Light/Heavy Moves: Fulgore has weak and strong variants of all his special moves, which depend on how long the button is held; tapping the button produces a weak variation, and holding the button produces a strong variation. The strong variations do more damage and propel Fulgore further.
Reactor Gauge: Fulgore earns meter for his Reactor gauge, which can hold a maximum of 10 pips; the first 4 pips are colored green, the next 4 are yellow, and the last 2 are red. Fulgore will never gain meter by attacking or blocking attacks. Instead, he earns meter at a set rate, which is denoted by the reactor spinner and the purple bar above the pips. The purple bar slowly grows at a constant rate, and when it hits maximum, Fulgore earns another pip and the blue bar resets. When Fulgore attacks with any normal attack and physical special attacks (Blade Dash, Plasma Slice) on hit, the entire reactor gauge will flash yellow, increasing his reactor speed and meter gain. When Fulgore is knocked down, or performs any special move that uses energy (Energy Bolt, Eye Laser), the reactor gauge will flash red, decreasing his reactor speed and slow meter gain. Fulgore also gains benefits if his meter hits certain levels. When the first 4 green pips are full, he earns a substantial buff to his forward walk speed. At 8 pips full, he earns a buff to his backwards walk speed, and when the whole meter is full, he gains faster dashes. Additionally, Fulgore can gradually charge his Reactor gauge at any time by holding the special button while shielding.