Corrin is a middleweight swordfighter, having an above-average height, above-average walking speed, below-average running speed, a below-average initial dash, high traction, below-average air speed and acceleration and an average falling speed along with a slightly above average gravity. All of these attributes collectively make his mobility fall more along the side of below-average. However, Corrin also possesses the fastest dash to shield speed in the game, which significantly aids in their ability to approach and dealing with projectiles.
Does a stab with a spear arm, an inward slash with the Omega Yato held in a reverse grip, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite. The third hit of Corrin's Jab can kill at very high percents.
Spins forward in a corkscrew-like manner while holding forward the Omega Yato.
The attack after triggering Luna or Lethality in Fire Emblem Fates.
2% (hits 1-5), 3% (hit 6)
Ledge Attack
N/A
Climbs up the ledge and swings the Omega Yato forward.
N/A
5%
Floor Attack
N/A
Plants their dragon arm into the ground & then spins their body around it while kicking & then getting up.
1 of their attacks from Fire Emblem Warriors.
7%
Tilt Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Side Tilt
Yato Slash
Does a downwards outward swipe with the Omega Yato.
N/A
10.5%
Up Tilt
Yato Circle
Does a twirling-turn upward slash with the Omega Yato. Can inconsistently cover platforms.
N/A
9% (clean, late sword), 6% (late body)
Down Tilt
Leg Crusher
Slashes across the ground with the Omega Yato. Relatively low knockback which sends opponents up and slightly towards Corrin, making it a viable combo starter. One of Corrin's fastest attacks.
N/A
7.5%
Smash Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Side Smash
Dragon Fang Thrust
Transforms the free arm into a spear with Dragon Fang and thrusts it forward. It possesses immense reach, being the fourth-longest reaching non-projectile forward smash in the game, only behind Min Min's, Spring Man's, Simon's, and Richter's. It can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds the Omega Yato in front of them as the chainsaw blades start to move to repeatedly damage opponents in range. Though this does not lead to the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to SDI out of, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind Corrin if close enough.
The second hit of the Dragon Fang skill in Fire Emblem Fates.
Crosses both arms, crouches and transforms the arms into Dragon Fang spears, pointing them upward across themself in a bracing position to launch opponents. It has a sweetspot at the tip, but its range is poor and knockback is lacking on the sourspot.
N/A
10% (sides), 13% (base), 15% (tip)
Down Smash
N/A
Transforms her arm into a dragon mouth with Dragon Fang, conjures a large purple magic orb in it & punches the ground with it, creating a large explosion.
1 of their attacks from Fire Emblem Warriors.
14%
Aerial Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Neutral Aerial
Circular Formation
Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards. Unlike in Corrin's other moves, the Dragon Fang spear does not deal more damage at the tip. It hits all around Corrin, has low landing lag and launches opponents at a high angle, allowing it to function as a reliable combo starter at a wide range of percents. Its relatively low startup combined with its large hitbox also makes it one of Corrin's viable Out-of-Shield options.
N/A
7% (clean), 5.5% (late)
Forward Aerial
Jumping Strike
Does an inward single-handed reaping slash with the Omega Yato. Similar to Marth's, only with Corrin's legs being positioned differently. It launches at a fairly high angle, autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos. It's also -4 on shield and combining that with its large range makes it very safe on shield.
N/A
9%
Backward Aerial
Dragon Fang Wings
Sprouts wings with the Dragon Fang, and attacks by flapping them. It can be used for recovering as it propels Corrin forward like R.O.B.'s back aerial. It also has good range and knockback but has the slowest startup out of all of Corrin's aerials. Its trait of propelling the user forward combined with its large hitbox makes it safe on shield.
N/A
12% (clean), 9% (late)
Up Aerial
Light Ring
Slashes in the air with the Omega Yato in a backward flip. Has wide range, quick startup, and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos.
N/A
10%
Down Aerial
N/A
Transforms into their dragon form & does a body slam, meteor smashing opponents.
1 of their attacks from Fire Emblem Warriors.
9%
Grabs & Throws[]
Input
Image Pose
Name
Description
Reference
Damage
Grab
N/A
Leans forward slightly and reaches out with the free hand, which briefly enlarges.
N/A
N/A
Pummel
Knee Kick
Does a knee strike.
N/A
1.3%
Forward Throw
Bright Star
Transforms the free arm into a spear with Dragon Fang and stabs the opponent with it, knocking them up and away. Unusually, even though the scaling of this throw is very low, it possesses a tipper hitbox that can hit bystanders. If tippered, this throw is significantly more powerful and is thus very deadly if at the edge.
N/A
5% (hit 1, base), 10% (hit 1, tip), 2% (throw)
Backward Throw
Evening Twilight
Places the opponent backward and stabs them upwards with the Dragon Fang spear-turned arm, knocking them away. Similar to forward throw, though with slightly more damage and knockback, along with possessing a tipper hitbox just like forward throw, but due to the slight differences in damage and knockback, it's considered more powerful than the forward throw in both regards.
N/A
6.5% (hit 1, base), 12% (hit 1, tip), 2% (throw)
Up Throw
Dragon-Form Thrust
Lifts the opponent into the air and transforms into dragon form then raises on its hind legs to launch opponents in the air via a headbutt during the transformation. Afterward, Corrin reverts back into human form. The strongest out of all of Corrin's throws.
N/A
6.5% (hit 1), 3% (throw)
Down Throw
Dragon-Form Kick
Throws the opponent to the ground and transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent and emitting a splash of water. Afterward, Corrin reverts back into human form. Much like up throw, it is a relatively strong throw; however, its 70° angle leaves it vulnerable to LSI, allowing it to be survived for much longer, while its ending lag is too high for followups. As a result, it is largely outclassed by up throw, though it remains useful for damage racking purposes.
N/A
6.5% (hit 1), 3% (throw)
Special Moves[]
Input
Image
Name
Description
Damage
Neutral Special
Dragon Fang Shot
Transforms the left arm into a draconic mouth with Dragon Fang and fires a ball of water. The ball of water briefly paralyzes opponents before launching them away. After the projectile is fired, Corrin's dragon arm will bite before reverting to normal, hitting nearby opponents.
When used on the ground, Corrin hops a short distance into the air; pressing the attack button during the hop will result in Corrin striking diagonally down with the Dragon Fang spear arm. When used in the air, however, Corrin instantly strikes with the Dragon Fang spear arm. If it hits any terrain during the move, Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be followed up with either a kick to either side, by pressing the attack button or tilting the control stick horizontally; or a jump by pressing the jump button or tilting the control stick upwards. It can also be canceled entirely by tilting the control stick down, or automatically after pinning a surface for two seconds, which can be useful for reading the opponent's floor recovery. However, canceling the move allows the opponent to act out of it immediately. Pinned opponents can also escape by button mashing if Corrin does not choose an action soon enough. Like most of Corrin’s moves, the tip of the spear deals the most damage and knockback.
Grows wings using the Dragon Fang and leaps upwards. Similar to Roy's Blazer, it hits multiple times and can be angled by approximately 45°. Additionally, like Rosalina's Launch Star, it can be angled to go as high and vertically as possible by pushing backward immediately after activation.
4.5% (hit 1), 1.2% (hits 2-6), 3% (hit 7)
Down Special
Counter Surge
Their head goes into dragon form while getting into a defensive stance. If attacked, Corrin transforms into a dragon using the Dragon Fang and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards.
1.2× (minimum 10%)
Final Smash[]
Torrential Roar: Strikes the ground with their free hand, creating two large pillars of light. Anyone who gets hit will be transported to a rocky mountain area. Corrin then transforms into a dragon with the Dragon Fang and unleashes a whirlpool that traps and launches all fighters before going back to the standard stage.
Poses, Animations & Others[]
On-screen appearance[]
Pose
Reference
Falls gently onto the stage in dragon form with a pool of water appearing underneath as they transform into their human form.
N/A
Idle Poses[]
Pose Letter
Pose
Reference
A
Twirls the Omega Yato around forward.
N/A
B
Poses with the Omega Yato positioned behind them.
N/A
Taunts[]
Pose Letter
Pose
Reference
A
Ducks down, stands back up and poses with their head in dragon form as Male Corrin says "My path is clear!", while Female Corrin says "Let's do this!".
N/A
B
Twirls the Omega Yato as Male Corrin says "I've made my choice.", while Female Corrin says "Your fate is clear.".
Corrin's animation before a battle in Fire Emblem Fates.
C
Twirls the Omega Yato in the air and places it on its tip as Male Corrin says "Are you ready?", while Female Corrin says "You ready for this?".
1 of Corrin's post-battle animations also in Fire Emblem Fates.
Victory Poses[]
Pose Letter
Pose
Reference
A
Roars in their dragon form before transforming back & swings the Omega Yato a bit as Male Corrin says "I think it went well.", while Female Corrin says "I think that went pretty well.".
Their victory animation from Fire Emblem Warriors.
B
Twirls the Omega Yato overhead and places it on its tip as Male Corrin says "That went well!", while Female Corrin says "That was great.".
Corrin's animation after a battle in Fire Emblem Fates.
C
Crosses both arms as a whirlpool of water swirls around & then morphs into dragon form while emitting a flourish of water, roaring to the skies.
Corrin's first transformation into their dragon form also in Fire Emblem Fates.
Music Victory Theme: A flourished remix of a small excerpt of Lost in Thoughts All Alone from Fire Emblem Fates.
Losing Pose: Corrin claps for the winner.
Kirby Hat[]
Kirby wears Corrin's Dragon Fang mask.
Classic Mode: Between White & Black[]
Their opponents wear white or black outfits, representing the Hoshido & Nohr families from Fire Emblem Fates, except Medeus.
Round
Opponents
Stage
Music
Notes
1
Bayonetta, Qbby
Umbra Clock Tower
Let’s Dance Boys!
N/A
2
Dark Pit, Pit
Skyworld
Dark Pit's Theme
N/A
3
Black Knight, Mythra
Coliseum
Incoming!
N/A
4
Joker, Ryu
Mementos
Ryu Stage Type A
N/A
5
Kyo, Euden
The King of Fighters Stadium
ESAKA - KOF2002UM
N/A
6
Black Shadow, Azura
Port Town Aero Dive
Lost in Thoughts All Alone
N/A
Bonus Game
Final
Medeus, then Dark Dragon Medeus
Dolhr Keep
Medeus, the Shadow Dragon (Against Medeus), Medeus (2nd Phase) (Against Dark Dragon Medeus)
Represents Anarkos. A Maxim Tomato spawns on the stage after Medeus is KO'd.
Note: After they're added through DLC, Felicia, Mio & Earthworm Jim will also appear in the Classic Mode to replace certain fighters.
Round 3: Earthworm Jim (Replaces Mythra & Against The Dark Knight replaces Incoming!)
Round 4: Mio (Replaces Ryu & Last Surprise replaces Ryu Stage Type A)
Round 5: Felicia (Replaces Euden)
Skins & Costumes[]
Costumes[]
Costume
Image
Reference
0 (Default)
The default settings for the Nohr Prince from Fire Emblem Fates.
Alt 1
His appearance as a Hoshido Noble also from Fire Emblem Fates.
Alt 2
His New Year appearance from Fire Emblem Heroes.
Alt 3
The default settings for the Nohr Princess also from Fire Emblem Fates.
Alt 4
Her appearance as a Nohr Noble from Fire Emblem Fates.
Alt 5
Her Summer appearance also from Fire Emblem Heroes.