Boost Gauge: A Gauge that fills up when Sonic hits opponents, but said gauge depletes when used.
Moveset[]
Ground Attacks[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Jab
Sonic Punch/Sonic Kick/Top Kick
Hits the opponents with a swift, upward kick and if tapped sits down in a kneeling position and leaps up to perform a stationary high-kicking punt forward.
Sonic Punch, Sonic Kick & Top Kick from Sonic Battle.
Dash Attack
Sliding
Performs a forward slide kick.
The Sliding Mechanic also from the Modern Sonic the Hedgehog Games.
Edge Attack
Front Floor Attack
Back Floor Attack
Trip Floor Attack
Tilt Attacks[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Side Tilt
Horse Kick
Stands on fours, then kicks backwards.
Horse Kick from Sonic the Fighters.
Up Tilt
Sonic Up Draft
Performs a somersault kick to knock opponents into the air.
Sonic Up Draft also from Battle.
Down Tilt
Foot Sweep
Sweeps with his right foot.
Foot Sweep from Sonic the Hedgehog (2006) and Sonic Unleashed.
Smash Attacks[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Side Smash
Windup Punch
Winds up his arm & does a cross punch.
Windup Punch also from Sonic the Fighters
Up Smash
Spin Slash
Rolls into a ball and starts rapidly spinning around the opponent.
Spin Slash from Sonic Frontiers.
Down Smash
Sonic Flare
Performs a breakdance sweep kick.
Sonic Flare also from Battle.
Aerial Attacks[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Neutral Aerial
Insta-Shield
Performs an Aerial Spin with the Shield popping up.
Insta-Shield from the Sonic the Hedgehog Franchise.
Forward Aerial
Sonic Eagle
Does a somersault axe kick, which can meteor spike opponents if the opponents are hit in the middle of his back foot, though can also instead send opponents forward if opponents are not hit in the front of his back foot.
Sonic Eagle also from Battle.
Weak when not hit in the Sweet Spot.
Back Aerial
Back Spin Kick
Does a hook kick.
N/A
Up Aerial
Air Scissors
Does a scissor kick.
N/A
Down Aerial
Stomp
Performs a Powerful Stomp into the Ground.
The Stomp Mechanic also from the Modern Sonic the Hedgehog Games.
Grabs & Throws[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Grab
N/A
Clinches the Opponents.
N/A
Pummel
Kneebutt
Knees the opponent.
N/A
Forward Throw
Sonic Tornado
Creates a Tornado, then lets go of the opponent, with the tornado dealing major damage to the opponent, which they can sent flying upwards.
Sonic Tornado from Sonic Heroes and Sonic Rush.
Back Throw
Sonic Slam
Quickly backflips repeatedly with the opponent in tow before performing the tomoe nage, a judo throw.
N/A
Up Throw
Cyloop
Spins around the opponent before launching them upward with an updraft.
Cyloop also from Frontiers.
Down Throw
Sonic Air Cracker
Jumps up slightly and throws the opponent onto the ground with one arm.
Sonic Air Cracker also from Battle.
Special Moves[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Neutral Special
Homing Shot (Ground)/Homing Attack (Air)
Releases a sphere, containing a shockwave before launching it with a wave of his hand on the ground or curls up into a ball while briefly ascending, homes onto the nearest opponent as a target reticle appears & then rams into them in the air.
The Homing Shot also from Frontiers and the Homing Attack technique in the Sonic the Hedgehog Franchise.
Side Special
Boost
Bolts forwards at incredible speeds, surrounded by a large blue aura.
The Boost Mechanic also from the Modern Sonic the Hedgehog Games.
Up Special
Wild Rush
Dashes quickly through the air up to three times, which can be moved into different directions.
Wild Rush from Sonic Frontiers.
Down Special
Spin Charge Dash
Curls into a ball and rolls forward, which can be charged.
Spin Dash Charge also from the Sonic the Hedgehog franchise.
Final Smash[]
Input
Name
Description
Reference
Strength
Weakness
Damage
Final Smash
Cyber Super Sonic
Says "Now I'll show you", then then starts zipping for a bit and then, (if successfully hitting an opponent), doing a flurry of punches and kicks before ending with a downward dive kick.
Cyber Super Sonic from Sonic Frontiers.
Poses, Animations & Others[]
On-screen appearance[]
Pose
Reference
Comes out of a Warp Ring.
Sonic coming out of a Warp ring into the Special Stages from the Sonic the Hedgehog franchise.
Idle Poses[]
Pose Letter
Pose
Reference
A
Looks at the camera for a moment while tapping his foot impatiently.
His idle animation from the Sonic the Hedgehog games for the Sega Genesis.
B
Looks at the camera and wiggles his finger in a patronizing manner while smirking.
The animation he performs after clearing an Act or defeating a boss in Sonic the Hedgehog 3 & Sonic Mania or his introduction in many Traditional Art-Style Sonic the Hedgehog games.
Taunts[]
Pose Letter
Pose
Reference
A
B
C
D
Victory Poses[]
Pose Letter
Pose
Reference
A
Sprints off-screen & then sprints back on-screen before giving a thumbs up while saying "That was almost too easy!".
The Sega logo at the opening of the 16-bit version of Sonic the Hedgehog 2.
B
C
Performs a pike, Foot Sweep & backflip & then strikes a pose while saying "Let's do that again sometime!".
His Stage Clear animation from Sonic Generations.
D
Music Victory Theme:
Losing Pose:
Classic Mode/All-Star Mode[]
Credits Theme: It Doesn't Matter - Sonic Adventure 2
Colors/Costumes/Skins[]
Number
Color/Costume/Skin
Reference
I
Blue/Red/White
His Current Design design first seen in Sonic Adventure.