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Jin (ジン Jin) is one of the major characters of the Tekken series and appears as a third-party newcomer in Super Smash Bros. Wildverse.

Attributes[]

Stats[]

Other Movements[]

  • No. of Jumps: 2
  • Crawl: No
  • Wall Jump: No
  • Wall Cling: No

Gimmicks[]

  • Tough Body: Has universal armor against attacks with low knockback.
  • Rage: Is surrounded by a red aura as the damage meter will glow red, granting him a temporary damage boost at over 100% in Stock Matches or 25% in Stamina Matches & allows him to perform Rage Drive, a more powerful version of his Down Special that can be performed by grabbing the opponent, using it while grounded, but can also lose it from a combination of damage taken by him & Rage Drives missed by him, has to lose a stock to be able to have access to it again & being healed under the threshold won't remove the status.
  • Mental Alertness: By pressing the B button while holding the shield button, he'll enter the Mental Alertness state, move backwards, doesn't become intangible, but you can use special attacks. If hit with a attack, he'll counter with a grab or reflect projectiles.
  • Spine Cracker: If the A Button is pressed while in this state, he delivers 2 heavy punches to the opponent's waist.
  • Swaying Willow: If the A Button is held while in this state, he delivers a powerful thrust to the opponent.
  • Left Drill Punch: If the A Button is mashed while in this state, he dashes forward before he delivers an electrifying punch, dealing electric damage
  • Light Penetrating Fist: If the B button is pressed while in this state, he punches 2 times, creating shockwaves that can attack opponents from a longer range.

Moveset[]

Ground Attacks[]

Input Name Description Reference Strength Weakness Damage
Jab Flash Punch Combo (Tapped)/10 Hit Combo (Mashed/Held) If tapped, he does 2 left punches & then a right punch. If mashed/held, he does 2 left-hand punches, then a right-hand punch, then a backhand strike, then a left upward kick, then a right axe kick, then a right low sweeping kick, then a left low kick, then a right electric punch & then a bursting uppercut, dealing electric damage. Flash Punch Combo & the 10-Hit Combo from the Tekken franchise.
Dash Attack Spinning Flare Kick Does a strong kick before he lands on the ground. Spinning Flare Kick from the Tekken franchise.
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack

Tilt Attacks[]

Input Name Description Reference Strength Weakness Damage
Side Tilt Corpse Thrust Does a powerful gut punch. Corpse Thrust from the Tekken franchise.
Up Tilt Twin Pistons Does 2 small uppercuts with his left hand followed by his right hand. Twin Pistons from the Tekken franchise.
Down Tilt Right Sweep Does a sweep kick, followed by another one if pressed again. Right Sweep from the Tekken franchise.

Smash Attacks[]

Input Name Description Reference Strength Weakness Damage
Side Smash
Up Smash
Down Smash

Aerial Attacks[]

Input Name Description Reference Strength Weakness Damage
Neutral Aerial
Forward Aerial
Back Aerial
Up Aerial
Down Aerial

Grabs & Throws[]

Input Name Description Reference Strength Weakness Damage
Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw

Special Moves[]

Input Name Description Reference Strength Weakness Damage
Neutral Special
Side Special
Up Special
Down Special

Final Smash[]

Input Name Description Reference Strength Weakness Damage

Poses, Animations & Others[]

On-screen appearance[]

Pose Reference

Idle Poses[]

Pose Letter Pose Reference
A
B

Taunts[]

Pose Letter Pose Reference
A
B
C
D

Victory Poses[]

Pose Letter Pose Reference
A
B
C
D

Music Victory Theme:

  • Losing Pose:

Classic Mode/All-Star Mode[]

  • Credits Theme:

Colors/Costumes/Skins[]

Number Color/Costume/Skin Reference
I
II
III
IV
V
VI
VII
VIII
IX
X
XI
XII
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