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An item is an object that either randomly appears on-stage during a match or is summoned by a character's special move, that can be picked up and used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the Super Smash Bros. series, but problems with randomness and inconsistent risk/reward balance results in tournament rulesets universally requiring that random spawning of items be disabled using the Item Switch before starting the match.

Categories for Items

Categories for Items
Image Name Meaning
Container Items Icon
Container Items can be thrown or destroyed to release other items. Most container items have a 12.8% chance of exploding once broken open.
Battering Items Icon
Battering Items can be used to melee opposing fighters. Holding battering items replaces a fighter's neutral, forward smash, dash attack, and forward tilt attacks with ones that use said battering item.
Throwing Items Icon
Throwing Items can only be used by being thrown at opponents.
Shooting Items Icon (MS Paint)
Shooting Items can be used to shoot projectiles at opponents, replacing the fighter's neutral and neutral aerial attacks with such weapon.
Status Items can alter a fighter's stats, often in a beneficial way but sometimes in ways that are not. Some status items do not need to be picked up, and take effect when a fighter comes in contact with it.
Recovery Items Icon (MS Paint)
Recovery Items heal a fighter by decreasing the amount of damage they've taken or increasing the amount of HP they have in a Stamina Match.
Explosive Items Icon (MS Paint)
Explosive Items that explodes.
Combining Items Icon
Combining Items that first must be assembled before they can be used.
Summoning Items Icon
Summoning Items release a character to assist the one who released them.
Special Items Icon
Special Items that have special effects.
Other Items Icon
Other Items do not fit into any of the above categories.

Basic Items

Image Description Type Heavy? Series Debut

Smash Ball SSBU Item Render
Smash Ball
Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used.
Special Items Icon
No Super Smash Bros. Super Smash Bros. Brawl (2008)
Fake Smash Ball SSBU Item Render
Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.
Explosive Items Icon (MS Paint)
No Super Smash Bros. Super Smash Bros. Ultimate (2018)
Crates
Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.
Container Items Icon
Yes Super Smash Bros. Super Smash Bros. (1999)
Rolling Crate SSBU Item Render
When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.
Container Items Icon
Yes Super Smash Bros. Super Smash Bros. Brawl (2008)
BlastBox
Very poor throwing distance. Explodes upon taking 30% damage or a flame attack.
Explosive Items Icon (MS Paint)
Yes Super Smash Bros. Super Smash Bros. Brawl (2008)
Barrel Variations (SSBB Artwork)
Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.
Container Items Icon
Yes Super Smash Bros. Super Smash Bros. (1999)
Capsule SSBU Item Render
Contains a single item. Has a one-in-eight chance of exploding.
Container Items Icon
No Super Smash Bros. Super Smash Bros. (1999)
Party Ball
Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.
Container Items Icon
Yes Super Smash Bros. Super Smash Bros. Melee (2001)
Sandbag Spirit
When attacked, produces items.
Special Items Icon
No Super Smash Bros. Super Smash Bros. Melee (2001)
SSB4 - Motion-Sensor Bomb
Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
Throwing Items Icon
No Super Smash Bros. Super Smash Bros. (1999)
Home-Run Bat SSBU Item Render
An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip.
Battering Items Icon
No Super Smash Bros. Super Smash Bros. (1999)
Beam Sword SSBU Item Render
Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable.
Battering Items Icon
No Super Smash Bros. Super Smash Bros. (1999)
Fan
Fastest-swinging battering item. High shield damage.
Battering Items Icon
No Super Smash Bros. Super Smash Bros. (1999)
SSB4 - Ray Gun
Fires blasts of energy that have infinite horizontal range.
Shooting Items Icon (MS Paint)
No Super Smash Bros. Super Smash Bros. (1999)
Smash.4 - The Bumper
Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.
Throwing Items Icon
No Super Smash Bros. Super Smash Bros. (1999)
Food (SSF2)
Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.
Recovery Items Icon (MS Paint)
No Super Smash Bros. Super Smash Bros. Melee (2001)
Cloaking Device Screenshot
Renders the user mostly invisible and makes them immune to damage (but not knockback).
Other Items Icon
No Super Smash Bros. Super Smash Bros. Melee (2001) Also Perfect Dark (2001)
GooeyBomb
When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.
Throwing Items Icon
No Super Smash Bros. Super Smash Bros. Brawl (2008)
Assist Trophy SSBU Item Render
When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
Summoning Items Icon
No Super Smash Bros. Super Smash Bros. Brawl (2008)
Timer SSBU Item Render
Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.
Other Items Icon
No Super Smash Bros. Super Smash Bros. Brawl (2008)
Smoke Ball SSBU Item Render
Once thrown, spews smoke around its immediate area. May stick to opponents.
Throwing Items Icon
No Super Smash Bros. Super Smash Bros. Brawl (2008)
Crackerlauncher
Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch.
Shooting Items Icon (MS Paint)
No Super Smash Bros. Super Smash Bros. Brawl (2008)
TeamHealer
Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.
Recovery Items Icon (MS Paint)
No Super Smash Bros. Super Smash Bros. Brawl (2008)
Drill SSBU Item Render
Allows the wearer to fire a large drill.
Shooting Items Icon (MS Paint)
No Super Smash Bros. Super Smash Bros. for Nintendo 3DS and Wii U (2014)
Black Hole SSBU Item Render
Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.
Throwing Items Icon
No Super Smash Bros. Super Smash Bros. Ultimate (2018)
Rage Blaster SSBU Item Render
Fires a blast of energy. The higher the percent a user has, the more damage it does.
Shooting Items Icon (MS Paint)
No Super Smash Bros. Super Smash Bros. Ultimate (2018)
Healing Field SSBU Item Render
Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.
Recovery Items Icon (MS Paint)
No Super Smash Bros. Super Smash Bros. Ultimate (2018)
Healing Sprout SSBU Item Render
Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb.
Recovery Items Icon (MS Paint)
No Super Smash Bros. Super Smash Bros. Ultimate (2018)
Banana Gun SSBU Item Render
Ejects the banana out of the peel and the player is left with the banana peel after using it.
Shooting Items Icon (MS Paint)
No Super Smash Bros. Super Smash Bros. Ultimate (2018)
Beastball SSBU Item Render
Reappears near an opponent after being thrown and targets them, covered in flames.
Throwing Items Icon
No Super Smash Bros. Super Smash Bros. Ultimate (2018)
NSMBU Mushroom Artwork
Slides across the stage. When touched, enlarges the character. No Mario Super Mario Bros. (1985)
SMP Poison Mushroom
Slides across the stage. When touched, shrinks the character. No Mario Super Mario Bros.: The Lost Levels (1986)
NSMBU Fire Flower
Produces a continuous stream of short-range fire.
Shooting Items Icon (MS Paint)
No Mario Super Mario Bros. (1985)
Super Star (Mario Kart 8 Artwork)
Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. No Mario Super Mario Bros. (1985)
NSMB2 Super Leaf
Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. No Mario Super Mario Bros. 3 (1988)
Metalcapblock
Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games). No Mario Super Mario 64 (1996)
Green Shell (Mario Kart 8 Artwork)
When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.
Throwing Items Icon
No Mario Super Mario Bros. (1985)
Red Shell (Mario Kart 8 Artwork)
When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.
Throwing Items Icon
No Mario Super Mario Bros. (1985)
Spiny Shell (Mario Kart 8)
Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.
Throwing Items Icon
No Mario Mario Kart 64 (1996)
Lightning (Mario Kart 8)
When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
Other Items Icon
No Mario Super Mario Kart (1992)
MK8 BananaPeel
Once thrown, trips opponents that touch it. Diddy Kong can summon these by using his down special, Banana Peel, leading into deadly mindgames and combo/KO setups.
Throwing Items Icon
No Mario Super Mario Kart (1992)
Bob-Omb (Mario Kart 8 Artwork)
Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable.
Throwing Items Icon
No Mario Super Mario Bros. 2 USA (1987)
1200px-BulletBillMK8
Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.
Other Items Icon
No Mario Super Mario Bros. (1985)
Hothead Spirit
Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.
Throwing Items Icon
No Mario Super Mario World (1990)
Freezie spirit
Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.
Throwing Items Icon
No Mario Mario Bros. (1983)
FireBarWiiU
Causes fire damage. Grows shorter with each successful attack.
Battering Items Icon
No Mario Super Mario Bros. (1985)
POWBlockNSMBW
When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.
Throwing Items Icon
No Mario Mario Bros. (1983)
Boomerang SSBU Item Render
Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.
Throwing Items Icon
No Mario Super Mario Advance 4: Super Mario Bros. 3 (2004)
Soccer Ball SSBU Item Render
Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.
Special Items Icon
No Mario Super Mario Strikers (2005)
LaunchStar
Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.
Throwing Items Icon
No Mario Super Mario Galaxy (2007)
Grass SSBU Item Render
When picked up, another item appears in its place.
Special Items Icon
No Mario Super Mario Bros. 2 USA (1987)
Hammer SSBU Item Render
One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.
Battering Items Icon
No Donkey Kong Donkey Kong (1981)
Barrel Cannon - Donkey Kong Country Tropical Freeze
Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.
Throwing Items Icon
Yes Donkey Kong Donkey Kong Country (1994)
Spring (Donkey Kong Render)
When idle, repels characters when touched depending on whether it is upright or sideways.
Throwing Items Icon
No Donkey Kong Donkey Kong Jr. (1982)
Heart Container Skyward Sword
Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%).
Recovery Items Icon (MS Paint)
No The Legend of Zelda The Legend of Zelda (1986)
MM3D Bunny Hood
Increases the user's movement speed, jump height, and falling speed. No The Legend of Zelda The Legend of Zelda: Ocarina of Time (1998)
DekuNut
When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). Used in the Rathalos battle.
Throwing Items Icon
No The Legend of Zelda The Legend of Zelda: Ocarina of Time (1998)
Fairy Bottle Spirit
Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.
Recovery Items Icon (MS Paint)
No The Legend of Zelda The Legend of Zelda (1986)
Cucco Spirit
Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.
Throwing Items Icon
No The Legend of Zelda The Legend of Zelda: A Link to the Past (1991)
Beetle (Skyward Sword)
Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.
Throwing Items Icon
No The Legend of Zelda The Legend of Zelda: Skyward Sword (2011)
Bombchu2
Can move up walls and across floors and ceilings. Explodes on contact with opponent.
Throwing Items Icon
No The Legend of Zelda The Legend of Zelda: Ocarina of Time (1998)
Gust Bellow - Skyward Sword
Blows gusts of wind at other players to push them away.
Shooting Items Icon (MS Paint)
No The Legend of Zelda The Legend of Zelda: Skyward Sword (2011)
Screw Attack SSBU Item Render
Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. No Metroid Metroid (1986)
Starrodart
Has a limited supply of long-range star shots produced on f-tilt or f-smash.
Battering Items Icon
No Kirby Kirby's Adventure (1993)
Warp Star SSBU Item Render
Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.
Special Items Icon
No Kirby Kirby's Dream Land (1992)
Maxim Tomato SSBU Item Render
The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage).
Recovery Items Icon (MS Paint)
No Kirby Kirby's Dream Land (1992)
Parasol (SSBM Screenshot)
Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.
Battering Items Icon
No Kirby Kirby's Dream Land (1992)
Superspicy Curry SSBU Item Render
Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. No Kirby Kirby's Dream Land (1992)
Dragoon1
Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.
Combining Items Icon
No Kirby Kirby Air Ride (2003)
Bomber Spirit
Explodes in the player's hand when used. Only affects enemies.
Explosive Items Icon (MS Paint)
No Kirby Kirby's Adventure (1993)
Smart bomb
Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.
Throwing Items Icon
No Star Fox Star Fox (1993)
Poké Ball Redraw by oykawoo
Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
Summoning Items Icon
No Pokémon Pokémon Red and Green Versions (1996)
Master Ball Redraw by oykawoo
Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.
Summoning Items Icon
No Pokémon Pokémon Red and Green Versions (1996)
Mr. Saturn
Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.
Throwing Items Icon
No EarthBound MOTHER 2 (1994)
Franklin Badge1
Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. No EarthBound MOTHER 2 (1994)
RamblinEvilMushroom
A mushroom will grow on the opponent's head, reversing the left and right controls.
Shooting Items Icon (MS Paint)
No EarthBound MOTHER 2 (1994)
FEPR Killing Edge concept
A sword that deals x2 more damage and knockback when glowing.
Battering Items Icon
No Fire Emblem Fire Emblem: Shadow Dragon and The Blade of Light (1991)
Back Shield KI-U
Defends the wearer from attacks towards their back. No Kid Icarus Kid Icarus: Uprising (2012)
Ore Club (KIU Artwork)
An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.
Battering Items Icon
No Kid Icarus Kid Icarus: Uprising (2012)
X Bomb SSBU Item Render
Creates a cross-shaped explosion that spans most of the screen.
Throwing Items Icon
No Kid Icarus Kid Icarus: Uprising (2012)
Killer Eye SSBU Item Render
When placed, can fire energy beams in the direction it faces. Hitting it flips it around.
Throwing Items Icon
No Kid Icarus Kid Icarus: Uprising (2012)
Daybreak Spirit
Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.
Combining Items Icon
No Kid Icarus Kid Icarus: Uprising (2012)
Staff SSBU Item Render
Shoots a beam. The farther the opponent is, the more damage it deals.
Shooting Items Icon (MS Paint)
No Kid Icarus Kid Icarus: Uprising (2012)
Hocotate Bomb SSBU Item Render
A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time.
Throwing Items Icon
No Pikmin Pikmin 2 (2004)
Pitfall
Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect.
Throwing Items Icon
No Animal Crossing Animal Forest (2001)
BeehiveRenderWiiU
Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.
Throwing Items Icon
No Animal Crossing Animal Forest (2001)
Death's Scythe SSBU Item Render
Instantly KOs opponents at high percentages.
Battering Items Icon
No Castlevania Castlevania (1986)
Flipper (SSBM Screenshot)
Once thrown, halts in the air and bops characters that run into it.
Throwing Items Icon
No Balloon Fight Balloon Fight (1984)
GoldHammer
Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.
Battering Items Icon
No Wrecking Crew Wrecking Crew (1985)
Rocket Belt SSBU Item Render
Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special. No Pilotwings Pilotwings (1990)
Unira SSBU Item Render
Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.
Throwing Items Icon
No Clu Clu Land Clu Clu Land (1984)
Boss galaga
Carries foes upward to the top of the screen. Can be destroyed by attacking it.
Throwing Items Icon
No Galaxian Galaga (1981)
Super Scope SSBU Item Render
Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.
Shooting Items Icon (MS Paint)
No Nintendo Super Scope 6 (1992)
Lip's Stick SSBU Item Render
Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.
Battering Items Icon
No Panel de Pon Panel de Pon (1995)
Special Flag SSBU Item Render
Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.
Special Items Icon
No Rally-X Rally-X (1980)
Steel Diver SSBU Item Render
A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.
Shooting Items Icon (MS Paint)
No Steel Diver Steel Diver (2011)

Scrapped Items

TBA

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