterious Destiny (Instrumental)/Afterburner (∞ Mix)
Represents Father Balder.
6
Giant Palutena
Skyworld
Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)
The platinum & pure platinum trophies also from Bayonetta 2.
Alt 3
Black Hair
Bronze Bodysuit
Insert a reference of this color or costume.
Alt 4
Blue Hair
Blue Bodysuit
N/A
Alt 5
Green Hair
Green Bodysuit
N/A
Alt 6
Orange Hair
Orange Bodysuit
N/A
Alt 7
Purple Hair
Purple Bodysuit
N/A
Costume
Color Regions
Reference
0 (Default)
Black Hair
Black Bodysuit
Her appearance from the original Bayonetta.
Alt 1
Black Hair
Yellow Bodysuit
Her yellow alternate color from Anarchy Reigns.
Alt 2
Black Hair
Green Bodysuit
Her green alternate color also from Anarchy Reigns.
Alt 3
Black Hair
Blue Bodysuit
Her blue alternate color also from Anarchy Reigns.
Alt 4
Black Hair
Pink Bodysuit
Her time-displaced younger self whom she watches over also from the original Bayonetta.
Alt 5
White Hair
Red Bodysuit
Jeanne's appearance also from the original Bayonetta.
Alt 6
Black Hair
Gray Bodysuit
Rosa
Alt 7
Purple Hair
Purple Bodysuit
N/A
Costume
Color Regions
Reference
0 (Default)
Black Hair
Black Bodysuit
Her appearance from Bayonetta 3.
Alt 1
Black Hair
White Bodysuit
Her CB 44 palette also from Bayonetta 3.
Alt 2
Black Hair
Red Bodysuit
Her CB 45 palette also from Bayonetta 3.
Alt 3
Black Hair
Yellow Bodysuit
Her CB 46 palette also from Bayonetta 3.
Alt 4
Black Hair
Green Bodysuit
Her CB 47 palette also from Bayonetta 3.
Alt 5
Black Hair
Blue Bodysuit
Her CB 48 palette also from Bayonetta 3.
Alt 6
Black Hair
Purple Bodysuit
Her CB 49 palette also from Bayonetta 3.
Alt 7
Pink Hair
Pink Bodysuit
Her CB 50 palette also from Bayonetta 3.
Conversations[]
Snake's Codec Call[]
What will Snake and Colonial/Mei Ling/Otacon say about this fighter.
Character
Transcript
Snake
Insert Transcript here.
Colonel
Insert Transcript here.
Mei Ling
Insert Transcript here.
Otacon
Insert Transcript here.
Palutena's Guidance[]
Character
Transcript
Pit
An Umbra Witch has entered Skyworld! AHHHHH!
Palutena
Bayonetta. Nemesis of angels. Slaughterer of Centurions. Wearer of questionable outfits.
Pit
I wonder why Bayonetta hunts angels.
Palutena
If I had to guess, I'd say she drags them to the underworld so demons can devour their souls...
Pit
AHHHHHHHHHHHHHHH! Whooooo... OK. But the angels Bayonetta hunts aren't nice angels like me. They're monsters...right?
Viridi
Angels can take many forms, just as goddesses can. Take Palutena for instance... Her current appearance is something humans can comprehend, but it's not her true form.
Palutena
You're one to talk, Viridi.
Viridi & Palutena
Hahahaha!
Pit
HAHAHAHA! Fighting...tips...PLEASE?!
Viridi
Ugh. If you get caught in one of her combos, just...like...wiggle around or something.
Trivia[]
Jennifer Hale became the replacement voice actress and recorded new lines after Hellena Taylor was caught lying & taking advantage of fans' concerns about the money voice actors get paid to get them to boycott Bayonetta 3 before it was released, which gave Brady flashbacks to when John Swan tried to do something similar to Dream with how commentary channels are so willing to stick up to smaller channels punching up to bigger channels.
Bayonetta's many alternate costumes throughout the franchise were considered, but were scrapped due to Brady thinking that would be too much.
She was originally going to get a new gimmick based off the Demon Masquerades from Bayonetta 3, but were used as her new aesthetic when using her Smash Attacks.