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Samus (サムス Samus) is the main protagonist of the Metroid series and appears as a veteran in Super Smash Bros. Wildverse.

Attributes[]

Stats[]

Other Movements[]

Gimmicks[]

  • Mode Switch: When using her Shield Special, she could switch between Energy Mode, the default mode or Ice Mode, have less launching power than energy weapons & are a bit slower, but deal more damage as well as the larger attacks being able to freeze opponents.
  • Missiles: When using her Side Special, she only has 10 rockets at the beginning of the match, but they do reload when not in use or after getting KO'd.

Moveset[]

Ground Attacks[]

Input Name Description Reference Strength Weakness Damage
Jab Cannon Kata Fires a shot from the power suit's arm cannon. N/A
Dash Attack Dash Melee Swings her Arm Cannon upwards while running. Dash Melee also from Dread.
Edge Attack N/A Swings her arm cannon ahead while climbing up. N/A
Front Floor Attack N/A Quickly fires a flame burst on either side while getting up, dealing fire damage. N/A
Back Floor Attack N/A Quickly fires a flame burst on either side while getting up, dealing fire damage. N/A
Trip Floor Attack N/A Shoots a blast of fire in front & then behind herself while getting up. N/A

Tilt Attacks[]

Input Name Description Reference Strength Weakness Damage
Side Tilt Round Kick Does a Roundhouse kick which can be angled. N/A
Up Tilt Melee Counter Swings her arm cannon upward. Melee Counter from Metroid: Samus Returns & Metroid: Dread.
Down Tilt Slide Performs a forward Slide kick. The Slide move also from Dread.

Smash Attacks[]

Input Name Description Reference Strength Weakness Damage
Side Smash Diffusion Blast Releases an area of effect blasts at Close-ranged. Diffusion Beam also from Other M & Dread.
Up Smash Overhead Blast Same as Side Smash Attack but upwards. Diffusion Beam also from Other M & Dread.
Down Smash N/A Does a spinning leg sweep. N/A

Aerial Attacks[]

Input Name Description Reference Strength Weakness Damage
Neutral Aerial Screw Attack Does a somersault while discharging energy. Screw Attack from the Metroid franchise.
Forward Aerial Spazer Beam Fires a blast that splits into three lasers. Spazer Beam from the Metroid franchise.
Back Aerial Heavy Kick Performs a powerful behind kick. N/A
Up Aerial Screwdriver Performs a Spinning kick into the air. N/A
Down Aerial Meteor Drop Swings her Arm Cannon in a downward arcing motion, meteor spiking opponents. N/A

Grabs & Throws[]

Input Name Description Reference Strength Weakness Damage
Grab Grapple Beam Fires her Grapple Beam at opponents, which serves as a tether recovery. Grapple Beam from the Metroid franchise.
Pummel Grapple Voltage Deals Electric Damage and Heals herself somewhat. Grapple Voltage from Metroid Prime 3: Corruption.
Forward Throw N/A Punches the opponent away with her arm cannon. N/A
Back Throw Wave Beam Swings the opponent behind herself & fires an energy blast in a sine curve at them. Wave Beam from the Metroid Franchise.
Up Throw N/A Puts the opponent above herself & fires at them. N/A
Down Throw N/A Slams the opponent onto the ground, then fires three shots from her arm cannon. N/A

Special Moves[]

Input Name Description Reference Strength Weakness Damage
Neutral Special Plasma Beam/Ice Beam Fires a quick triple blast of energy beams if tapped or fires a larger beam if charged, freezing opponents in Ice mode. Plasma Beam and Ice Beam from the Metroid Franchise.
Neutral Special (Zero Suit) Paralyzer Paralyzer from Metroid: Zero Mission.
Side Special Missile (Tapped)/Super Missile/Storm Missiles (Held) Fires a missile from her arm cannon at the cost of one missile if tapped, a Super Missile at the cost of five missiles if held a bit or a flurry of missiles at the cost of all ten if held. Missiles, Super Missiles & Storm Missiles from the Metroid franchise.
Up Special Shinespark Launches herself in any inputted direction as a gold shine emerges. Shinespark from the Metroid franchise.
Down Special Power Bomb/Freeze Field In Energy mode, she briefly goes into Morph Ball form & drops down a Power Bomb, but in Ice mode, she summons 3 spinning ice projectiles that block attacks & freeze opponents. Power Bomb & Freeze Field from the Metroid Franchise.

Final Smash[]

Input Name Description Reference Strength Weakness Damage
Final Smash (Power Suit) Hyper Beam Charges her arm cannon & fires a large beam of energy, which can be angled & can go through opponents & walls. Hyper Beam from also from Dread.
Final Smash (Zero Suit) Gunship Hops aboard into the gunship, goes into the background, then fires a laser. Gunship from the Metroid franchise.

Poses, Animations & Others[]

On-screen appearance[]

Pose Reference
Arrives from a Save Station. The animation of her leaving the Save Station in the Metroid franchise.
Jumps out of her Gunship before landing. N/A

Idle Poses[]

Pose Letter Pose Reference
A
B

Taunts[]

Pose Letter Pose Reference
A
B
C
D

Victory Poses[]

Pose Letter Pose Reference
A
B
C
D

Music Victory Theme:

  • Losing Pose:
  • Credits Theme:

Colors/Costumes/Skins[]

Number Color/Costume/Skin Reference
I Orange The Power Suit's appearance since the original Metroid.
II Blue The Fusion Suit from Metroid Fusion.
III
IV
V
VI
VII
VIII
IX
X
XI
XII Grey The Phazon Suit, an upgrade to her Power Suit from Metroid Prime.

Number Color/Costume/Skin Reference
I Cyan Her appearance since Metroid: Zero Mission.
II Blue Zero Suit at the End of Metroid Prime 2: Echoes.
III Red Her Leotard from the ending of the Original Metroid.
IV Green Her Civilian Outfit from Metroid Other M.
V Black Her outfit at the end of Super Metroid.
VI White Her outfit from one of the endings of Metroid Fusion.
VII Light Green Her Military Outfit from Metroid Other M.
VIII Dark Blue Dark Samus.
IX Orange Power Suit.
X Magenta Justin Bailey Suit.
XI Shorts Orange One of her casual outfits from one of the endings of Metroid: Zero Mission.
XII Shorts Blue One of her casual outfits from one of the endings of Metroid: Zero Mission.

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