Mario is a playable starter fighter in Super Smash Bros. 6, being the eponymous protagonist of the Super Mario series. He is a jovial Italian plumber who embarks on several adventures across the Mushroom Kingdom alongside his brother Luigi, usually to save the Princess Peach from the evil Koopa King Bowser. While he's mostly known for his career as a hero, he is also known for doing a lot of different jobs (usually in spin-off titles of his series), such as a doctor, a racer and a multi sport athlete.
Mario is a balanced All-Rounder character whose playstyle is simple enough to make him beginner-friendly. He has solid stats, boasting average movement, power and speed, and he has a tool for every situation: a projectile, an approaching option, an anti-air attack and a stall-and-fall move. While he's easy enough to learn, there are a few hidden techniques that make him viable even in the hands of an expert, such as his Footstool Jump gimmick or the ability to cancel his Side Special into a jump.
Mario's main weakness is his lack of range on most of his attacks, meaning that he has to fight up close against opponents (a particularly ruthless task against a Grappler), alongside being a "master of none", meaning that he's outclassed by pretty much everyone else in at least one category. This means that a good Mario player must adapt to opponents that outclass him in a specific category.
Jumps: 2
Crawl: No
Wall Jump: Yes
Wall Cling: No
Gimmicks[]
Footstool Jump: Mario can deal damage to an opponent if he lands on top of them, gaining extra air time upon doing so.
Moveset[]
Ground Attacks[]
Input
Image
Name
Description
Reference
Jab
N/A
Mario punches forward, following up with another punch and finishing off with a kick that launches the opponent away. All three of these deal solid damage, but lack range.
Mario's attack animation in Super Mario 64.
Dash Attack
N/A
Mario performs a baseball slide kick, which slowly decreases his speed and sends hit opponents upwards at an angle.
Mario's running attack in Super Mario 64.
Ledge Attack
N/A
Mario gets up and kicks in front of him, dealing solid damage and knockback.
N/A
Floor Attack
N/A
Mario performs a leg sweep that trips nearby opponents, before getting back up.
Slightly resembles Mario's crouching attack in Super Mario 64.
Tilt Attacks[]
Input
Image Pose
Name
Description
Reference
Side Tilt
Koopa Kick
Mario performs a roundhouse kick that can be angled slightly. It's rather fast and can be used as a get-off-me tool.
N/A
Up Tilt
N/A
Mario throws a spinning uppercut that deals minimal damage, but can combo into itself. A particularly cheeky player may use the hitstun in order to attempt an infinite combo, but it will automatically be dropped after 5 consecutive hits.
The second hit of the Mega Glove's combo from Super Mario RPG: Legend of the Seven Stars.
Down Tilt
N/A
Mario performs a sweep kick. While it's a combo starter akin to his Up Tilt, it cannot be chained into itself as easily and sends hit opponents diagonally, making it tricky to use.
N/A
Smash Attacks[]
Input
Image Pose
Name
Description
Reference
Side Smash
Hammer!
Mario holds up an hammer and slams it forward. While this is his best kill move and can reflect projectiles, it is also the laggiest of his moves, meaning that he can be punished if it whiffs.
Mario's hammer attack animation in certain Mario & Luigi games.
Up Smash
N/A
Mario throws a jumping, overarching headbutt. His second fastest Smash Attack and one of his most reliable options out of shield, although it's not as strong as his Forward Smash.
N/A
Down Smash
N/A
Mario performs a breakdance kick that comes out fast and hits around himself. Its damage is stronger on the back hit instead of the front hit.
Mario's crouching attack in Super Mario 64.
Aerial Attacks[]
Input
Image Pose
Name
Description
Reference
Neutral Aerial
Star Spin
Mario spins with his arms outstretched, hitting around himself once for medium damage and stalling his fall for a moment. The air stalling only works once per airtime, meaning that using this move twice will make Mario fall while using it.
Mario's Star Spin attack from Super Mario Galaxy.
Forward Aerial
N/A
After a small delay, Mario throws an overhead punch as his hand is covered in flames. With the right timing, the attack can spike opponents.
N/A
Back Aerial
N/A
Mario throws a dropkick behind himself, dealing solid damage. One of his quickest aerials.
N/A
Up Aerial
N/A
Mario performs a backflip kick, hitting above and around himself. It doesn't deal much damage, but comes out rather quickly.
N/A
Down Aerial
Goomba Crusher
Mario stomps beneath himself, being able to spike opponents if timed right or to just launch them away with moderate damage.
Mario's signature stomping attack in his home series.
Grabs & Throws[]
Input
Image Pose
Name
Description
Reference
Grab
N/A
Mario grabs forward with one hand.
N/A
Pummel
N/A
Mario headbutts the opponent.
N/A
Forward Throw
N/A
Mario simply launches the opponent away with a kick to the gut. One of his fastest throws, yet also his weakest.
N/A
Back Throw
So Long, Gay Bowser!
Mario spins the opponent around himself thrice before tossing them behind himself. The opponent themselves can hit nearby opponents in order to rack up extra damage.
Mario grabbing and tossing Bowser during his boss fights in Super Mario 64.
Up Throw
N/A
Mario simply tosses the opponent upwards. A pretty weak throw, perfect for combos.
N/A
Down Throw
N/A
Mario slams the opponent onto the ground, causing them to bounce back up. A rather combo-friendly throw that deals medium damage.
N/A
Special Moves[]
Input
Image
Name
Description
Neutral Special
Fire Ball
Mario tosses a Fire Ball forward, which bounces along the ground and deals moderate damage on hit. If it doesn't hit an opponent, it will disappear on its own after traveling enough distance. Up to two fireballs can be on screen at a time
Side Special
Long Jump / Dive
Mario performs a long jump if he's on the ground or dive forward if he's in the air. Landing on an opponent will cause damage and cancel the move into a jump, although it can be turned into a jump early on by simply pressing the jump button.
Up Special
Super Jump Punch
Mario performs a rising uppercut while adopting his signature jumping pose. The attack deals multiple hits of damage and causes coins to spew out of the opponent (although this is only a cosmetic effect), launching them away with the final hit. After use, however, Mario will enter freefall.
Down Special
Ground Pound
After hopping upwards if he's on the ground, Mario falls down butt first at high speeds. The move increases in power if he falls for a while, but it can only be cancelled late, meaning that Mario can potentially KO himself if he uses it off the stage.
Final Smash
Wonder Flower
A Wonder Flower from Super Mario Bros. Wonder appears in front of Mario, who touches it in order to create chaos across the stage via one of several randomly chosen effects. The effects that can be applied are as follows:
A stampede of Bulrushes rushes from either side of the stage. They can be stood on but deal damage if they come in contact with someone at the front.
Warp Pipes appear from either side of the stage, causing singing Piranha Plants to appear and walk across the stage, biting any foe that comes too close.
Random items start to fall from the sky.
Castle Bowser from the airship levels of Wonder appears in the background and fires homing missiles at the opponents.
Everything becomes a silhouette as every fighter becomes vertically stretched. Crouching returns the fighter(s) to their normal proportions.
Poses, Animations & Others[]
On-screen appearance[]
Pose
Reference
A Warp Pipe appears on the stage, before Mario comes out of it and yells out "Let's-a-Go!". The pipe then disappears as Mario enters his battle stance.
N/A
Idle Poses[]
Pose
Reference
Mario adjusts his hat.
N/A
Mario assumes a boxing stance.
N/A
Taunts[]
Pose
Reference
Mario spins around and gives the camera a peace sign
Mario's victory animation in Super Mario 64.
Mario spins Cappy around himself, before catching him and putting him back on.
N/A
Mario spins in the air and falls on his back, before getting back up.
Mario's defeat animation in Donkey Kong.
Victory Poses[]
Pose
Reference
Mario winds up a punch before punching forward.
N/A
Mario is seen descending a flagpole, before he lands on the ground and poses while removing his hat.
Mario's level complete animation in New Super Mario Bros. U.
Mario jumps into view and lands in a strongman pose.
N/A
Music Victory Theme: A remix of the Super Mario Bros. victory theme.
Losing Pose: Mario happily claps for the winner.
Skins & Costumes[]
Number
Reference Image
Description
Default
Mario's default appearance.
Alt 1
Mario dons a white hat and shirt with red overalls, resembling his color scheme after gaining a Fire Flower.
Alt 2
Mario dons a blue cap and overalls with a pink shirt, resembling his appearance on the cover art of the Famicom version of Mario Bros.. Referred to internally as "trans-rights-mario" in reference to its color scheme being similar to the transgender flag.
Alt 3
Mario dons an orange cap with matching overalls and a blue shirt, resembling both his original appearance in Donkey Kong and his Classic Suit from Super Mario Odyssey.
Alt 4
TBA
Alt 5
TBA
Alt 6
TBA
Alt 7
Mario dons his Builder gear from Super Mario Maker.
Trivia[]
Mario's Ground Pound attack was inspired by Elite Versus 24, a Fantendo "umbrella" game.