Lark (ラーク Lark) is one of the main characters of the Pilotwings series and appears as a newcomer in Super Smash Bros. Endless Dreams.
Attributes[]
Essentially, Lark would be a bit varied in the sense that in the air, his power and other strong points and talents would truly shine since he would be able to combo/juggle in mid-air like it was nobody’s business. At the same, he would be a bit weaker on the ground so his power would be a bit decreased, but his speed would be increased by a decent margin. He could do things like rack up damage and spin along the ground and the air with his “Birdman” wings. As a special note, Lark would also gain a triple jump thanks to his suit.
His air game and speed on the other would nothing to take lightly. His attacks could easily chain into each other. Not to Street Fighter levels, but it can connect quite easily. Despite the small amount of jumps he has, he can jump high enough to get momentum to perform aerial attacks before landing. Also, although the gear he wears may appear heavy, Lark would also be quite light. Not glass canon proportions, but to reflect his pilot persona, he would be relatively easy to launch. By extension, I envision him to be relatively floaty. He would fall at quite a slow rate. His Birdman suit coupled with the ability to help him fly, would also help serve in a good amount of his attacks.
Stats[]
- Weight: 000
- Walk Speed: 000
- Initial Dash: 000
- Run Speed: 000
- Jump: 000
- Aerial Speed: 000
- Falling speed: 000
Other Movements[]
Moveset[]
Ground Attacks[]
Tilt Attacks[]
Smash Attacks[]
Aerial Attacks[]
Grabs & Throws[]
Special Moves[]
Final Smash[]
- Light Plane: A plane flies in from the background, similar in-function to Zero Suit Samus' Final Smash. Lark hops inside, preparing to fire himself at opponents from the foreground. Be very careful though, as Lark has quite a small window of time to fire himself at opponents. He has a span of 15 seconds. If he does not fire himself in that window of time, the Final Smash will abruptly cancel itself, and Lark will return to the stage as if nothing had just happened. If he does fire himself however, Lark will deal massive damage and knockback to whoever he manages to hit, to the point where it is almost always going to be a One-Hit KO. It should be noted that the Final Smash one-use only, so Lark must time the attack right, and position himself carefully.
Poses, Animations & Others[]
On-screen appearance[]
Pose | Reference |
Uses a parachute to float safely down to the ground. | N/A |
Idle Poses[]
Pose Letter | Pose | Reference |
A | Adjusts his helmet. | N/A |
B | Adjusts his wingsuit. | N/A |
Taunts[]
Pose Letter | Pose | Reference |
A | Takes off his helmet and blows on it, wiping the top and then straps it right back on. | N/A |
B | Makes a funny face in whatever direction he’s facing, sticking his tongue out at his opposition, making a silly sound as he does so. | N/A |
C | Attempts to rapidly flap the wings of his Birdman suit, actually lifting himself off of the ground for about 3 seconds, he then gets tired and falls back down onto the ground, huffing and puffing from exhaustion. | N/A |
Victory Poses[]
Pose Letter | Pose | Reference |
A | Jumps up high into the air, happily shouting “Yahoo!!!” He will continue hopping even after the announcer has announced their names and they yell out their exclamations. | N/A |
B | Plays with the remote-controlled toy plane, before it loses power and crashes onto his head, causing him to wince and rub in slight annoyance. | N/A |
C | Basically performs his entrance animation from the start of a match, but this time, the parachute covers his whole body, and he can’t get out from under it. | N/A |
Music Victory Theme: A flourished remix of achieving a license in Pilotwings 64.
- Losing Pose: Lark claps to the winner.
Kirby Hat[]
Kirby wears Lark's helmet.
Classic Mode: Flying Lessons[]
His opponents can fly planes & other aircraft, except Galleom.
Round | Opponents | Stage | Music | Notes |
1 | Rosalina, Bowser Jr., Funky Kong | Pilotwings | Gusty Garden Galaxy | N/A |
2 | Meta Knight, Samus, Dark Samus, Sylux | Pilotwings | Meta Knight’s Revenge | N/A |
3 | Fox, Falco, Slippy, Wolf, Krystal | Pilotwings | Missile Slipstream | N/A |
4 | Pit, Elma, Villager, Dr. Eggman, Tails | Pilotwings | Windy Hill Zone Act 1 | N/A |
5 | Chibi-Robo, Jeanne, X, Zero, Sora | Pilotwings | Red & Black | N/A |
6 | Crash, Coco, Cuphead, Mugman, Travis | Pilotwings | Floral Fury | N/A |
Bonus Game | ||||
Final | Galleom | Base | Boss Battle - Super Smash Bros. Brawl | N/A |
- Note: After he's added through DLC, Earthworm Jim will also appear in the Classic Mode.
- Round 6: Earthworm Jim
Skins & Costumes[]
Costume | Image | Reference |
0 (Default) | His appearance from Pilotwings 64. | |
Alt 1 | Pink | |
Alt 2 | Purple | |
Alt 3 | Black | |
Alt 4 | Kiwi | |
Alt 5 | Goose | |
Alt 6 | Ibis | |
Alt 7 | Instructor |
Conversations[]
Snake's Codec Call[]
What will Snake and Colonial/Mei Ling/Otacon say about this fighter.
Character | Transcript |
Snake |
Insert Transcript here. |
Colonel |
Insert Transcript here. |
Mei Ling |
Insert Transcript here. |
Otacon |
Insert Transcript here. |
Palutena's Guidance[]
What will Pit, Palutena and Viridi say about this fighter.
Character | Transcript |
Pit |
Insert Transcript here. |
Palutena |
Insert Transcript here. |
Viridi |
Insert Transcript here. |