Squirtle is the smallest and lightest Pokémon, with it being tied with Mr. Game & Watch for the 3rd-lightest character in the game. Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle has decent mobility overall, with average dashing and air speeds, a fast walking speed, very high air acceleration (the eighth highest), high gravity and high jump height, but a below-average falling speed and low traction.
Stats[]
Weight: 000
Walk Speed: 000
Initial Dash: 000
Run Speed: 000
Jump: 000
Aerial Speed: 000
Falling speed: 000
Other Movements[]
No. of Jumps: 2
Crawl: Yes
Wall Jump: Yes
Wall Cling: Yes
Moveset[]
Ground Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Jab
Punch/Kick/Tail Strike
Punches, then kicks, then swings its tail forwards. The first hit comes out very quickly, making it a strong tool to interrupt approaches. The combo generally links very reliably.
N/A
2%, 1.5%, 4%
Dash Attack
Water Screw
Leaps forward and does a dropkick. Weak, but has low ending lag, so it's useful for combos.
N/A
8% (clean), 7% (late)
Ledge Attack
N/A
Climbs up and swings its tail forward. It is the slowest edge attack in the game by a significant margin, which combined with its short reach makes it somewhat impractical.
N/A
9%
Floor Attack
N/A
Spins around onto its feet while swiping its tail forwards and then backwards.
N/A
7%
Tilt Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Side Tilt
Tail Sweep
Crouches and swings its tail forwards. Can be angled. Comes out quickly and has low ending lag, making it a decent spacing and locking tool, but it is weak. Squirtle's tail is intangible.
N/A
5%
Up Tilt
Jump Headbutt
Hops up and headbutts upwards. Comes out quickly, has minimal ending lag, and is weak, making it a potent combo tool and due to Squirtle's jump, it has good vertical range, making it an effective anti-air; it can lead into a variety of moves depending on percentage, including itself, forward tilt, down tilt, neutral aerial, forward aerial and up aerial.
N/A
5%
Down Tilt
Water Sweep
Spins and sweeps its tail forwards. It is Squirtle's slowest tilt, but also its most powerful and is one of the strongest of its type.
N/A
9%
Smash Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Side Smash
Water Smash
Spits water forwards. Can be angled. Somewhat slow startup, but has great range, low ending lag and high knockback.
N/A
15%
Up Smash
Water Pillar
Creating two water geysers on either side of it. Slow startup and has mediocre vertical range.
Crouches down and spins on its shell while spitting water. Squirtle's fastest smash attack, both in startup and FAF.
N/A
13%
Aerial Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Neutral Aerial
Squirtle Spin
Turns to its side (such that the back of its shell faces the screen) and does a quick cartwheel. Comes out quickly, making it good to combo into, and the late hit lasts a while, making it good for approaching or edge-guarding. Decent knockback.
N/A
10% (clean), 7% (late)
Forward Aerial
Rocket Kick
Dropkicks which produces a small drill of water. Comes out very quickly and is good for combos. Decent range and somewhat disjointed due to the jet of water produced by Squirtle's feet.
N/A
7% (clean), 6% (late)
Backward Aerial
Tail Screw
Thrusts and corkscrews its tail backward. Comes out very quickly. Has the highest landing lag of Squirtle's aerials, but auto-cancels earlier.
N/A
1% (hits 1-5), 6% (hit 6)
Up Aerial
Inverted Tail
Flips upward, using its tail to knock opponents vertically. Comes out quickly and is a potent juggling and combo tool. Of Squirtle's aerials, this has the earliest FAF (and auto-cancel window as well as low landing lag.
N/A
7%
Down Aerial
Tornado Spin
Thrusts its tail downward, spinning around in a multi-hit attack similarly to back aerial. Comes out quickly, though later than Squirtle's other aerials. Has high landing lag and auto-cancels relatively late like neutral and forward aerials, although they can all autocancel in a short hop.
N/A
1.5% (hits 1-5), 4% (hit 6)
Grabs & Throws[]
Input
Image Pose
Name
Description
Reference
Damage
Grab
N/A
Grabs the opponent with 1 hand.
N/A
N/A
Pummel
Grab Headbutt
Headbutts the grabbed opponent. Decently fast.
N/A
1%
Forward Throw
Jump Kick
Puts the opponent in front of itself and does a jumping kick on them. Good for edgeguarding and has decent knockback, but requires high percentages and rage to KO reliably.
N/A
2% (hit 1), 6% (throw)
Backward Throw
2-Handed Throw
Lifts the opponent with both arms and tosses them behind itself. This move turns Squirtle to face the other direction. Squirtle's strongest throw.
N/A
8%
Up Throw
Headbutt Launch
Tosses the opponent above itself and headbutts them in a similar manner to its up tilt. Good combo potential, leading into neutral aerial at lower damages and up aerial.
N/A
2% (hit 1), 5% (throw)
Down Throw
Shell Press
Puts the opponent on the ground and then slams onto them with its shell. This is a good combo throw, leading into forward aerial and up aerial at a variety of percentages.
N/A
2% (hit 1), 5% (throw)
Special Moves[]
Input
Image
Name
Description
Damage
Neutral Special
Water Gun
Squirtle charges up, then spits out streams of water. The water does not deal damage or cause flinching, serving only to push opponents, similarly to Mario's F.L.U.D.D. The move can be charged for up to around one second. The charging can be cancelled by either pressing the special button, which uses the move at its current charge or by jumping, shielding or rolling, all of which preserve the current charge. The charge is still preserved when switching to other Pokémon, but is lost upon being KO'd as Squirtle. The longer the move is charged, the more water is sprayed and the further it will travel, increasing the move's effectiveness. The spray of water can also be angled. Very useful for edgeguarding and gimping, similarly to Mario's F.L.U.D.D.
0%
Side Special
Withdraw
Retreats into its shell and slides across the stage at high speed. If it hits a wall, it will continue sliding in the opposite direction; if it hits an opponent, it bounces out of its shell and the move ends. Throughout the move, Squirtle is immune to damage, but can have its sliding trajectory altered by knockback; if hit by a water attack, Squirtle will still not take damage but will receive knockback as if it wasn't using the move. Additionally, if Squirtle is footstooled on during the move, it is put into a vulnerable state for about two seconds as it lies on the ground, stuck on its back. If the move is performed with a tap input, it travels a bit further and faster, and deals a bit more damage.
8%-13.9%
Up Special
Waterfall
Creates a wave of water and rides it upwards. The attack deals multiple hits, and is difficult to interrupt as a recovery move, as the hitbox is large, disjointed and directly in front of Squirtle. The movement direction of the move can be slightly altered with the control stick to be more vertical or more horizontal. Squirtle becomes helpless after using this move.
1.4% (hits 1-7), 3% (hit 8)
Down Special
Bubble
Shoots out a small stream of bubbles that push the enemy away, similar to Mario's F.L.U.D.D., but Bubble deals slight damage and trips opponents.
3% (hits 1-3)
Final Smash[]
Water Spout: Squirtle retreats into its shell and starts to bounce on the ground while two large geysers of water attack opponents from either side of the move, having a fairly large attack radius.
Poses, Animations & Others[]
On-screen appearance[]
Pose
Reference
Emerges from a Poké Ball, withdrawn in its shell first before spinning around and doing a pose while exiting its shell.
N/A
Idle Poses[]
Pose Letter
Pose
Reference
A
Hops twice excitedly.
N/A
B
Leans forward and waggles its arms in front of itself.
N/A
Taunts[]
Pose Letter
Pose
Reference
A
Backflips once, then raises its arms up and says "Squirt!"
N/A
B
Angrily spins around on its tail, before briefly making itself dizzy.
N/A
C
Retreats into its shell, then spins around once.
N/A
Victory Poses[]
Pose Letter
Pose
Reference
A
Jumps and spins around on its shell in a breakdance move, and then lands and poses.
N/A
B
Spits water quickly in three directions, does a backflip, then poses with its arm in the air.
N/A
C
Squirts water in an arc and then poses.
N/A
Music Victory Theme: A small excerpt of the title theme of Pokémon Red, Blue, Yellow and Green Versions, a track which would go on to become the Pokémon main theme and the title theme for the entire series.
Losing Pose: Squirtle claps for the winner.
Kirby Hat[]
Kirby wears Squirtle's head.
Classic Mode: Pokémon, I Choose You![]
It battles each of the playable Pokémon, except Eternatus. (Note: It shares this with Ivysaur & Charizard.)