Dr. Mario is a middleweight that can wall jump. Like his normal self, Dr. Mario also has excellent frame data: when not counting special moves, the overall start-up lag of his normal moveset is very fast. As a result, Dr. Mario is both difficult to punish and very effective at punishing. Although the two share a number of identical animations, Dr. Mario nevertheless has a number of traits that differ from his normal self. Like Mario, Dr. Mario's height is below-average. That said, he has since been decloned a bit more to have him stand out on his own.
Stats[]
Other Movements[]
No. of Jumps: 2
Crawl: No
Wall Jump: Yes
Wall Cling: No
Moveset[]
Ground Attacks[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Jab
Dash Attack
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Tilt Attacks[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Side Tilt
Stethoscope
Uses a stethoscope as a whip.
N/A
Up Tilt
Down Tilt
Smash Attacks[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Side Smash
Up Smash
Down Smash
Aerial Attacks[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Neutral Aerial
Forward Aerial
Back Aerial
Up Aerial
Down Aerial
Grabs & Throws[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw
Special Moves[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Neutral Special
Megavitamins
Throws a Megavitiman.
Megavitimans from Dr. Mario franchise.
Side Special
Up Special
Down Special
Final Smash[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Poses, Animations & Others[]
On-screen appearance[]
Pose
Reference
Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him and has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance.