Video Game Fanon Wiki
Advertisement

Corrin (カムイ Kamui) is the main protagonist of Fire Emblem: Fates and appears as a veteran in Super Smash Bros. Endless Dreams.

Attributes[]

Corrin is a middleweight swordfighter, having an above-average height, above-average walking speed, below-average running speed, a below-average initial dash, high traction, below-average air speed and acceleration and an average falling speed along with a slightly above average gravity. All of these attributes collectively make his mobility fall more along the side of below-average. However, Corrin also possesses the fastest dash to shield speed in the game, which significantly aids in their ability to approach and dealing with projectiles.

Stats[]

  • Weight: 000
  • Walk Speed: 000
  • Initial Dash: 000
  • Run Speed: 000
  • Jump: 000
  • Aerial Speed: 000
  • Falling speed: 000

Other Movements[]

  • No. of Jumps: 2
  • VG Icon SSB Crawl (MS Paint)Crawl: No
  • VG Icon SSB Wall Jump (MS Paint)Wall Jump: No
  • VG Icon SSB Wall Cling (MS Paint)Wall Cling: No

Moveset[]

Ground Attacks[]

Input Image Pose Name Description Reference Damage
VG Icon SSB Neutral Attack (MS Paint)
Jab
Insert image here Pierce Thrust/Hoshidan Scoop/Nohrian Flash/Dragon Fang Storm/Dragon Fang Pierce Does a stab with a spear arm, an inward slash with the Omega Yato held in a reverse grip, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite. The third hit of Corrin's Jab can kill at very high percents. N/A 2% (base), 2.5% (tip), 2%, 3% (base), 4% (tip), 0.5% (loop), 3% (finisher)
VG Icon SSB Dash Attack (MS Paint)
Dash Attack
Insert image here Drill Spins forward in a corkscrew-like manner while holding forward the Omega Yato. The attack after triggering Luna or Lethality in Fire Emblem Fates. 2% (hits 1-5), 3% (hit 6)
VG Icon SSB Ledge Recovery Attack (MS Paint)
Ledge Attack
Insert image here N/A Climbs up the ledge and swings the Omega Yato forward. N/A 5%
VG Icon SSB Floor Attack (MS Paint)
Floor Attack
Insert image here N/A Plants their dragon arm into the ground & then spins their body around it while kicking & then getting up. 1 of their attacks from Fire Emblem Warriors. 7%

Tilt Attacks[]

Input Image Pose Name Description Reference Damage
VG Icon SSB Side Tilt (MS Paint)
Side Tilt
Insert image here Yato Slash Does a downwards outward swipe with the Omega Yato. N/A 10.5%
VG Icon SSB Up Tilt (MS Paint)
Up Tilt
Insert image here Yato Circle Does a twirling-turn upward slash with the Omega Yato. Can inconsistently cover platforms. N/A 9% (clean, late sword), 6% (late body)
VG Icon SSB Down Tilt (MS Paint)
Down Tilt
Insert image here Leg Crusher Slashes across the ground with the Omega Yato. Relatively low knockback which sends opponents up and slightly towards Corrin, making it a viable combo starter. One of Corrin's fastest attacks. N/A 7.5%

Smash Attacks[]

Input Image Pose Name Description Reference Damage
VG Icon SSB Side Smash (MS Paint)
Side Smash
Insert image here Dragon Fang Thrust Transforms the free arm into a spear with Dragon Fang and thrusts it forward. It possesses immense reach, being the fourth-longest reaching non-projectile forward smash in the game, only behind Min Min's, Spring Man's, Simon's, and Richter's. It can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds the Omega Yato in front of them as the chainsaw blades start to move to repeatedly damage opponents in range. Though this does not lead to the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to SDI out of, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind Corrin if close enough. The second hit of the Dragon Fang skill in Fire Emblem Fates. 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip)
VG Icon SSB Up Smash (MS Paint)
Up Smash
Insert image here Vertical Dragon Fang Thrust Crosses both arms, crouches and transforms the arms into Dragon Fang spears, pointing them upward across themself in a bracing position to launch opponents. It has a sweetspot at the tip, but its range is poor and knockback is lacking on the sourspot. N/A 10% (sides), 13% (base), 15% (tip)
VG Icon SSB Down Smash (MS Paint)
Down Smash
Insert image here N/A Transforms her arm into a dragon mouth with Dragon Fang, conjures a large purple magic orb in it & punches the ground with it, creating a large explosion. 1 of their attacks from Fire Emblem Warriors. 14%

Aerial Attacks[]

Input Image Pose Name Description Reference Damage
VG Icon SSB Neutral Aerial (MS Paint)
Neutral Aerial
Insert image here Circular Formation Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards. Unlike in Corrin's other moves, the Dragon Fang spear does not deal more damage at the tip. It hits all around Corrin, has low landing lag and launches opponents at a high angle, allowing it to function as a reliable combo starter at a wide range of percents. Its relatively low startup combined with its large hitbox also makes it one of Corrin's viable Out-of-Shield options. N/A 7% (clean), 5.5% (late)
VG Icon SSB Forward Aerial (MS Paint)
Forward Aerial
Insert image here Jumping Strike Does an inward single-handed reaping slash with the Omega Yato. Similar to Marth's, only with Corrin's legs being positioned differently. It launches at a fairly high angle, autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos. It's also -4 on shield and combining that with its large range makes it very safe on shield. N/A 9%
VG Icon SSB Backward Aerial (MS Paint)
Backward Aerial
Insert image here Dragon Fang Wings Sprouts wings with the Dragon Fang, and attacks by flapping them. It can be used for recovering as it propels Corrin forward like R.O.B.'s back aerial. It also has good range and knockback but has the slowest startup out of all of Corrin's aerials. Its trait of propelling the user forward combined with its large hitbox makes it safe on shield. N/A 12% (clean), 9% (late)
VG Icon SSB Up Aerial (MS Paint)
Up Aerial
Insert image here Light Ring Slashes in the air with the Omega Yato in a backward flip. Has wide range, quick startup, and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos. N/A 10%
VG Icon SSB Down Aerial (MS Paint)
Down Aerial
Insert image here N/A Transforms into their dragon form & does a body slam, meteor smashing opponents. 1 of their attacks from Fire Emblem Warriors. 9%

Grabs & Throws[]

Input Image Pose Name Description Reference Damage
VG Icon SSB Grab (MS Paint)
Grab
Insert image here N/A Leans forward slightly and reaches out with the free hand, which briefly enlarges. N/A N/A
VG Icon SSB Pummel (MS Paint)
Pummel
Insert image here Knee Kick Does a knee strike. N/A 1.3%
VG Icon SSB Forward Throw (MS Paint)
Forward Throw
Insert image here Bright Star Transforms the free arm into a spear with Dragon Fang and stabs the opponent with it, knocking them up and away. Unusually, even though the scaling of this throw is very low, it possesses a tipper hitbox that can hit bystanders. If tippered, this throw is significantly more powerful and is thus very deadly if at the edge. N/A 5% (hit 1, base), 10% (hit 1, tip), 2% (throw)
VG Icon SSB Backward Throw (MS Paint)
Backward Throw
Insert image here Evening Twilight Places the opponent backward and stabs them upwards with the Dragon Fang spear-turned arm, knocking them away. Similar to forward throw, though with slightly more damage and knockback, along with possessing a tipper hitbox just like forward throw, but due to the slight differences in damage and knockback, it's considered more powerful than the forward throw in both regards. N/A 6.5% (hit 1, base), 12% (hit 1, tip), 2% (throw)
VG Icon SSB Up Throw (MS Paint)
Up Throw
Insert image here Dragon-Form Thrust Lifts the opponent into the air and transforms into dragon form then raises on its hind legs to launch opponents in the air via a headbutt during the transformation. Afterward, Corrin reverts back into human form. The strongest out of all of Corrin's throws. N/A 6.5% (hit 1), 3% (throw)
VG Icon SSB Down Throw (MS Paint)
Down Throw
Insert image here Dragon-Form Kick Throws the opponent to the ground and transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent and emitting a splash of water. Afterward, Corrin reverts back into human form. Much like up throw, it is a relatively strong throw; however, its 70° angle leaves it vulnerable to LSI, allowing it to be survived for much longer, while its ending lag is too high for followups. As a result, it is largely outclassed by up throw, though it remains useful for damage racking purposes. N/A 6.5% (hit 1), 3% (throw)

Special Moves[]

Input Image Name Description Damage
VG Icon SSB Neutral Special (MS Paint)
Neutral Special
Insert image here Dragon Fang Shot Transforms the left arm into a draconic mouth with Dragon Fang and fires a ball of water. The ball of water briefly paralyzes opponents before launching them away. After the projectile is fired, Corrin's dragon arm will bite before reverting to normal, hitting nearby opponents. 4% (shot, uncharged), 11% (shot, fully charged), 10% (bite, uncharged), 20% (bite, fully charged)
VG Icon SSB Side Special (MS Paint)
Side Special
Insert image here Dragon Lunge When used on the ground, Corrin hops a short distance into the air; pressing the attack button during the hop will result in Corrin striking diagonally down with the Dragon Fang spear arm. When used in the air, however, Corrin instantly strikes with the Dragon Fang spear arm. If it hits any terrain during the move, Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be followed up with either a kick to either side, by pressing the attack button or tilting the control stick horizontally; or a jump by pressing the jump button or tilting the control stick upwards. It can also be canceled entirely by tilting the control stick down, or automatically after pinning a surface for two seconds, which can be useful for reading the opponent's floor recovery. However, canceling the move allows the opponent to act out of it immediately. Pinned opponents can also escape by button mashing if Corrin does not choose an action soon enough. Like most of Corrin’s moves, the tip of the spear deals the most damage and knockback. 7% (lance, middle, ground), 8% (lance, middle, air), 15% (lance, tip), 12% (front/back kick, clean), 7% (front/back kick, late), 5% (back kick, turn)
VG Icon SSB Up Special (MS Paint)
Up Special
Insert image here Dragon Ascent Grows wings using the Dragon Fang and leaps upwards. Similar to Roy's Blazer, it hits multiple times and can be angled by approximately 45°. Additionally, like Rosalina's Launch Star, it can be angled to go as high and vertically as possible by pushing backward immediately after activation. 4.5% (hit 1), 1.2% (hits 2-6), 3% (hit 7)
VG Icon SSB Down Special (MS Paint)
Down Special
Insert image here Counter Surge Their head goes into dragon form while getting into a defensive stance. If attacked, Corrin transforms into a dragon using the Dragon Fang and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards. 1.2× (minimum 10%)

Final SmashSmash Ball SSBU Item Render[]

  • Torrential Roar: Strikes the ground with their free hand, creating two large pillars of light. Anyone who gets hit will be transported to a rocky mountain area. Corrin then transforms into a dragon with the Dragon Fang and unleashes a whirlpool that traps and launches all fighters before going back to the standard stage.

Poses, Animations & Others[]

On-screen appearance[]

Pose Reference
Falls gently onto the stage in dragon form with a pool of water appearing underneath as they transform into their human form. N/A

Idle Poses[]

Pose Letter Pose Reference
A Twirls the Omega Yato around forward. N/A
B Poses with the Omega Yato positioned behind them. N/A

Taunts[]

Pose Letter Pose Reference
A Ducks down, stands back up and poses with their head in dragon form as Male Corrin says "My path is clear!", while Female Corrin says "Let's do this!". N/A
B Twirls the Omega Yato as Male Corrin says "I've made my choice.", while Female Corrin says "Your fate is clear.". Corrin's animation before a battle in Fire Emblem Fates.
C Twirls the Omega Yato in the air and places it on its tip as Male Corrin says "Are you ready?", while Female Corrin says "You ready for this?". 1 of Corrin's post-battle animations also in Fire Emblem Fates.

Victory Poses[]

Pose Letter Pose Reference
A Roars in their dragon form before transforming back & swings the Omega Yato a bit as Male Corrin says "I think it went well.", while Female Corrin says "I think that went pretty well.". Their victory animation from Fire Emblem Warriors.
B Twirls the Omega Yato overhead and places it on its tip as Male Corrin says "That went well!", while Female Corrin says "That was great.". Corrin's animation after a battle in Fire Emblem Fates.
C Crosses both arms as a whirlpool of water swirls around & then morphs into dragon form while emitting a flourish of water, roaring to the skies. Corrin's first transformation into their dragon form also in Fire Emblem Fates.

Music Victory Theme: A flourished remix of a small excerpt of Lost in Thoughts All Alone from Fire Emblem Fates.

  • Losing Pose: Corrin claps for the winner.

Kirby Hat[]

Kirby wears Corrin's Dragon Fang mask.

Classic Mode: Between White & Black[]

Their opponents wear white or black outfits, representing the Hoshido & Nohr families from Fire Emblem Fates, except Medeus.

Round Opponents Stage Music Notes
1 Bayonetta, Qbby Umbra Clock Tower Let’s Dance Boys! N/A
2 Dark Pit, Pit Skyworld Dark Pit's Theme N/A
3 Black Knight, Mythra Coliseum Incoming! N/A
4 Joker, Ryu Mementos Ryu Stage Type A N/A
5 Kyo, Euden The King of Fighters Stadium ESAKA - KOF2002UM N/A
6 Black Shadow, Azura Port Town Aero Dive Lost in Thoughts All Alone N/A
Bonus Game
Final Medeus, then Dark Dragon Medeus Dolhr Keep Medeus, the Shadow Dragon (Against Medeus), Medeus (2nd Phase) (Against Dark Dragon Medeus) Represents Anarkos. A Maxim Tomato spawns on the stage after Medeus is KO'd.
  • Note: After they're added through DLC, Felicia, Mio & Earthworm Jim will also appear in the Classic Mode to replace certain fighters.
    • Round 3: Earthworm Jim (Replaces Mythra & Against The Dark Knight replaces Incoming!)
    • Round 4: Mio (Replaces Ryu & Last Surprise replaces Ryu Stage Type A)
    • Round 5: Felicia (Replaces Euden)

Skins & Costumes[]

Costumes[]

Costume Image Reference
0 (Default) Corrin SSBU The default settings for the Nohr Prince from Fire Emblem Fates.
Alt 1 Corrin (Male, Hoshido Noble) His appearance as a Hoshido Noble also from Fire Emblem Fates.
Alt 2 Corrin New Year His New Year appearance from Fire Emblem Heroes.
Alt 3 Corrin-Alt1 SSBU The default settings for the Nohr Princess also from Fire Emblem Fates.
Alt 4 Corrin (Female, Nohr Noble) Her appearance as a Nohr Noble from Fire Emblem Fates.
Alt 5 Full Portrait Corrin (F) (Nohrian Summer) Her Summer appearance also from Fire Emblem Heroes.

Alternate Colors of Costumes[]

Costume Color Regions Reference
0 (Default)
  • Silver Hair
  • Blue Cape
  • White Armor
The default settings for the Nohr Prince from Fire Emblem Fates.
Alt 1
  • Pink Hair
  • Purple Cape
  • Red Armor
Saizo & the overworld sprites of enemy units from the Fire Emblem franchise.
Alt 2
  • Blue Hair
  • Red Cape
  • Blue Armor
The overworld sprites of player units in the Fire Emblem franchise.
Alt 3
  • Green Hair
  • Red Cape
  • Green Armor
Kaze & the overworld sprites of ally units in the Fire Emblem franchise.
Alt 4
  • Blue Hair
  • Orange Cape
  • Orange Armor
Oboro
Alt 5
  • Yellow Hair
  • Yellow Cape
  • Yellow Armor
N/A
Alt 6
  • Purple Hair
  • Purple Cape
  • Purple Armor
N/A
Alt 7
  • Black Hair
  • Black Cape
  • Black Armor
N/A

Costume Color Regions Reference
0 (Default)
  • Silver Hair
  • White Cape With Blue Inside
  • White Armor
His appearance as a Hoshido Noble from Fire Emblem Fates.
Alt 1
  • Pink Hair
  • Purple Cape
  • Red Armor
Saizo & the overworld sprites of enemy units from the Fire Emblem franchise.
Alt 2
  • Blue Hair
  • Red Cape
  • Blue Armor
The overworld sprites of player units in the Fire Emblem franchise.
Alt 3
  • Green Hair
  • Red Cape
  • Green Armor
Kaze & the overworld sprites of ally units in the Fire Emblem franchise.
Alt 4
  • Blue Hair
  • Orange Cape
  • Orange Armor
Oboro
Alt 5
  • Yellow Hair
  • Yellow Cape
  • Yellow Armor
N/A
Alt 6
  • Purple Hair
  • Purple Cape
  • Purple Armor
N/A
Alt 7
  • Black Hair
  • Black Cape
  • Black Armor
N/A

Costume Color Regions Reference
0 (Default)
  • White Hair
  • Red Scarf
  • White Outfit
His New Year appearance from Fire Emblem Heroes.
Alt 1
  • Pink Hair
  • Blue Scarf
  • Red Outfit
Saizo & the overworld sprites of enemy units from the Fire Emblem franchise.
Alt 2
  • Blue Hair
  • Red Scarf
  • Blue Outfit
The overworld sprites of player units in the Fire Emblem franchise.
Alt 3
  • Green Hair
  • Red Scarf
  • Green Outfit
Kaze & the overworld sprites of ally units in the Fire Emblem franchise.
Alt 4
  • Blue Hair
  • Orange Scarf
  • Orange Outfit
Oboro
Alt 5
  • Yellow Hair
  • Yellow Scarf
  • Yellow Outfit
N/A
Alt 6
  • Purple Hair
  • Purple Scarf
  • Purple Outfit
N/A
Alt 7
  • Black Hair
  • Black Scarf
  • Black Outfit
N/A

Costume Color Regions Reference
0 (Default)
  • Silver Hair
  • Blue Cape
  • White Armor
The default settings for the Nohr Princess from Fire Emblem Fates.
Alt 1
  • Blue Hair
  • Orange Cape
  • Orange Armor
Oboro
Alt 2
  • Pink Hair
  • Purple Cape
  • Pink Armor
The overworld sprites of Valla-aligned units also from Fire Emblem Fates as well as the flames emitted by Omega Yato.
Alt 3
  • Pink Hair
  • Blue Cape
  • Red Armor
Saizo & the overworld sprites of enemy units from the Fire Emblem franchise.
Alt 4
  • Blue Hair
  • Red Cape
  • Blue Armor
The overworld sprites of player units in the Fire Emblem franchise.
Alt 5
  • Green Hair
  • Red Cape
  • Green Armor
Kaze & the overworld sprites of ally units in the Fire Emblem franchise.
Alt 6
  • Black Hair
  • Black Cape
  • Black Armor
N/A
Alt 7
  • Purple Hair
  • Purple Cape
  • Purple Armor
N/A

Costume Color Regions Reference
0 (Default)
  • White Hair
  • Blue Cape
  • Black Armor
Her appearance as a Nohr Noble from Fire Emblem Fates.
Alt 1
  • Blue Hair
  • Orange Cape
  • Orange Armor
Oboro
Alt 2
  • Pink Hair
  • Purple Cape
  • Pink Armor
The overworld sprites of Valla-aligned units also from Fire Emblem Fates as well as the flames emitted by Omega Yato.
Alt 3
  • Pink Hair
  • Blue Cape
  • Red Armor
Saizo & the overworld sprites of enemy units from the Fire Emblem franchise.
Alt 4
  • Blue Hair
  • Red Cape
  • Blue Armor
The overworld sprites of player units in the Fire Emblem franchise.
Alt 5
  • Green Hair
  • Red Cape
  • Green Armor
Kaze & the overworld sprites of ally units in the Fire Emblem franchise.
Alt 6
  • White Hair
  • White Cape
  • White Armor
N/A
Alt 7
  • Purple Hair
  • Purple Cape
  • Purple Armor
N/A

Costume Color Regions Reference
0 (Default)
  • White Hair
  • White Bikini Top
  • White Bikini Bottoms
Her Summer appearance from Fire Emblem Heroes.
Alt 1
  • Blue Hair
  • Orange Bikini Top
  • Orange Bikini Bottoms
Oboro
Alt 2
  • Pink Hair
  • Pink Bikini Top
  • Pink Bikini Bottoms
The overworld sprites of Valla-aligned units from Fire Emblem Fates as well as the flames emitted by Omega Yato.
Alt 3
  • Pink Hair
  • Blue Bikini Top
  • Red Bikini Bottoms
Saizo & the overworld sprites of enemy units from the Fire Emblem franchise.
Alt 4
  • Blue Hair
  • Red Bikini Top
  • Blue Bikini Bottoms
The overworld sprites of player units in the Fire Emblem franchise.
Alt 5
  • Green Hair
  • Red Bikini Top
  • Green Bikini Bottoms
Kaze & the overworld sprites of ally units in the Fire Emblem franchise.
Alt 6
  • Black Hair
  • Black Bikini Top
  • Black Bikini Bottoms
N/A
Alt 7
  • Purple Hair
  • Purple Bikini Top
  • Purple Bikini Bottoms
N/A

Conversations[]

Snake's Codec Call[]

What will Snake and Colonial/Mei Ling/Otacon say about this fighter.

Character Transcript
Snake (Sub Art)
Snake
Insert Transcript here.
Colonel (Sub Art)
Colonel
Insert Transcript here.
Mei Ling (Sub Art)
Mei Ling
Insert Transcript here.
Otacon (Sub Art)
Otacon
Insert Transcript here.

Palutena's Guidance[]

Character Transcript
Pit (KIUprising Drawing Clear)
Pit
For Nohr! For Hoshido! I make my own fate!
Palutena (KIUprising Drawing Clear)
Palutena
Sounds like someone finally finished all three paths.
Viridi (KIU Drawing Clear)
Viridi
When you're fighting Corrin, watch out for Dragon Fang. Corrin transforms into a dragon to attack. It's not pretty.
Palutena (KIUprising Drawing Clear)
Palutena
Corrin has led a rough life. Having to make enemies of your family can't be easy...
Viridi (KIU Drawing Clear)
Viridi
As they say, "blood is thicker than water." But they also say "A close friend is better than a distant relative," so I dunno.
Pit (KIUprising Drawing Clear)
Pit
But all the siblings have dragon blood in their veins, right? Why can't they just be one big, happy family?
Palutena (KIUprising Drawing Clear)
Palutena
...If only it were that simple.
Viridi (KIU Drawing Clear)
Viridi
You're thinking about it too hard. The roots may be more important than the branches, but you need the branches to...uh...get the fruit. Or whatever.

Trivia[]

  • Corrin was given a new Down Smash & Down Aerial as well as a new victory animation.
Advertisement