Terry is a tall, heavyweight fighter who weighs the same as Samus, Dark Samus and Bowser Jr. He has slow air speed, a very slow initial dash and decent dashing speed, but is characterized most by his great ground game.
Stats[]
Weight: 000
Walk Speed: 000
Initial Dash: 000
Run Speed: 000
Jump: 000
Aerial Speed: 000
Falling speed: 000
Other Movements[]
No. of Jumps: 2
Crawl: No
Wall Jump: No
Wall Cling: No
Gimmicks[]
1-on-1 Facing: When facing only 1 opponent, he'll always face them.
Dodge Attack: Does an uppercut if the A button is hit after a spot dodge.
Command Input Moves: Can use more powerful versions of his Specials by inputting a command motion or just holding the B button.
Desperation. Upon reaching 100% in Stock Matches or 30% or less of his maximum HP in Stamina Matches, a "Go" icon appears near his percentage, allowing him to perform 2 Desperation Moves by performing a command input.
Power Geyser: Punches the ground, erupting a big geyser of energy while announcing "Power...Geyser!" or "Go burn!" by inputting either ↓↙←↙→+A/B, ↓←↓→+A/B or ↓↙←→+A/B.
Buster Wolf: Charges towards his opponent with an energy punch with a shout of "Are you okay?", releasing a tremendous explosion, shouting "Buster Wolf!" if hitting an opponent by inputting either ↓↘→↓↘→+A/B or ↓→↓→+A/B.
Moveset[]
Ground Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Jab
Jab/Body Blow/High Kick
Does a jab, followed by a short straight-punch, followed by a side kick. Holding the attack button also causes Terry to repeat the first hit. It is the second-most damaging neutral attack in the game. However, the jab and short straight-punch can be canceled into special moves, which is significantly more rewarding than using the entirety of his neutral attack. Rising Tackle and Power Dunk are very effective follow-ups, due to their effective damage racking and KOing potentials, respectively. It is also remarkably safe on shield, only being -6.
His standing light punch, close-range standing heavy punch and standing light kick in most Fatal Fury games, with the short straight-punch consisting of 2 hits like in the original Fatal Fury games.
3%, 1% (hit 1), 2% (hit 2), 7%
Dash Attack
Power Charge
Does a shoulder block. The clean hit possesses decent KO potential while near the edge. In comparison, the weak hit can occasionally set up combos, though not to the same extent as some other dash attacks. Additionally, the move can also cross up shields and clash with projectiles, making it surprisingly safe. He might either say "Power Charge!" or "Goodbye!" when using this attack. It can cancel into his Final Smash.
Power Charge from the Fatal Fury & The King of Fighters franchises.
13% (clean), 10% (late)
Ledge Attack
N/A
Climbs up and performs a legsweep.
N/A
10%
Floor Attack
N/A
Performs a spin kick around himself, starting from behind.
N/A
7%
Tilt Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Side Tilt
Middle Kick
Does a mid-level roundhouse kick. It has a respectable damage output, especially when sweetspotted and is moderately fast. Can be special canceled and is a very easy and reliable confirm into Burning Knuckle or Buster Wolf at low to medium percentages. The move also has a disjointed hitbox on his foot and grants intangibility to his kicking leg. Incredibly safe on shield, and if special canceled, ends up being +11. On an extended note, this enables Burning Knuckle to trade with every offensive out of shield option including Fire.
His standing heavy kick from the Fatal Fury franchise.
12% (leg), 13% (foot)
Up Tilt
Rising Upper
Does an uppercut. Somewhat quick with extremely low knockback growth and can be canceled into specials, being a very effective and reliable move confirm into Power Geyser. It also renders his attacking arm intangible. However, it has the most ending lag of all his tilts.
Rising Upper from the Fatal Fury & The King of Fighters franchise.
11%
Down Tilt
Under Kick
Does a crouching Hapkido-style shin kick. Deals extremely low damage, but can be spammed safely due to its very low overall lag. It can be special canceled. At higher percentages, this confirms reliably into his neutral attack, up smash, down smash and Burning Knuckle.
His crouching light kick from the Fatal Fury franchise.
3%
Smash Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Side Smash
Backspin Kick
Does a spinning back kick. Noticeable startup and ending lag, but boasts excellent KO potential thanks to its very high damage output and lack of a sourspot. Can be canceled into his Final Smash.
His low-evade attack from Garou: Mark of the Wolves.
18%
Up Smash
Wild Upper
Squats and then rises up to throw an uppercut. It deals more damage with its late hit. Powerful for a smash attack of its kind, and can be used as an out of shield option as well. Interestingly, its charge hold is a single frame before the hitbox comes out, making it an incredible reactive option against aerial attacks. It can cancel into his Final Smash.
A command normal crouching heavy punch from the Fatal Fury & The King of Fighters franchises.
16% (early), 18% (late)
Down Smash
Slide Kick
Does a modified version of the martelo de chão, a kick in capoeira. In a similar vein to Ryu's down smash, it only hits in front of him. It is very fast and has good range, although its power is only moderate compared to his forward and up smashes. Nevertheless, it KOs at reasonable percentages, particularly as a follow-up from down tilt. It can cancel into his Final Smash.
His crouching heavy kick from the Fatal Fury & The King of Fighters franchises.
12%
Aerial Attacks[]
Input
Image Pose
Name
Description
Reference
Damage
Neutral Aerial
Chop
Does a downward knifehand strike. It has the fastest startup out of Terry's aerials as well as a lingering hitbox, moderately low ending lag, very low knockback, and the ability to be canceled into specials. Altogether, these traits allow it to potentially chain into itself and offer a lot of combo opportunities at various percentages. It has multiple KO setups, such as into back aerial and down aerial on landing, Power Dunk and Burning Knuckle.
His jumping light punch from the Fatal Fury & The King of Fighters franchises.
7% (clean), 5% (late)
Forward Aerial
Jump Kick
Does a flying kick. It has decent startup, good horizontal range, a decent damage output and a lingering hitbox. However, it lacks KO power and has slight ending lag. Unlike most of his other moves, it can only special cancel into his Final Smash.
His jumping light kick or jumping heavy kick when jumping forward or backward from the Fatal Fury & The King of Fighters franchises.
11% (clean), 8% (late)
Backward Aerial
Jump Backward Kick
Does a spinning hook kick. It has slower startup and shorter range than his forward aerial, but its clean hitbox possesses impressive KO potential, making it one of his best non-special KOing moves. It is also the only one of his aerial attacks that cannot autocancel if performed immediately from a short hop fast fall. He can have difficulty performing a back aerial during one-on-one matches, since he automatically turns towards his opponent. As a result, he must perform a reverse aerial rush in order to use it in on 1-on-1 matches. However, it takes longer for him to perform as he will only pivot around as part of his turnaround and not in a dash dance. Without performing a reverse aerial rush, it is impossible to jump off-stage while facing towards it if the opponent is off-stage. Much like his forward aerial, it can only special cancel into his Final Smash.
His jumping heavy kick when jumping straight up in most Fatal Fury games.
15% (clean), 12% (late)
Up Aerial
Somersault Kick
Does a bicycle kick. It has low ending lag and can combo into itself or other moves at low to medium percentages, and can be used at higher percentages for KO setups. It can also be canceled into specials. Overall, it functions similarly to other up aerials of its kind in regard to utility.
Kim Kaphwan's Hienzan from the Fatal Fury & The King of Fighters franchises.
9%
Down Aerial
Jump Karate Punch
Does a downward angled cross. When sweetspotted, it is his most damaging aerial and has a meteor effect that launches opponents at a very diagonal angle akin to a spike. It has the slowest startup and highest landing lag out of all of his aerials, but it has fairly low startup and ending lag for a down aerial. In addition, its autocancel window is generous enough to allow it to autocancel if performed immediately from a short hop fast fall. The sourspot pops the opponent up slightly if they are hit on the ground, whereas the sweetspot launches opponents at a rather horizontal angle that limits its follow-up potential compared to other meteor smashes. It can be canceled into specials
His jumping heavy punch from the Fatal Fury & The King of Fighters franchises.
17% (sweetspot), 15% (sourspot)
Grabs & Throws[]
Input
Image Pose
Name
Description
Reference
Damage
Grab
N/A
Reaches out with both hands.
N/A
N/A
Pummel
N/A
Does a short-straight punch.
The first hit of his Grasping Upper from The King of Fighters '96.
1.5%
Forward Throw
Buster Throw
Does the seoi nage, a Judo throw.
A mirrored version of his Buster Throw that debuted in The King of Fighters franchise.
10%
Backward Throw
Buster Throw
Does the seoi nage, a Judo throw.
His signature throw in the Fatal Fury franchise.
10%
Up Throw
Grasping Upper
Does an uppercut. It can combo into his neutral and up aerials reliably at low percentages, which in turn can be special canceled to extend the combo. However, its combo potential is fairly limited because of its throwbox's minimal damage output.
A grab he uses from The King of Fighters '96 through The King of Fighters 2002.
5% (hit 1), 1% (throw)
Down Throw
Neck Breaker Drop
Does a neckbreaker slam. It can combo into neutral and up aerials reliably at low percentages, which in turn can be special canceled to extend the combo. However, its combo potential is fairly limited because of its moderately high ending lag and backward launching angle.
A command throw in Fatal Fury: Wild Ambition.
8%
Special Moves[]
Input
Image
Name
Description
Damage
Neutral Special
Power Wave
Slams his fist into the ground & says either "Power Wave!", "Hah!" or "Rock you!", creating a burst of energy that travels across the ground, doing more damage & goes faster if held or a short-ranged shockwave in the air.
Either lunges towards his opponent with an energy punch while shouting either "Burn Knuckle!", "Burn!" or "Burning!", but can do a stronger version by inputting ↓↘→+A/B or jumps & spins his body with his leg extended while shouting "Kick Back!" or "Crack Shoot!", but can do a stronger version by inputting ↓↙←+A/B.
Says either "Rising Tackle!", "Hee-yah!" or "Bingo!", flips onto his arms & propels himself upwards, performing a spin kick, doing more damage & covering more distance if held.
Says either "Power Dunk!" or "Beat up!", leaps into the air, taking the opponent with him before performing a diving punch & landing on the ground, meteor smashing them by inputting →↓↘+A/B.
Triple Ignition: Says "Overheat!!" & punches the ground as 3 Triple Geysers burst straight forward, performs a Power Dunk before declaring "Here's a big one!" & says "Stardust....IGNITION!!!!" as he uses Stardust Ignition, a punch that spawns another Power Geyser upward to launch any caught opponent away.
Poses, Animations & Others[]
On-screen appearance[]
Pose
Reference
Jumps onto the stage from the background and adjusts his hat.
Using a punch attack to switch to the front lane in the Fatal Fury franchise and the first part of his signature intro pose in The King of Fighters franchise.
Idle Poses[]
Pose Letter
Pose
Reference
A
Adjusts his cap before quickly pumping his fists.
N/A
B
Performs a bounce step.
An intro animation from The King of Fighters '98 onward.
Taunts[]
Pose Letter
Pose
Reference
A
Gestures and says, "Hey, come on, come on!".
His signature taunt and intro pose in most games from Fatal Fury 2 and The King of Fighters '94 onward.
B
Turns to the side and points, saying, "Stand up.".
A victory pose he received in Garou: Mark of the Wolves and later used The King of Fighters 2001.
C
Takes his hat off and spins it around on his finger, before putting it back on.
His match start animation in Fatal Fury 3: Road to the Final Victory, Real Bout Fatal Fury, and Fatal Fury: Wild Ambition.
Victory Poses[]
Pose Letter
Pose
Reference
A
Turns around with his hand on his hip, his back facing the screen before throwing his hat to the side while saying "Okay!".
His signature victory pose in virtually every appearance from Fatal Fury 2 onward.
B
Holds the brim of his hat while slowly turning it to the side and then dramatically tosses it behind him while shouting "Okay!" in a much more intense fashion than his left pose as the camera then zooms in on his smiling face.
His victory pose from The King of Fighters '94 and '95.
C
Brushes his hat against his right leg several times before putting it back on his head while looking to the side and hiding his eyes with his hat.
His Round 1 victory pose from Fatal Fury 3: Road to the Final Victory, Real Bout Fatal Fury and several other games thereafter.
Music Victory Theme: A hard rock rendition of "Results Are Everything", the end of fight theme from Fatal Fury: King of Fighters.
Losing Pose: Claps for the winner.
Kirby Hat[]
Kirby wears Terry's hat & gloves.
Classic Mode: Fatal Smash[]
His opponents are/represent characters from the Fatal Fury franchise, except Rugal & are 1 on 1 stamina battles.
Round
Opponents
Stage
Music
Notes
1
Fox
Delfino Plaza
Pasta
Represents Andy Bogard.
2
Orange Incineroar
Kongo Falls
A New Poem That the South Thailand Wants to Tell
Represents Joe Higashi.
3
White Ken
Suzaku Castle
Let's Go to Seoul!
Represents Kim Kaphwan.
4
Mai
Big Blue
Enryuujin
N/A
5
Bandana Dee
Geese Tower
The London March
Represents Billy Kane.
6
Geese
Geese Tower
Soy Sauce For Geese
N/A
Bonus Game
Final
Rugal, then Omega Rugal
Black Noah
Unlimited R (Against Rugal), Ketchaku R&D (Against Omega Rugal)
His appearance from both The King of Fighters franchise throughout the '90s & Real Bout Fatal Fury 2.
Alt 1
Blue Cap
Blue Jacket
White Muscle Shirt
Dark Blue Jeans
Blue Trainers
His standard alternate palette throughout both the Fatal Fury & The King of Fighters franchises.
Alt 2
Green Cap
Green Jacket
White Muscle Shirt
Green Jeans
Green Trainers
1 of his alternate palettes from The King of Fighters XV.
Alt 3
Yellow Cap
Yellow Jacket
White Muscle Shirt
Gray Jeans
Yellow Trainers
1 of his alternate palettes from The King of Fighters XV.
Alt 4
Purple Cap
Purple Jacket
White Muscle Shirt
Light Blue Jeans
Purple Trainers
1 of his alternate palettes from The King of Fighters XV.
Alt 5
Pink Cap
Pink Jacket
Black Muscle Shirt
White Jeans
Pink Trainers
1 of his alternate palettes from The King of Fighters XV.
Alt 6
Black Cap
Black Jacket
Red Muscle Shirt
Brown Jeans
Black Trainers
1 of his alternate palettes from The King of Fighters XV.
Alt 7
White Cap
White Jacket
Black Muscle Shirt
Red Pants
Brown Trainers
1 of his alternate palettes from The King of Fighters XV.
Costume
Color Regions
Reference
0 (Default)
Brown Jacket
White Muscle Shirt
Blue Jeans
Brown Shoes
His appearance from Garou: Mark of the Wolves, The King of Fighters 2003 & The King of Fighters 11.
Alt 1
Red Jacket
White Muscle Shirt
Blue Jeans
Red Shoes
His normal appearance.
Alt 2
Green Jacket
White Muscle Shirt
Green Jeans
Green Shoes
1 of his alternate palettes from The King of Fighters XV.
Alt 3
Black Jacket
Black Muscle Shirt
Black Jeans
Black Shoes
1 of his alternate palettes also from The King of Fighters XV.
Alt 4
Purple Jacket
White Muscle Shirt
Purple Jeans
Purple Shoes
1 of his alternate palettes also from The King of Fighters XV.
Alt 5
Yellow Jacket
White Muscle Shirt
Yellow Jeans
Yellow Shoes
1 of his alternate palettes also from The King of Fighters XV.
Alt 6
White Jacket
White Muscle Shirt
White Jeans
White Shoes
1 of his alternate palettes also from The King of Fighters XV.
Alt 7
Blue Jacket
Blue Muscle Shirt
Blue Jeans
Blue Shoes
1 of his alternate palettes also from The King of Fighters XV.
Costume
Color Regions
Reference
0 (Default)
Red Cap
Red Mini-Jacket
White Bra
Blue Jean Shorts
Black/Red Panties
Red Sneakers
His genderswapped appearance from SNK Heroines: Tag-Team Frenzy.
Alt 1
Black Cap
Black Mini-Jacket
White Bra
Black Jean Shorts
Black Panties
Black Sneakers
His Color 2 appearance also from SNK Heroines: Tag-Team Frenzy.
Alt 2
Purple Cap
Purple Mini-Jacket
White Bra
Purple Jean Shorts
Purple Panties
Purple Sneakers
His Color 3 appearance also from SNK Heroines: Tag-Team Frenzy.
Alt 3
Green Cap
Green Mini-Jacket
White Bra
Green Jean Shorts
Green Panties
Green Sneakers
His Color 4 appearance also from SNK Heroines: Tag-Team Frenzy.
Alt 4
Pink Cap
Pink Mini-Jacket
White Bra
Pink Jean Shorts
Pink Panties
Pink Sneakers
His Color 4 Steampunk appearance also from SNK Heroines: Tag-Team Frenzy.
Alt 5
Blue Cap
Blue Mini-Jacket
White Bra
Blue Jean Shorts
Blue Panties
Blue Sneakers
His cheerleader outfit also from SNK Heroines: Tag-Team Frenzy.
Alt 6
Orange Cap
Orange Mini-Jacket
White Bra
Orange Jean Shorts
Orange Panties
Orange Sneakers
N/A
Alt 7
Yellow Cap
Yellow Mini-Jacket
White Bra
Yellow Jean Shorts
Yellow Panties
Yellow Sneakers
N/A
Conversations[]
Snake's Codec Call[]
What will Snake and Colonial/Mei Ling/Otacon say about this fighter.
Character
Transcript
Snake
Insert Transcript here.
Colonel
Insert Transcript here.
Mei Ling
Insert Transcript here.
Otacon
Insert Transcript here.
Palutena's Guidance[]
Character
Transcript
Pit
Did the Pokémon Trainer get muscular all of a sudden?
Palutena
No Pit, this is Terry Bogard. He's a mixed martial artist who competes in tournaments known as the King of Fighters.
Viridi
I bet he can knock Pit into the ground with just one punch!
Pit
Not unless he can dodge my karate moves!
Palutena
You're going to need more than just a few baby chops, Pit. You're up against THE Terry Bogard! He's mastered all kinds of fighting styles.
Viridi
He's skilled in the arts of Hakkyokuseiken. Try saying that five times fast!
Pit
Hakkyo- Hakkyo- Wow, that's tricky.
Palutena
Terry's Final Smash packs quite a punch! He'll start with a Triple Geyser, followed by a Power Dunk and finish off with Stardust Ignition! Pit, do me a favor and get hit by it! You'll never get to experience something like this again in your life!