An item is an object that either randomly appears on-stage during a match or is summoned by a character's special move, that can be picked up and used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the Super Smash Bros. series, but problems with randomness and inconsistent risk/reward balance results in tournament rulesets universally requiring that random spawning of items be disabled using the Item Switch before starting the match.
Categories for Items
Image | Name | Meaning |
---|---|---|
Container | Items can be thrown or destroyed to release other items. Most container items have a 12.8% chance of exploding once broken open. | |
Battering | Items can be used to melee opposing fighters. Holding battering items replaces a fighter's neutral, forward smash, dash attack, and forward tilt attacks with ones that use said battering item. | |
Throwing | Items can only be used by being thrown at opponents. | |
Shooting | Items can be used to shoot projectiles at opponents, replacing the fighter's neutral and neutral aerial attacks with such weapon. | |
Status | Items can alter a fighter's stats, often in a beneficial way but sometimes in ways that are not. Some status items do not need to be picked up, and take effect when a fighter comes in contact with it. | |
Recovery | Items heal a fighter by decreasing the amount of damage they've taken or increasing the amount of HP they have in a Stamina Match. | |
Explosive | Items that explodes. | |
Combining | Items that first must be assembled before they can be used. | |
Summoning | Items release a character to assist the one who released them. | |
Special | Items that have special effects. | |
Other | Items do not fit into any of the above categories. |
Basic Items
Image | Description | Type | Heavy? | Series | Debut |
---|---|---|---|---|---|
Smash Ball |
Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used. | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | |
Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode. | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | ||
Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. | Yes | Super Smash Bros. | Super Smash Bros. (1999) | ||
When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on. | Yes | Super Smash Bros. | Super Smash Bros. Brawl (2008) | ||
Very poor throwing distance. Explodes upon taking 30% damage or a flame attack. | Yes | Super Smash Bros. | Super Smash Bros. Brawl (2008) | ||
Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. | Yes | Super Smash Bros. | Super Smash Bros. (1999) | ||
Contains a single item. Has a one-in-eight chance of exploding. | No | Super Smash Bros. | Super Smash Bros. (1999) | ||
Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. | Yes | Super Smash Bros. | Super Smash Bros. Melee (2001) | ||
When attacked, produces items. | No | Super Smash Bros. | Super Smash Bros. Melee (2001) | ||
Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. | No | Super Smash Bros. | Super Smash Bros. (1999) | ||
An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. | No | Super Smash Bros. | Super Smash Bros. (1999) | ||
Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable. | No | Super Smash Bros. | Super Smash Bros. (1999) | ||
Fastest-swinging battering item. High shield damage. | No | Super Smash Bros. | Super Smash Bros. (1999) | ||
Fires blasts of energy that have infinite horizontal range. | No | Super Smash Bros. | Super Smash Bros. (1999) | ||
Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth. | No | Super Smash Bros. | Super Smash Bros. (1999) | ||
Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom. | No | Super Smash Bros. | Super Smash Bros. Melee (2001) | ||
Renders the user mostly invisible and makes them immune to damage (but not knockback). | No | Super Smash Bros. | Super Smash Bros. Melee (2001) Also Perfect Dark (2001) | ||
When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | ||
When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight. | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | ||
Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | ||
Once thrown, spews smoke around its immediate area. May stick to opponents. | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | ||
Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch. | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | ||
Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. | No | Super Smash Bros. | Super Smash Bros. Brawl (2008) | ||
Allows the wearer to fire a large drill. | No | Super Smash Bros. | Super Smash Bros. for Nintendo 3DS and Wii U (2014) | ||
Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation. | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | ||
Fires a blast of energy. The higher the percent a user has, the more damage it does. | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | ||
Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it. | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | ||
Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb. | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | ||
Ejects the banana out of the peel and the player is left with the banana peel after using it. | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | ||
Reappears near an opponent after being thrown and targets them, covered in flames. | No | Super Smash Bros. | Super Smash Bros. Ultimate (2018) | ||
Slides across the stage. When touched, enlarges the character. | No | Mario | Super Mario Bros. (1985) | ||
Slides across the stage. When touched, shrinks the character. | No | Mario | Super Mario Bros.: The Lost Levels (1986) | ||
Produces a continuous stream of short-range fire. | No | Mario | Super Mario Bros. (1985) | ||
Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. | No | Mario | Super Mario Bros. (1985) | ||
Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. | No | Mario | Super Mario Bros. 3 (1988) | ||
Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games). | No | Mario | Super Mario 64 (1996) | ||
When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it. | No | Mario | Super Mario Bros. (1985) | ||
When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges. | No | Mario | Super Mario Bros. (1985) | ||
Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent. | No | Mario | Mario Kart 64 (1996) | ||
When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. | No | Mario | Super Mario Kart (1992) | ||
Once thrown, trips opponents that touch it. Diddy Kong can summon these by using his down special, Banana Peel, leading into deadly mindgames and combo/KO setups. | No | Mario | Super Mario Kart (1992) | ||
Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable. | No | Mario | Super Mario Bros. 2 USA (1987) | ||
Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected. | No | Mario | Super Mario Bros. (1985) | ||
Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. | No | Mario | Super Mario World (1990) | ||
Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. | No | Mario | Mario Bros. (1983) | ||
Causes fire damage. Grows shorter with each successful attack. | No | Mario | Super Mario Bros. (1985) | ||
When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times. | No | Mario | Mario Bros. (1983) | ||
Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught. | No | Mario | Super Mario Advance 4: Super Mario Bros. 3 (2004) | ||
Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. | No | Mario | Super Mario Strikers (2005) | ||
Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters. | No | Mario | Super Mario Galaxy (2007) | ||
When picked up, another item appears in its place. | No | Mario | Super Mario Bros. 2 USA (1987) | ||
One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. | No | Donkey Kong | Donkey Kong (1981) | ||
Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. | Yes | Donkey Kong | Donkey Kong Country (1994) | ||
When idle, repels characters when touched depending on whether it is upright or sideways. | No | Donkey Kong | Donkey Kong Jr. (1982) | ||
Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%). | No | The Legend of Zelda | The Legend of Zelda (1986) | ||
Increases the user's movement speed, jump height, and falling speed. | No | The Legend of Zelda | The Legend of Zelda: Ocarina of Time (1998) | ||
When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). Used in the Rathalos battle. | No | The Legend of Zelda | The Legend of Zelda: Ocarina of Time (1998) | ||
Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement. | No | The Legend of Zelda | The Legend of Zelda (1986) | ||
Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it. | No | The Legend of Zelda | The Legend of Zelda: A Link to the Past (1991) | ||
Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it. | No | The Legend of Zelda | The Legend of Zelda: Skyward Sword (2011) | ||
Can move up walls and across floors and ceilings. Explodes on contact with opponent. | No | The Legend of Zelda | The Legend of Zelda: Ocarina of Time (1998) | ||
Blows gusts of wind at other players to push them away. | No | The Legend of Zelda | The Legend of Zelda: Skyward Sword (2011) | ||
Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. | No | Metroid | Metroid (1986) | ||
Has a limited supply of long-range star shots produced on f-tilt or f-smash. | No | Kirby | Kirby's Adventure (1993) | ||
Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. | No | Kirby | Kirby's Dream Land (1992) | ||
The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage). | No | Kirby | Kirby's Dream Land (1992) | ||
Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery. | No | Kirby | Kirby's Dream Land (1992) | ||
Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. | No | Kirby | Kirby's Dream Land (1992) | ||
Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. | No | Kirby | Kirby Air Ride (2003) | ||
Explodes in the player's hand when used. Only affects enemies. | No | Kirby | Kirby's Adventure (1993) | ||
Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again. | No | Star Fox | Star Fox (1993) | ||
Once thrown and lands on the ground, unleashes a Pokémon to aid the user. | No | Pokémon | Pokémon Red and Green Versions (1996) | ||
Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon. | No | Pokémon | Pokémon Red and Green Versions (1996) | ||
Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. | No | EarthBound | MOTHER 2 (1994) | ||
Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. | No | EarthBound | MOTHER 2 (1994) | ||
A mushroom will grow on the opponent's head, reversing the left and right controls. | No | EarthBound | MOTHER 2 (1994) | ||
A sword that deals x2 more damage and knockback when glowing. | No | Fire Emblem | Fire Emblem: Shadow Dragon and The Blade of Light (1991) | ||
Defends the wearer from attacks towards their back. | No | Kid Icarus | Kid Icarus: Uprising (2012) | ||
An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash. | No | Kid Icarus | Kid Icarus: Uprising (2012) | ||
Creates a cross-shaped explosion that spans most of the screen. | No | Kid Icarus | Kid Icarus: Uprising (2012) | ||
When placed, can fire energy beams in the direction it faces. Hitting it flips it around. | No | Kid Icarus | Kid Icarus: Uprising (2012) | ||
Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits. | No | Kid Icarus | Kid Icarus: Uprising (2012) | ||
Shoots a beam. The farther the opponent is, the more damage it deals. | No | Kid Icarus | Kid Icarus: Uprising (2012) | ||
A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time. | No | Pikmin | Pikmin 2 (2004) | ||
Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect. | No | Animal Crossing | Animal Forest (2001) | ||
Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. | No | Animal Crossing | Animal Forest (2001) | ||
Instantly KOs opponents at high percentages. | No | Castlevania | Castlevania (1986) | ||
Once thrown, halts in the air and bops characters that run into it. | No | Balloon Fight | Balloon Fight (1984) | ||
Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all. | No | Wrecking Crew | Wrecking Crew (1985) | ||
Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special. | No | Pilotwings | Pilotwings (1990) | ||
Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. | No | Clu Clu Land | Clu Clu Land (1984) | ||
Carries foes upward to the top of the screen. Can be destroyed by attacking it. | No | Galaxian | Galaga (1981) | ||
Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. | No | Nintendo | Super Scope 6 (1992) | ||
Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. | No | Panel de Pon | Panel de Pon (1995) | ||
Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it. | No | Rally-X | Rally-X (1980) | ||
A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever. | No | Steel Diver | Steel Diver (2011) |
Scrapped Items
TBA