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Lark (ラーク Lark) is one of the main characters of the Pilotwings series and appears as a newcomer in Super Smash Bros. Endless Dreams.

Attributes[]

Essentially, Lark would be a bit varied in the sense that in the air, his power and other strong points and talents would truly shine since he would be able to combo/juggle in mid-air like it was nobody’s business. At the same, he would be a bit weaker on the ground so his power would be a bit decreased, but his speed would be increased by a decent margin. He could do things like rack up damage and spin along the ground and the air with his “Birdman” wings. As a special note, Lark would also gain a triple jump thanks to his suit.

His air game and speed on the other would nothing to take lightly. His attacks could easily chain into each other. Not to Street Fighter levels, but it can connect quite easily. Despite the small amount of jumps he has, he can jump high enough to get momentum to perform aerial attacks before landing. Also, although the gear he wears may appear heavy, Lark would also be quite light. Not glass canon proportions, but to reflect his pilot persona, he would be relatively easy to launch. By extension, I envision him to be relatively floaty. He would fall at quite a slow rate. His Birdman suit coupled with the ability to help him fly, would also help serve in a good amount of his attacks.

Stats[]

  • Weight: 000
  • Walk Speed: 000
  • Initial Dash: 000
  • Run Speed: 000
  • Jump: 000
  • Aerial Speed: 000
  • Falling speed: 000

Other Movements[]

  • No. of Jumps: 2
  • VG Icon SSB Crawl (MS Paint)Crawl: Yes/No
  • VG Icon SSB Wall Jump (MS Paint)Wall Jump: Yes/No
  • VG Icon SSB Wall Cling (MS Paint)Wall Cling: Yes/No

Moveset[]

Ground Attacks[]

Input Image Pose Name Description Reference Damage
VG Icon SSB Neutral Attack (MS Paint)
Jab
Insert image here N/A Begins with one large poke from the right wing of his suit, then does a swipe from the left wing and finishes with a forced slam from both wings. N/A
VG Icon SSB Dash Attack (MS Paint)
Dash Attack
Insert image here N/A Rushes in with a big headbutt to opponents, courtesy of his helmet. N/A
VG Icon SSB Ledge Recovery Attack (MS Paint)
Ledge Attack
Insert image here N/A Does a headbutt while climbing up. N/A
VG Icon SSB Floor Attack (MS Paint)
Floor Attack
Insert image here N/A Sweeps his wings around himself while getting up. N/A

Tilt Attacks[]

Input Image Pose Name Description Reference Damage
VG Icon SSB Side Tilt (MS Paint)
Side Tilt
Insert image here N/A Does a very large swipe with the left wing of his Birdman suit. N/A
VG Icon SSB Up Tilt (MS Paint)
Up Tilt
Insert image here N/A Performs an upwards triple kick with the Jumble Hopper spring shoes. N/A
VG Icon SSB Down Tilt (MS Paint)
Down Tilt
Insert image here N/A Sweeps the floor with his right wing. N/A

Smash Attacks[]

Input Image Pose Name Description Reference Damage
VG Icon SSB Side Smash (MS Paint)
Side Smash
Insert image here N/A Performs a grounded dive, sliding into any opponents in his path. N/A
VG Icon SSB Up Smash (MS Paint)
Up Smash
Insert image here N/A With the help of his Jumble Hopper spring boots, Lark hops upwards with so much force, that his helmet sends opponents flying straight upwards, allowing him to follow up with many aerial attacks. N/A
VG Icon SSB Down Smash (MS Paint)
Down Smash
Insert image here N/A Rapidly spins along the ground, similar to Peach's, but he instead attacks with his right foot and left wing. N/A

Aerial Attacks[]

Input Image Pose Name Description Reference Damage
VG Icon SSB Neutral Aerial (MS Paint)
Neutral Aerial
Insert image here N/A Performs a seriously rapid spin in the air. N/A
VG Icon SSB Forward Aerial (MS Paint)
Forward Aerial
Insert image here N/A Spreads the wings of his Birdman suit to extend them forward, rapidly-jabbing at the opponent. N/A
VG Icon SSB Backward Aerial (MS Paint)
Backward Aerial
Insert image here N/A Does 5 swiveling roundhouse kicks performed in a quick succession behind him with his wings. N/A
VG Icon SSB Up Aerial (MS Paint)
Up Aerial
Insert image here N/A Rapidly flaps the wings of his Birdman suit above him, doing multiple hits in a similar manner to R.O.B.'s. N/A
VG Icon SSB Down Aerial (MS Paint)
Down Aerial
Insert image here N/A Sends himself downwards, head-first. Can meteor-smash, but only if the opponent is hit by the top of his head. N/A

Grabs & Throws[]

Input Image Pose Name Description Reference Damage
VG Icon SSB Grab (MS Paint)
Grab
Insert image here N/A Grabs with 1 hand. N/A
VG Icon SSB Pummel (MS Paint)
Pummel
Insert image here N/A Headbutts the opponent with his helmet. N/A
VG Icon SSB Forward Throw (MS Paint)
Forward Throw
Insert image here N/A Performs a Judo Throw, sending opponents flying head-first. Has a very small windbox for nearby opponents. N/A
VG Icon SSB Backward Throw (MS Paint)
Backward Throw
Insert image here N/A Tosses the opponent over his head and behind him, backhand-punching the opponent away. N/A
VG Icon SSB Up Throw (MS Paint)
Up Throw
Insert image here N/A Tosses the opponent upwards, headbutting to send them further upward. N/A
VG Icon SSB Down Throw (MS Paint)
Down Throw
Insert image here N/A Tosses the opponent downwards, jumping high into the air, and then landing, performing a big body slam onto them. N/A

Special Moves[]

Input Image Name Description Damage
VG Icon SSB Neutral Special (MS Paint)
Neutral Special
Insert image here Parachute Works similarly to Mr. Game and Watch’s Neutral Air in Melee, and would also grant you super slow falling speed like Peach's Up Special. However, the move itself does NOT give Lark extra altitude, but it is great for covering long horizontal distances while falling. (Only damages the second it opens. Afterwards, if you’re not careful, Lark can be gimped from recovering if the opponent were to hit him. If they end up hitting the parachute, the opponent takes damage.
VG Icon SSB Side Special (MS Paint)
Side Special
Insert image here Toy Plane Quickly whips out a remote, and from above him, a toy plane would whiz around. This plane would be useful for gimping characters with recoveries that do not necessarily involve flight of some kind. The toy plane can drop small projectiles that resembles pellet gun bullets that deal 2%. You must also press the "A" button to have the toy plane drop it's projectiles while the toy plane is in use. Press the "B" button to cancel the move. Remember, that as long as the toy plane is still in activation, Lark will be left wide open for attack, and will have no way to defend himself.
VG Icon SSB Up Special (MS Paint)
Up Special
Rocket Belt SSBU Item Render Rocket Belt Works as a recovery (similar to R.O.B.’s Up-Special), but the thrusters burn opponents behind or below you. Unlike the item, this Rocket Belt cannot be used “infinitely” and instead bursts upwards with blazing speed, having greater knockback at takeoff. It is similar to Palutena’s Rocket Jump, but travels much higher vertically. Sadly, this move has little to no horizontal recovery. If Lark were to damage anyone on the way up, he would score multiple hits, similar to Little Mac’s Rising Star recovery move.
VG Icon SSB Down Special (MS Paint)
Down Special
Insert image here Boost Ring Places a floating ring in-front of him which can be passed through to give him an instant momentum boost to dash into opponents, sending them flying from the collision. However, opponents can also go through this ring as well, which can be used to their advantage, rushing into other opponents (including Lark!). As a matter of fact, if the opponent uses the ring to crash into Lark, he actually takes more knockback, similar to if Duck Hunt’s Trick Shot is sent flying back at them. Depending on the character’s weight, the move could cause less knockback or more. For example: if Kirby goes through a ring, his knockback is very small, so you don’t need to worry about lightweights. If Mario or any middleweights walk through, the knockback is decent, to say the least. If any heavyweights, such as Bowser were to go through, then watch out! Get out of the way as soon as possible or you’ll be sent flying! Don’t worry though, because if you happen to place the ring just right, it could be used as a trap to rush an opponent off-stage.

Final SmashSmash Ball SSBU Item Render[]

  • Light Plane: A plane flies in from the background, similar in-function to Zero Suit Samus' Final Smash. Lark hops inside, preparing to fire himself at opponents from the foreground. Be very careful though, as Lark has quite a small window of time to fire himself at opponents. He has a span of 15 seconds. If he does not fire himself in that window of time, the Final Smash will abruptly cancel itself, and Lark will return to the stage as if nothing had just happened. If he does fire himself however, Lark will deal massive damage and knockback to whoever he manages to hit, to the point where it is almost always going to be a One-Hit KO. It should be noted that the Final Smash one-use only, so Lark must time the attack right, and position himself carefully.

Poses, Animations & Others[]

On-screen appearance[]

Pose Reference
Uses a parachute to float safely down to the ground. N/A

Idle Poses[]

Pose Letter Pose Reference
A Adjusts his helmet. N/A
B Adjusts his wingsuit. N/A

Taunts[]

Pose Letter Pose Reference
A Takes off his helmet and blows on it, wiping the top and then straps it right back on. N/A
B Makes a funny face in whatever direction he’s facing, sticking his tongue out at his opposition, making a silly sound as he does so. N/A
C Attempts to rapidly flap the wings of his Birdman suit, actually lifting himself off of the ground for about 3 seconds, he then gets tired and falls back down onto the ground, huffing and puffing from exhaustion. N/A

Victory Poses[]

Pose Letter Pose Reference
A Jumps up high into the air, happily shouting “Yahoo!!!” He will continue hopping even after the announcer has announced their names and they yell out their exclamations. N/A
B Plays with the remote-controlled toy plane, before it loses power and crashes onto his head, causing him to wince and rub in slight annoyance. N/A
C Basically performs his entrance animation from the start of a match, but this time, the parachute covers his whole body, and he can’t get out from under it. N/A

Music Victory Theme: A flourished remix of achieving a license in Pilotwings 64.

  • Losing Pose: Lark claps to the winner.

Kirby Hat[]

Kirby wears Lark's helmet.

Classic Mode: Flying Lessons[]

His opponents can fly planes & other aircraft, except Galleom.

Round Opponents Stage Music Notes
1 Rosalina, Bowser Jr., Funky Kong Pilotwings Gusty Garden Galaxy N/A
2 Meta Knight, Samus, Dark Samus, Sylux Pilotwings Meta Knight’s Revenge N/A
3 Fox, Falco, Slippy, Wolf, Krystal Pilotwings Missile Slipstream N/A
4 Pit, Elma, Villager, Dr. Eggman, Tails Pilotwings Windy Hill Zone Act 1 N/A
5 Chibi-Robo, Jeanne, X, Zero, Sora Pilotwings Red & Black N/A
6 Crash, Coco, Cuphead, Mugman, Travis Pilotwings Floral Fury N/A
Bonus Game
Final Galleom Base Boss Battle - Super Smash Bros. Brawl N/A
  • Note: After he's added through DLC, Earthworm Jim will also appear in the Classic Mode.
    • Round 6: Earthworm Jim

Skins & Costumes[]

Costume Image Reference
0 (Default) LarkPilotwings His appearance from Pilotwings 64.
Alt 1 Insert image here Pink
Alt 2 Insert image here Purple
Alt 3 Insert image here Black
Alt 4 Insert image here Kiwi
Alt 5 Insert image here Goose
Alt 6 Insert image here Ibis
Alt 7 Insert image here Instructor

Conversations[]

Snake's Codec Call[]

What will Snake and Colonial/Mei Ling/Otacon say about this fighter.

Character Transcript
Snake (Sub Art)
Snake
Insert Transcript here.
Colonel (Sub Art)
Colonel
Insert Transcript here.
Mei Ling (Sub Art)
Mei Ling
Insert Transcript here.
Otacon (Sub Art)
Otacon
Insert Transcript here.

Palutena's Guidance[]

What will Pit, Palutena and Viridi say about this fighter.

Character Transcript
Pit (KIUprising Drawing Clear)
Pit
Insert Transcript here.
Palutena (KIUprising Drawing Clear)
Palutena
Insert Transcript here.
Viridi (KIU Drawing Clear)
Viridi
Insert Transcript here.
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